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Build fix
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@@ -8773,7 +8773,7 @@ void Unit::AtExitCombat()
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RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_LEAVE_COMBAT);
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}
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void Unit::AtEngage(Unit *)
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void Unit::AtEngage(Unit* /*target*/)
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{
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if (HasUnitState(UNIT_STATE_DISTRACTED))
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GetMotionMaster()->Remove(DISTRACT_MOTION_TYPE);
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@@ -1914,7 +1914,7 @@ class TC_GAME_API Unit : public WorldObject
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virtual void AtEnterCombat() { }
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virtual void AtExitCombat();
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void AtEngage(Unit* /*target*/);
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virtual void AtEngage(Unit* target);
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virtual void AtDisengage() {}
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private:
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