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Core/Movement: Fix a DB spline chain overload I missed in 2170541
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@@ -157,7 +157,7 @@ void SystemMgr::LoadScriptSplineChains()
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}
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}
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SplineChain const* SystemMgr::GetSplineChain(Creature const* who, uint8 id) const
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SplineChain const* SystemMgr::GetSplineChain(Creature const* who, uint16 id) const
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{
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return GetSplineChain(who->GetEntry(), id);
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}
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@@ -81,7 +81,7 @@ class TC_GAME_API SystemMgr
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return &it->second;
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}
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SplineChain const* GetSplineChain(Creature const* who, uint8 id) const;
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SplineChain const* GetSplineChain(Creature const* who, uint16 id) const;
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protected:
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PointMoveMap m_mPointMoveMap; //coordinates for waypoints
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