Core/Scripting: Move Text for Ayamiss the Hunter to creature text

This commit is contained in:
Malcrom
2013-01-07 16:29:20 -03:30
parent 609232dfbe
commit 3d1f61b278
2 changed files with 12 additions and 6 deletions

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@@ -0,0 +1,4 @@
-- Texts for Ayamiss the Hunter
DELETE FROM `creature_text` WHERE `entry`= 15369;
INSERT INTO `creature_text` (`entry`,`groupid`,`id`,`text`,`type`,`language`,`probability`,`emote`,`duration`,`sound`,`comment`) VALUES
(15369,0,0, '%s goes into a frenzy!',16,0,100,0,0,0, 'Ayamiss the Hunter Frenzy Emote');

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@@ -21,20 +21,22 @@
#include "ScriptedCreature.h"
#include "ruins_of_ahnqiraj.h"
enum eAyamiss
enum Spells
{
SPELL_STINGERSPRAY = 25749,
SPELL_POISONSTINGER = 25748, //only used in phase1
SPELL_POISONSTINGER = 25748, // Only used in phase 1
SPELL_PARALYZE = 25725,
SPELL_TRASH = 3391,
SPELL_FRENZY = 8269,
SPELL_FRENZY = 8269, // Not used
SPELL_LASH = 25852,
EMOTE_FRENZY = -1000002,
SPELL_FEED = 25721,
};
enum Says
{
EMOTE_FRENZY = 0 // Not used
};
class boss_ayamiss : public CreatureScript
{
public: