Scripts/HoL: Update Loken to new model (#26430)

This commit is contained in:
offl
2021-04-20 17:34:27 +03:00
committed by GitHub
parent 6e36a2007c
commit 3f1fc262ac

View File

@@ -76,173 +76,151 @@ enum Misc
## Boss Loken
######*/
class boss_loken : public CreatureScript
struct boss_loken : public BossAI
{
public:
boss_loken() : CreatureScript("boss_loken") { }
struct boss_lokenAI : public BossAI
boss_loken(Creature* creature) : BossAI(creature, DATA_LOKEN)
{
boss_lokenAI(Creature* creature) : BossAI(creature, DATA_LOKEN)
{
Initialize();
_isIntroDone = false;
}
void Initialize()
{
_healthAmountModifier = 1;
}
void Reset() override
{
Initialize();
_Reset();
instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMELY_DEATH_START_EVENT);
}
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
Talk(SAY_AGGRO);
events.SetPhase(PHASE_NORMAL);
events.ScheduleEvent(EVENT_ARC_LIGHTNING, 15s);
events.ScheduleEvent(EVENT_LIGHTNING_NOVA, 20s);
events.ScheduleEvent(EVENT_RESUME_PULSING_SHOCKWAVE, 1s);
instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMELY_DEATH_START_EVENT);
}
void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
_JustDied();
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_PULSING_SHOCKWAVE_AURA, true, true);
}
void KilledUnit(Unit* who) override
{
if (who->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void MoveInLineOfSight(Unit* who) override
{
if (!_isIntroDone && me->IsValidAttackTarget(who) && me->IsWithinDistInMap(who, 40.0f))
{
_isIntroDone = true;
Talk(SAY_INTRO_1);
events.ScheduleEvent(EVENT_INTRO_DIALOGUE, 20s, 0, PHASE_INTRO);
}
BossAI::MoveInLineOfSight(who);
}
void UpdateAI(uint32 diff) override
{
if (events.IsInPhase(PHASE_NORMAL) && !UpdateVictim())
return;
events.Update(diff);
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_ARC_LIGHTNING:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
DoCast(target, SPELL_ARC_LIGHTNING);
events.ScheduleEvent(EVENT_ARC_LIGHTNING, 15s, 16s);
break;
case EVENT_LIGHTNING_NOVA:
Talk(SAY_NOVA);
Talk(EMOTE_NOVA);
DoCastAOE(SPELL_LIGHTNING_NOVA);
me->RemoveAurasDueToSpell(sSpellMgr->GetSpellIdForDifficulty(SPELL_PULSING_SHOCKWAVE, me));
events.ScheduleEvent(EVENT_RESUME_PULSING_SHOCKWAVE, DUNGEON_MODE(5s, 4s)); // Pause Pulsing Shockwave aura
events.ScheduleEvent(EVENT_LIGHTNING_NOVA, 20s, 21s);
break;
case EVENT_RESUME_PULSING_SHOCKWAVE:
DoCast(me, SPELL_PULSING_SHOCKWAVE_AURA, true);
me->ClearUnitState(UNIT_STATE_CASTING); // Workaround to allow DoMeleeAttackIfReady work
DoCast(me, SPELL_PULSING_SHOCKWAVE, true);
break;
case EVENT_INTRO_DIALOGUE:
Talk(SAY_INTRO_2);
events.SetPhase(PHASE_NORMAL);
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
void DamageTaken(Unit* /*attacker*/, uint32& damage) override
{
if (me->HealthBelowPctDamaged(100 - 25 * _healthAmountModifier, damage))
{
switch (_healthAmountModifier)
{
case 1:
Talk(SAY_75HEALTH);
break;
case 2:
Talk(SAY_50HEALTH);
break;
case 3:
Talk(SAY_25HEALTH);
break;
default:
break;
}
++_healthAmountModifier;
}
}
private:
uint32 _healthAmountModifier;
bool _isIntroDone;
