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Core/Movement: Corrected all speed checks after 23b6991273
Ref issue #19210
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@@ -422,7 +422,7 @@ void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, floa
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if (_owner->GetTypeId() == TYPEID_PLAYER)
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return;
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if (speedXY <= 0.1f)
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if (speedXY < 0.01f)
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return;
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float x, y, z;
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@@ -458,7 +458,7 @@ void MotionMaster::MoveJumpTo(float angle, float speedXY, float speedZ)
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void MotionMaster::MoveJump(float x, float y, float z, float o, float speedXY, float speedZ, uint32 id, bool hasOrientation /* = false*/)
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{
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TC_LOG_DEBUG("misc", "Unit (GUID: %u) jumps to point (X: %f Y: %f Z: %f).", _owner->GetGUID().GetCounter(), x, y, z);
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if (speedXY <= 0.1f)
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if (speedXY < 0.01f)
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return;
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float moveTimeHalf = speedZ / Movement::gravity;
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