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Warning fixes
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@@ -267,7 +267,6 @@ public:
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{
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// Get ALL the variables!
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Player* playerTarget;
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uint32 phase = 0;
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ObjectGuid guidTarget;
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std::string nameTarget;
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std::string zoneName;
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@@ -102,7 +102,7 @@ public:
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}
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}
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uint32 GetGameObjectEntry(ObjectGuid::LowType /*spawnId*/, uint32 entry)
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uint32 GetGameObjectEntry(ObjectGuid::LowType /*spawnId*/, uint32 entry) override
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{
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if (entry == GO_BLACK_DRAGON_EGG && GetBossState(DATA_FIREMAW) == DONE)
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return 0;
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