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Scripts/HoL: Update Loken to new model (#26430)
This commit is contained in:
@@ -76,173 +76,151 @@ enum Misc
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## Boss Loken
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######*/
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class boss_loken : public CreatureScript
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struct boss_loken : public BossAI
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{
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public:
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boss_loken() : CreatureScript("boss_loken") { }
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struct boss_lokenAI : public BossAI
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boss_loken(Creature* creature) : BossAI(creature, DATA_LOKEN)
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{
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boss_lokenAI(Creature* creature) : BossAI(creature, DATA_LOKEN)
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{
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Initialize();
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_isIntroDone = false;
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}
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void Initialize()
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{
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_healthAmountModifier = 1;
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}
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void Reset() override
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{
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Initialize();
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_Reset();
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instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMELY_DEATH_START_EVENT);
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}
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void JustEngagedWith(Unit* who) override
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{
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BossAI::JustEngagedWith(who);
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Talk(SAY_AGGRO);
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events.SetPhase(PHASE_NORMAL);
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events.ScheduleEvent(EVENT_ARC_LIGHTNING, 15s);
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events.ScheduleEvent(EVENT_LIGHTNING_NOVA, 20s);
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events.ScheduleEvent(EVENT_RESUME_PULSING_SHOCKWAVE, 1s);
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instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMELY_DEATH_START_EVENT);
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}
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void JustDied(Unit* /*killer*/) override
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{
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Talk(SAY_DEATH);
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_JustDied();
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instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_PULSING_SHOCKWAVE_AURA, true, true);
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}
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void KilledUnit(Unit* who) override
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{
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if (who->GetTypeId() == TYPEID_PLAYER)
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Talk(SAY_SLAY);
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}
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void MoveInLineOfSight(Unit* who) override
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{
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if (!_isIntroDone && me->IsValidAttackTarget(who) && me->IsWithinDistInMap(who, 40.0f))
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{
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_isIntroDone = true;
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Talk(SAY_INTRO_1);
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events.ScheduleEvent(EVENT_INTRO_DIALOGUE, 20s, 0, PHASE_INTRO);
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}
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BossAI::MoveInLineOfSight(who);
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}
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void UpdateAI(uint32 diff) override
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{
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if (events.IsInPhase(PHASE_NORMAL) && !UpdateVictim())
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return;
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events.Update(diff);
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_ARC_LIGHTNING:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
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DoCast(target, SPELL_ARC_LIGHTNING);
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events.ScheduleEvent(EVENT_ARC_LIGHTNING, 15s, 16s);
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break;
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case EVENT_LIGHTNING_NOVA:
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Talk(SAY_NOVA);
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Talk(EMOTE_NOVA);
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DoCastAOE(SPELL_LIGHTNING_NOVA);
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me->RemoveAurasDueToSpell(sSpellMgr->GetSpellIdForDifficulty(SPELL_PULSING_SHOCKWAVE, me));
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events.ScheduleEvent(EVENT_RESUME_PULSING_SHOCKWAVE, DUNGEON_MODE(5s, 4s)); // Pause Pulsing Shockwave aura
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events.ScheduleEvent(EVENT_LIGHTNING_NOVA, 20s, 21s);
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break;
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case EVENT_RESUME_PULSING_SHOCKWAVE:
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DoCast(me, SPELL_PULSING_SHOCKWAVE_AURA, true);
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me->ClearUnitState(UNIT_STATE_CASTING); // Workaround to allow DoMeleeAttackIfReady work
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DoCast(me, SPELL_PULSING_SHOCKWAVE, true);
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break;
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case EVENT_INTRO_DIALOGUE:
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Talk(SAY_INTRO_2);
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events.SetPhase(PHASE_NORMAL);
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break;
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default:
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break;
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}
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}
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DoMeleeAttackIfReady();
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}
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void DamageTaken(Unit* /*attacker*/, uint32& damage) override
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{
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if (me->HealthBelowPctDamaged(100 - 25 * _healthAmountModifier, damage))
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{
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switch (_healthAmountModifier)
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{
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case 1:
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Talk(SAY_75HEALTH);
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break;
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case 2:
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Talk(SAY_50HEALTH);
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break;
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case 3:
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Talk(SAY_25HEALTH);
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break;
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default:
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break;
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}
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++_healthAmountModifier;
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}
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}
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private:
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uint32 _healthAmountModifier;
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bool _isIntroDone;
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetHallsOfLightningAI<boss_lokenAI>(creature);
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Initialize();
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_isIntroDone = false;
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}
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void Initialize()
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{
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_healthAmountModifier = 1;
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}
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void Reset() override
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{
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Initialize();
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_Reset();
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instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMELY_DEATH_START_EVENT);
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}
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void JustEngagedWith(Unit* who) override
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{
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BossAI::JustEngagedWith(who);
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Talk(SAY_AGGRO);
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events.SetPhase(PHASE_NORMAL);
