Core/Movement: Typo fix for falling to void case (#18611)

This commit is contained in:
xinef1
2016-12-27 22:14:55 +01:00
committed by Shauren
parent 5f44890049
commit 3ea9f3b0e2

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@@ -400,7 +400,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData)
// player can be alive if GM/etc
// change the death state to CORPSE to prevent the death timer from
// starting in the next player update
if (!plrMover->IsAlive())
if (plrMover->IsAlive())
plrMover->KillPlayer();
}
}