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Core/Movement: Typo fix for falling to void case (#18611)
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@@ -400,7 +400,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData)
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// player can be alive if GM/etc
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// change the death state to CORPSE to prevent the death timer from
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// starting in the next player update
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if (!plrMover->IsAlive())
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if (plrMover->IsAlive())
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plrMover->KillPlayer();
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}
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}
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