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events.ScheduleEvent(EVENT_ARC_LIGHTNING, 15s);
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events.ScheduleEvent(EVENT_LIGHTNING_NOVA, 20s);
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events.ScheduleEvent(EVENT_RESUME_PULSING_SHOCKWAVE, 1s);
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instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMELY_DEATH_START_EVENT);
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}
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void JustDied(Unit* /*killer*/) override
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{
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Talk(SAY_DEATH);
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_JustDied();
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instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_PULSING_SHOCKWAVE_AURA, true, true);
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}
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void KilledUnit(Unit* who) override
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{
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if (who->GetTypeId() == TYPEID_PLAYER)
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Talk(SAY_SLAY);
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}
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void MoveInLineOfSight(Unit* who) override
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{
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if (!_isIntroDone && me->IsValidAttackTarget(who) && me->IsWithinDistInMap(who, 40.0f))
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{
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_isIntroDone = true;
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Talk(SAY_INTRO_1);
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events.ScheduleEvent(EVENT_INTRO_DIALOGUE, 20s, 0, PHASE_INTRO);
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}
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BossAI::MoveInLineOfSight(who);
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}
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void UpdateAI(uint32 diff) override
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{
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if (events.IsInPhase(PHASE_NORMAL) && !UpdateVictim())
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return;
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events.Update(diff);
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_ARC_LIGHTNING:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
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DoCast(target, SPELL_ARC_LIGHTNING);
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events.ScheduleEvent(EVENT_ARC_LIGHTNING, 15s, 16s);
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break;
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case EVENT_LIGHTNING_NOVA:
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Talk(SAY_NOVA);
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Talk(EMOTE_NOVA);
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DoCastAOE(SPELL_LIGHTNING_NOVA);
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me->RemoveAurasDueToSpell(sSpellMgr->GetSpellIdForDifficulty(SPELL_PULSING_SHOCKWAVE, me));
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events.ScheduleEvent(EVENT_RESUME_PULSING_SHOCKWAVE, DUNGEON_MODE(5s, 4s)); // Pause Pulsing Shockwave aura
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events.ScheduleEvent(EVENT_LIGHTNING_NOVA, 20s, 21s);
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break;
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case EVENT_RESUME_PULSING_SHOCKWAVE:
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DoCast(me, SPELL_PULSING_SHOCKWAVE_AURA, true);
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me->ClearUnitState(UNIT_STATE_CASTING); // Workaround to allow DoMeleeAttackIfReady work
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DoCast(me, SPELL_PULSING_SHOCKWAVE, true);
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break;
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case EVENT_INTRO_DIALOGUE:
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Talk(SAY_INTRO_2);
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events.SetPhase(PHASE_NORMAL);
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break;
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default:
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break;
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}
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}
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DoMeleeAttackIfReady();
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}
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void DamageTaken(Unit* /*attacker*/, uint32& damage) override
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{
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if (me->HealthBelowPctDamaged(100 - 25 * _healthAmountModifier, damage))
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{
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switch (_healthAmountModifier)
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{
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case 1:
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Talk(SAY_75HEALTH);
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break;
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case 2:
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Talk(SAY_50HEALTH);
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break;
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case 3:
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Talk(SAY_25HEALTH);
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break;
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default:
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break;
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}
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++_healthAmountModifier;
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}
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}
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private:
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uint32 _healthAmountModifier;
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bool _isIntroDone;
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};
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class spell_loken_pulsing_shockwave : public SpellScriptLoader
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class spell_loken_pulsing_shockwave : public SpellScript
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{
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public:
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spell_loken_pulsing_shockwave() : SpellScriptLoader("spell_loken_pulsing_shockwave") { }
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PrepareSpellScript(spell_loken_pulsing_shockwave);
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class spell_loken_pulsing_shockwave_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_loken_pulsing_shockwave_SpellScript);
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void CalculateDamage(SpellEffIndex /*effIndex*/)
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{
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if (!GetHitUnit())
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return;
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void CalculateDamage(SpellEffIndex /*effIndex*/)
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{
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if (!GetHitUnit())
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return;
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float distance = GetCaster()->GetDistance2d(GetHitUnit());
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if (distance > 1.0f)
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SetHitDamage(int32(GetHitDamage() * distance));
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}
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float distance = GetCaster()->GetDistance2d(GetHitUnit());
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if (distance > 1.0f)
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SetHitDamage(int32(GetHitDamage() * distance));
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}
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void Register() override
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{
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OnEffectHitTarget += SpellEffectFn(spell_loken_pulsing_shockwave_SpellScript::CalculateDamage, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
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}
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};
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SpellScript* GetSpellScript() const override
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{
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return new spell_loken_pulsing_shockwave_SpellScript();
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}
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void Register() override
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{
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OnEffectHitTarget += SpellEffectFn(spell_loken_pulsing_shockwave::CalculateDamage, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
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}
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};
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void AddSC_boss_loken()
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{
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new boss_loken();
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new spell_loken_pulsing_shockwave();
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RegisterHallsOfLightningCreatureAI(boss_loken);
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RegisterSpellScript(spell_loken_pulsing_shockwave);
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}
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