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https://github.com/TrinityCore/TrinityCore.git
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Core/NetworkOI: updated connection types for smsg opcodes for 4.3.4
This commit is contained in:
@@ -654,14 +654,14 @@ void OpcodeTable::Initialize()
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_ACCOUNT_DATA_TIMES, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_ACCOUNT_INFO_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_ACCOUNT_RESTRICTED_WARNING, STATUS_UNHANDLED, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_ACHIEVEMENT_DELETED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_ACHIEVEMENT_EARNED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_ACHIEVEMENT_DELETED, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_ACHIEVEMENT_EARNED, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_ACTION_BUTTONS, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_ACTIVATETAXIREPLY, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_ADDON_INFO, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_ADD_RUNE_POWER, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_AI_REACTION, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_ALL_ACHIEVEMENT_DATA, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_AI_REACTION, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_ALL_ACHIEVEMENT_DATA, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_AREA_SPIRIT_HEALER_TIME, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_AREA_TRIGGER_MESSAGE, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_AREA_TRIGGER_MOVEMENT_UPDATE, STATUS_NEVER, CONNECTION_TYPE_REALM );
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@@ -674,7 +674,7 @@ void OpcodeTable::Initialize()
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_ARENA_TEAM_QUERY_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_ARENA_TEAM_ROSTER, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_ARENA_TEAM_STATS, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACKERSTATEUPDATE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACKERSTATEUPDATE, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACKSTART, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACKSTOP, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACKSWING_BADFACING, STATUS_NEVER, CONNECTION_TYPE_REALM );
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@@ -690,36 +690,36 @@ void OpcodeTable::Initialize()
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_OWNER_NOTIFICATION, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_REMOVED_NOTIFICATION, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_AURA_POINTS_DEPLETED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_AURA_UPDATE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_AURA_UPDATE_ALL, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_AURA_UPDATE, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_AURA_UPDATE_ALL, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUTH_CHALLENGE, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUTH_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_AVAILABLE_VOICE_CHANNEL, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_AVERAGE_ITEM_LEVEL_INFORM, STATUS_UNHANDLED, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_BARBER_SHOP_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEFIELD_LIST, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_EJECTED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_EJECTED, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_EJECT_PENDING, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_ENTERED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_ENTERED, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_ENTRY_INVITE, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_EXIT_REQUEST, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_QUEUE_INVITE, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_QUEUE_REQUEST_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_STATE_CHANGE, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEFIELD_PLAYER_POSITIONS, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEFIELD_PORT_DENIED, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEFIELD_PORT_DENIED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEFIELD_RATED_INFO, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEFIELD_STATUS, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEFIELD_STATUS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEFIELD_STATUS_QUEUED, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEFIELD_STATUS_ACTIVE, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEFIELD_STATUS_NEEDCONFIRMATION, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEFIELD_STATUS_WAITFORGROUPS, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEFIELD_STATUS_FAILED, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEGROUND_INFO_THROTTLED, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEGROUND_PLAYER_JOINED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEGROUND_PLAYER_LEFT, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEGROUND_PLAYER_JOINED, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEGROUND_PLAYER_LEFT, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_BINDER_CONFIRM, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_BINDPOINTUPDATE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_BINDPOINTUPDATE, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_BINDZONEREPLY, STATUS_UNHANDLED, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_BREAK_TARGET, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_BUY_BANK_SLOT_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM );
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@@ -749,7 +749,7 @@ void OpcodeTable::Initialize()
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_CAMERA_SHAKE, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_CANCEL_AUTO_REPEAT, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_CANCEL_COMBAT, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_CAST_FAILED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_CAST_FAILED, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHANNEL_LIST, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHANNEL_MEMBER_COUNT, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHANNEL_NOTIFY, STATUS_NEVER, CONNECTION_TYPE_REALM );
