Core/Movement: Corrected all speed checks after 23b6991273

Ref issue #19210
This commit is contained in:
ariel-
2017-02-28 15:18:09 -03:00
committed by Aokromes
parent 2acac2c9f7
commit 3ceeffde86
3 changed files with 4 additions and 4 deletions

View File

@@ -422,7 +422,7 @@ void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, floa
if (_owner->GetTypeId() == TYPEID_PLAYER)
return;
if (speedXY <= 0.1f)
if (speedXY < 0.01f)
return;
float x, y, z;
@@ -458,7 +458,7 @@ void MotionMaster::MoveJumpTo(float angle, float speedXY, float speedZ)
void MotionMaster::MoveJump(float x, float y, float z, float o, float speedXY, float speedZ, uint32 id, bool hasOrientation /* = false*/)
{
TC_LOG_DEBUG("misc", "Unit (GUID: %u) jumps to point (X: %f Y: %f Z: %f).", _owner->GetGUID().GetCounter(), x, y, z);
if (speedXY <= 0.1f)
if (speedXY < 0.01f)
return;
float moveTimeHalf = speedZ / Movement::gravity;