Gundrak, Slad'Ran: Despawn adds on wipe

--HG--
branch : trunk
This commit is contained in:
Tartalo
2010-03-20 13:20:35 +01:00
parent 830e55cfcb
commit 3ddaedf88c

View File

@@ -67,7 +67,7 @@ static Locations SpawnLoc[]=
struct boss_slad_ranAI : public ScriptedAI
{
boss_slad_ranAI(Creature *c) : ScriptedAI(c)
boss_slad_ranAI(Creature *c) : ScriptedAI(c), lSummons(me)
{
pInstance = c->GetInstanceData();
}
@@ -79,6 +79,8 @@ struct boss_slad_ranAI : public ScriptedAI
uint8 uiPhase;
SummonList lSummons;
ScriptedInstance* pInstance;
void Reset()
@@ -89,6 +91,8 @@ struct boss_slad_ranAI : public ScriptedAI
uiSpawnTimer = 5000;
uiPhase = 0;
lSummons.DespawnAll();
if (pInstance)
pInstance->SetData(DATA_SLAD_RAN_EVENT, NOT_STARTED);
}
@@ -169,7 +173,7 @@ struct boss_slad_ranAI : public ScriptedAI
void JustSummoned(Creature* summoned)
{
summoned->GetMotionMaster()->MovePoint(0,m_creature->GetPositionX(),m_creature->GetPositionY(),m_creature->GetPositionZ());
lSummons.Summon(summon);
}
};