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@@ -769,8 +769,8 @@ void OpcodeTable::Initialize()
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHAT_SERVER_RECONNECTED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHAT_WRONG_FACTION, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLEAR_BOSS_EMOTES, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLEAR_COOLDOWN, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLEAR_COOLDOWNS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLEAR_COOLDOWN, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLEAR_COOLDOWNS, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLEAR_TARGET, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLIENTCACHE_VERSION, STATUS_NEVER, CONNECTION_TYPE_REALM );
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@@ -790,13 +790,13 @@ void OpcodeTable::Initialize()
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_CONTACT_LIST, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_CONVERT_RUNE, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_COOLDOWN_CHEAT, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_COOLDOWN_EVENT, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_COOLDOWN_EVENT, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_CORPSE_NOT_IN_INSTANCE, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_CORPSE_RECLAIM_DELAY, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_CREATURE_QUERY_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_CRITERIA_DELETED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_CRITERIA_UPDATE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_CRITERIA_DELETED, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_CRITERIA_UPDATE, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_CROSSED_INEBRIATION_THRESHOLD, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_CURRENCY_LOOT_REMOVED, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_CURRENCY_LOOT_RESTORED, STATUS_NEVER, CONNECTION_TYPE_REALM );
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@@ -807,12 +807,12 @@ void OpcodeTable::Initialize()
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_DEATH_RELEASE_LOC, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_DEBUG_RUNE_REGEN, STATUS_UNHANDLED, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_DEFENSE_MESSAGE, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_DESTRUCTIBLE_BUILDING_DAMAGE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_DESTRUCTIBLE_BUILDING_DAMAGE, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_DIFFERENT_INSTANCE_FROM_PARTY, STATUS_UNHANDLED, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_DISENCHANT_CREDIT, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_DISMOUNT, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_DISMOUNTRESULT, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_DISPEL_FAILED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_DISPEL_FAILED, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_DISPLAY_GAME_ERROR, STATUS_UNHANDLED, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_DONT_AUTO_PUSH_SPELLS_TO_ACTION_BAR, STATUS_UNHANDLED, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_DROP_NEW_CONNECTION, STATUS_UNHANDLED, CONNECTION_TYPE_REALM );
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@@ -825,11 +825,11 @@ void OpcodeTable::Initialize()
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_DUMP_RIDE_TICKETS_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_DURABILITY_DAMAGE_DEATH, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_ECHO_PARTY_SQUELCH, STATUS_UNHANDLED, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_EMOTE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_EMOTE, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_ENABLE_BARBER_SHOP, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_ENCHANTMENTLOG, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_ENVIRONMENTALDAMAGELOG, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_EQUIPMENT_SET_LIST, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_EQUIPMENT_SET_LIST, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_EQUIPMENT_SET_SAVED, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_EQUIPMENT_SET_USE_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_EXPECTED_SPAM_RECORDS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM );
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@@ -847,7 +847,7 @@ void OpcodeTable::Initialize()
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_FORCE_SET_VEHICLE_REC_ID, STATUS_UNHANDLED, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_FORGE_MASTER_SET, STATUS_UNHANDLED, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_FRIEND_STATUS, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAMEOBJECT_CUSTOM_ANIM, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAMEOBJECT_CUSTOM_ANIM, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAMEOBJECT_DESPAWN_ANIM, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAMEOBJECT_PAGETEXT, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAMEOBJECT_QUERY_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM );
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@@ -856,7 +856,7 @@ void OpcodeTable::Initialize()
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAMETIME_SET, STATUS_UNHANDLED, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAMETIME_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAME_EVENT_DEBUG_LOG, STATUS_UNHANDLED, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAME_OBJECT_ACTIVATE_ANIM_KIT, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAME_OBJECT_ACTIVATE_ANIM_KIT, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_GMRESPONSE_DB_ERROR, STATUS_UNHANDLED, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_GMRESPONSE_RECEIVED, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_GMRESPONSE_STATUS_UPDATE, STATUS_NEVER, CONNECTION_TYPE_REALM );
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@@ -876,7 +876,7 @@ void OpcodeTable::Initialize()
