mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-18 00:18:43 +01:00
Core/Pools: fix VS dynamic linking
This commit is contained in:
@@ -34,28 +34,28 @@ uint32 ActivePoolData::GetActiveObjectCount(uint32 pool_id) const
|
||||
|
||||
// Method that tell if a creature is spawned currently
|
||||
template<>
|
||||
bool ActivePoolData::IsActiveObject<Creature>(uint32 db_guid) const
|
||||
TC_GAME_API bool ActivePoolData::IsActiveObject<Creature>(uint32 db_guid) const
|
||||
{
|
||||
return mSpawnedCreatures.find(db_guid) != mSpawnedCreatures.end();
|
||||
}
|
||||
|
||||
// Method that tell if a gameobject is spawned currently
|
||||
template<>
|
||||
bool ActivePoolData::IsActiveObject<GameObject>(uint32 db_guid) const
|
||||
TC_GAME_API bool ActivePoolData::IsActiveObject<GameObject>(uint32 db_guid) const
|
||||
{
|
||||
return mSpawnedGameobjects.find(db_guid) != mSpawnedGameobjects.end();
|
||||
}
|
||||
|
||||
// Method that tell if a pool is spawned currently
|
||||
template<>
|
||||
bool ActivePoolData::IsActiveObject<Pool>(uint32 sub_pool_id) const
|
||||
TC_GAME_API bool ActivePoolData::IsActiveObject<Pool>(uint32 sub_pool_id) const
|
||||
{
|
||||
return mSpawnedPools.find(sub_pool_id) != mSpawnedPools.end();
|
||||
}
|
||||
|
||||
// Method that tell if a quest can be started
|
||||
template<>
|
||||
bool ActivePoolData::IsActiveObject<Quest>(uint32 quest_id) const
|
||||
TC_GAME_API bool ActivePoolData::IsActiveObject<Quest>(uint32 quest_id) const
|
||||
{
|
||||
return mActiveQuests.find(quest_id) != mActiveQuests.end();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user