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Core/Scripting: Move Text for Ayamiss the Hunter to creature text
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4
sql/updates/world/2013_01_07_06_world_creature_text.sql
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4
sql/updates/world/2013_01_07_06_world_creature_text.sql
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@@ -0,0 +1,4 @@
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-- Texts for Ayamiss the Hunter
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DELETE FROM `creature_text` WHERE `entry`= 15369;
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INSERT INTO `creature_text` (`entry`,`groupid`,`id`,`text`,`type`,`language`,`probability`,`emote`,`duration`,`sound`,`comment`) VALUES
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(15369,0,0, '%s goes into a frenzy!',16,0,100,0,0,0, 'Ayamiss the Hunter Frenzy Emote');
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@@ -21,20 +21,22 @@
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#include "ScriptedCreature.h"
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#include "ruins_of_ahnqiraj.h"
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enum eAyamiss
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enum Spells
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{
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SPELL_STINGERSPRAY = 25749,
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SPELL_POISONSTINGER = 25748, //only used in phase1
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SPELL_POISONSTINGER = 25748, // Only used in phase 1
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SPELL_PARALYZE = 25725,
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SPELL_TRASH = 3391,
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SPELL_FRENZY = 8269,
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SPELL_FRENZY = 8269, // Not used
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SPELL_LASH = 25852,
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EMOTE_FRENZY = -1000002,
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SPELL_FEED = 25721,
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};
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enum Says
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{
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EMOTE_FRENZY = 0 // Not used
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};
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class boss_ayamiss : public CreatureScript
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{
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public:
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