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_GROUP_CANCEL, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_GROUP_DECLINE, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_GROUP_DESTROYED, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_GROUP_INVITE, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_GROUP_INVITE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_GROUP_LIST, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_GROUP_SET_LEADER, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_GROUP_SET_ROLE, STATUS_NEVER, CONNECTION_TYPE_REALM );
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@@ -910,8 +910,8 @@ void OpcodeTable::Initialize()
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_MOVE_COMPLETE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_MOVE_STARTING, STATUS_UNHANDLED, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_NEWS_DELETED, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_NEWS_UPDATE, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_PARTY_STATE_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_NEWS_UPDATE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_PARTY_STATE_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_PERMISSIONS_QUERY_RESULTS, STATUS_NEVER, CONNECTION_TYPE_REALM );
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_QUERY_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_RANK, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
@@ -927,17 +927,17 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_XP, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_XP_GAIN, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_HEALTH_UPDATE, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_HIGHEST_THREAT_UPDATE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_HIGHEST_THREAT_UPDATE, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_HOTFIX_INFO, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_HOTFIX_NOTIFY, STATUS_UNHANDLED, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INITIALIZE_FACTIONS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INITIAL_SPELLS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INITIALIZE_FACTIONS, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INITIAL_SPELLS, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INIT_CURRENCY, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INIT_WORLD_STATES, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSPECT_HONOR_STATS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSPECT_RATED_BG_STATS, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSPECT_RESULTS_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSPECT_TALENT, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INIT_WORLD_STATES, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSPECT_HONOR_STATS, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSPECT_RATED_BG_STATS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSPECT_RESULTS_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSPECT_TALENT, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSTANCE_LOCK_WARNING_QUERY, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSTANCE_RESET, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSTANCE_RESET_FAILED, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
@@ -948,10 +948,10 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INVENTORY_CHANGE_FAILURE, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ITEM_ADD_PASSIVE, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ITEM_COOLDOWN, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ITEM_ENCHANT_TIME_UPDATE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ITEM_EXPIRE_PURCHASE_REFUND, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ITEM_PUSH_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ITEM_REFUND_INFO_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ITEM_ENCHANT_TIME_UPDATE, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ITEM_EXPIRE_PURCHASE_REFUND, STATUS_UNHANDLED, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ITEM_PUSH_RESULT, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ITEM_REFUND_INFO_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ITEM_REFUND_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ITEM_REMOVE_PASSIVE, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ITEM_SEND_PASSIVE, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
@@ -959,13 +959,13 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ITEM_TIME_UPDATE, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_KICK_REASON, STATUS_UNHANDLED, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LEARNED_DANCE_MOVES, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LEARNED_SPELL, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LEARNED_SPELL, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LEVELUP_INFO, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_BOOT_PROPOSAL_UPDATE, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_DISABLED, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_JOIN_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_JOIN_RESULT, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_OFFER_CONTINUE, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_PARTY_INFO, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_PARTY_INFO, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_PLAYER_INFO, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_PLAYER_REWARD, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_PROPOSAL_UPDATE, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
@@ -975,7 +975,7 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_SLOT_INVALID, STATUS_UNHANDLED, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_TELEPORT_DENIED, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_UPDATE_SEARCH, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_UPDATE_STATUS, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_UPDATE_STATUS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_UPDATE_STATUS_NONE, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LF_GUILD_APPLICANT_LIST_UPDATED, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LF_GUILD_APPLICATIONS_LIST_CHANGED, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
@@ -985,21 +985,21 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LF_GUILD_POST_UPDATED, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LF_GUILD_RECRUIT_LIST_UPDATED, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LIST_INVENTORY, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOAD_CUF_PROFILES, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOGIN_SETTIMESPEED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOGIN_VERIFY_WORLD, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOGOUT_CANCEL_ACK, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOAD_CUF_PROFILES, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOGIN_SETTIMESPEED, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOGIN_VERIFY_WORLD, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOGOUT_CANCEL_ACK, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOGOUT_COMPLETE, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOGOUT_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOGOUT_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOG_XPGAIN, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_ALL_PASSED, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_CLEAR_MONEY, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_CLEAR_MONEY, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_CONTENTS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_ITEM_NOTIFY, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_ITEM_NOTIFY, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_LIST, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_MASTER_LIST, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_MONEY_NOTIFY, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_RELEASE_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_MONEY_NOTIFY, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_RELEASE_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_REMOVED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_ROLL, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
@@ -1015,7 +1015,7 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MINIGAME_STATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MIRRORIMAGE_DATA, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MISSILE_CANCEL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MODIFY_COOLDOWN, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MODIFY_COOLDOWN, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MONEY_NOTIFY, STATUS_UNHANDLED, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MONSTER_MOVE, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MONSTER_MOVE_TRANSPORT, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
@@ -1053,7 +1053,7 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UPDATE_COLLISION_HEIGHT, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UPDATE_FLIGHT_BACK_SPEED, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UPDATE_FLIGHT_SPEED, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UPDATE_KNOCK_BACK, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UPDATE_KNOCK_BACK, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UPDATE_PITCH_RATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UPDATE_RUN_BACK_SPEED, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UPDATE_RUN_SPEED, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
@@ -1140,7 +1140,7 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUESTGIVER_QUEST_LIST, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUESTGIVER_REQUEST_ITEMS, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUESTGIVER_STATUS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUESTGIVER_STATUS_MULTIPLE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUESTGIVER_STATUS_MULTIPLE, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUESTLOG_FULL, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUESTUPDATE_ADD_KILL, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUESTUPDATE_ADD_PVP_KILL, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
@@ -1179,7 +1179,7 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_RESET_COMPRESSION_CONTEXT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_RESET_FAILED_NOTIFY, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_RESPOND_INSPECT_ACHIEVEMENTS, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_RESUME_COMMS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_RESUME_COMMS, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_RESURRECT_FAILED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_RESURRECT_REQUEST, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_RESYNC_RUNES, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
@@ -1227,8 +1227,8 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELLNONMELEEDAMAGELOG, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELLORDAMAGE_IMMUNE, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELLSTEALLOG, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_CATEGORY_COOLDOWN, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_COOLDOWN, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_CATEGORY_COOLDOWN, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_COOLDOWN, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_DELAYED, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_FAILED_OTHER, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_FAILURE, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
@@ -1248,7 +1248,7 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_FLYING, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_HOVER, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_LAND_WALK, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_NORMAL_FALL, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_NORMAL_FALL, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_PITCH_RATE, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_RUN_BACK_SPEED, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_RUN_MODE, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
@@ -1263,7 +1263,7 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_MOVE_STOP_SWIM, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_MOVE_UNROOT, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_MOVE_UNSET_FLYING, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_MOVE_UNSET_HOVER, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPLINE_MOVE_UNSET_HOVER, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_STABLE_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_STANDSTATE_UPDATE, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_START_MIRROR_TIMER, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
@@ -1282,12 +1282,12 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_TALENTS_INVOLUNTARILY_RESET, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_TAXINODE_STATUS, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_TEST_DROP_RATE_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_TEXT_EMOTE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_TEXT_EMOTE, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_THREAT_CLEAR, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_THREAT_REMOVE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_THREAT_UPDATE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_THREAT_REMOVE, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_THREAT_UPDATE, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_TIME_ADJUSTMENT, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_TIME_SYNC_REQ, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_TIME_SYNC_REQ, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_TITLE_EARNED, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_TOGGLE_XP_GAIN, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_TOTEM_CREATED, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
@@ -1313,9 +1313,9 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_INSTANCE_ENCOUNTER_UNIT, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_INSTANCE_OWNERSHIP, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_LAST_INSTANCE, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_OBJECT, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_OBJECT, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_SERVER_PLAYER_POSITION, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_WORLD_STATE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_WORLD_STATE, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_USERLIST_ADD, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_USERLIST_REMOVE, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_USERLIST_UPDATE, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
@@ -1325,24 +1325,24 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_VOICE_SESSION_LEAVE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_VOICE_SESSION_ROSTER_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_VOICE_SET_TALKER_MUTED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_VOID_ITEM_SWAP_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_VOID_STORAGE_CONTENTS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_VOID_STORAGE_FAILED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_VOID_STORAGE_TRANSFER_CHANGES, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_VOID_TRANSFER_RESULT, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_VOID_ITEM_SWAP_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_VOID_STORAGE_CONTENTS, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_VOID_STORAGE_FAILED, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_VOID_STORAGE_TRANSFER_CHANGES, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_VOID_TRANSFER_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WAIT_QUEUE_FINISH, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WAIT_QUEUE_UPDATE, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WARDEN_DATA, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WARDEN_DATA, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WARGAME_CHECK_ENTRY, STATUS_UNHANDLED, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WARGAME_REQUEST_SENT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WEATHER, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WEEKLY_LAST_RESET, STATUS_UNHANDLED, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WEEKLY_RESET_CURRENCY, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WEEKLY_SPELL_USAGE, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WEEKLY_SPELL_USAGE_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WEEKLY_SPELL_USAGE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WEEKLY_SPELL_USAGE_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WHO, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WHOIS, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WORLD_SERVER_INFO, STATUS_NEVER, CONNECTION_TYPE_INSTANCE );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WORLD_SERVER_INFO, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WORLD_STATE_UI_TIMER_UPDATE, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_XP_GAIN_ABORTED, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ZONE_UNDER_ATTACK, STATUS_NEVER, CONNECTION_TYPE_REALM );
|
||||
|
||||
@@ -1389,16 +1389,23 @@ inline bool IsInstanceOnlyOpcode(uint32 opcode)
|
||||
{
|
||||
switch (opcode)
|
||||
{
|
||||
case SMSG_QUESTGIVER_STATUS: // ClientQuest
|
||||
case SMSG_DUEL_REQUESTED: // Client
|
||||
case SMSG_DUEL_INBOUNDS: // Client
|
||||
case SMSG_QUERY_TIME_RESPONSE: // Client
|
||||
case SMSG_DUEL_WINNER: // Client
|
||||
case SMSG_DUEL_COMPLETE: // Client
|
||||
case SMSG_DUEL_OUTOFBOUNDS: // Client
|
||||
case SMSG_ATTACKSTOP: // Client
|
||||
case SMSG_ATTACKSTART: // Client
|
||||
case SMSG_MOUNTRESULT: // Client
|
||||
case SMSG_ATTACKSTOP:
|
||||
case SMSG_DUEL_INBOUNDS:
|
||||
case SMSG_DUEL_OUTOFBOUNDS:
|
||||
case SMSG_ITEM_PUSH_RESULT:
|
||||
case SMSG_QUESTGIVER_STATUS:
|
||||
case SMSG_QUERY_TIME_RESPONSE:
|
||||
case SMSG_MOUNTRESULT:
|
||||
case SMSG_DUEL_COMPLETE:
|
||||
case SMSG_LOOT_MONEY_NOTIFY:
|
||||
case SMSG_LOOT_CLEAR_MONEY:
|
||||
case SMSG_ATTACKSTART:
|
||||
case SMSG_DUEL_WINNER:
|
||||
case SMSG_DUEL_REQUESTED:
|
||||
case SMSG_LOOT_RESPONSE:
|
||||
case SMSG_LOOT_REMOVED:
|
||||
case SMSG_LOOT_ITEM_NOTIFY:
|
||||
case SMSG_LOOT_RELEASE_RESPONSE:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
|
||||
Reference in New Issue
Block a user