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetHallsOfLightningAI<boss_lokenAI>(creature);
Initialize();
_isIntroDone = false;
}
void Initialize()
{
_healthAmountModifier = 1;
}
void Reset() override
{
Initialize();
_Reset();
instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMELY_DEATH_START_EVENT);
}
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
Talk(SAY_AGGRO);
events.SetPhase(PHASE_NORMAL);
events.ScheduleEvent(EVENT_ARC_LIGHTNING, 15s);
events.ScheduleEvent(EVENT_LIGHTNING_NOVA, 20s);
events.ScheduleEvent(EVENT_RESUME_PULSING_SHOCKWAVE, 1s);
instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMELY_DEATH_START_EVENT);
}
void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
_JustDied();
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_PULSING_SHOCKWAVE_AURA, true, true);
}
void KilledUnit(Unit* who) override
{
if (who->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void MoveInLineOfSight(Unit* who) override
{
if (!_isIntroDone && me->IsValidAttackTarget(who) && me->IsWithinDistInMap(who, 40.0f))
{
_isIntroDone = true;
Talk(SAY_INTRO_1);
events.ScheduleEvent(EVENT_INTRO_DIALOGUE, 20s, 0, PHASE_INTRO);
}
BossAI::MoveInLineOfSight(who);
}
void UpdateAI(uint32 diff) override
{
if (events.IsInPhase(PHASE_NORMAL) && !UpdateVictim())
return;
events.Update(diff);
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_ARC_LIGHTNING:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
DoCast(target, SPELL_ARC_LIGHTNING);
events.ScheduleEvent(EVENT_ARC_LIGHTNING, 15s, 16s);
break;
case EVENT_LIGHTNING_NOVA:
Talk(SAY_NOVA);
Talk(EMOTE_NOVA);
DoCastAOE(SPELL_LIGHTNING_NOVA);
me->RemoveAurasDueToSpell(sSpellMgr->GetSpellIdForDifficulty(SPELL_PULSING_SHOCKWAVE, me));
events.ScheduleEvent(EVENT_RESUME_PULSING_SHOCKWAVE, DUNGEON_MODE(5s, 4s)); // Pause Pulsing Shockwave aura
events.ScheduleEvent(EVENT_LIGHTNING_NOVA, 20s, 21s);
break;
case EVENT_RESUME_PULSING_SHOCKWAVE:
DoCast(me, SPELL_PULSING_SHOCKWAVE_AURA, true);
me->ClearUnitState(UNIT_STATE_CASTING); // Workaround to allow DoMeleeAttackIfReady work
DoCast(me, SPELL_PULSING_SHOCKWAVE, true);
break;
case EVENT_INTRO_DIALOGUE:
Talk(SAY_INTRO_2);
events.SetPhase(PHASE_NORMAL);
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
void DamageTaken(Unit* /*attacker*/, uint32& damage) override
{
if (me->HealthBelowPctDamaged(100 - 25 * _healthAmountModifier, damage))
{
switch (_healthAmountModifier)
{
case 1:
Talk(SAY_75HEALTH);
break;
case 2:
Talk(SAY_50HEALTH);
break;
case 3:
Talk(SAY_25HEALTH);
break;
default:
break;
}
++_healthAmountModifier;
}
}
private:
uint32 _healthAmountModifier;
bool _isIntroDone;
};
class spell_loken_pulsing_shockwave : public SpellScriptLoader
class spell_loken_pulsing_shockwave : public SpellScript
{
public:
spell_loken_pulsing_shockwave() : SpellScriptLoader("spell_loken_pulsing_shockwave") { }
PrepareSpellScript(spell_loken_pulsing_shockwave);
class spell_loken_pulsing_shockwave_SpellScript : public SpellScript
{
PrepareSpellScript(spell_loken_pulsing_shockwave_SpellScript);
void CalculateDamage(SpellEffIndex /*effIndex*/)
{
if (!GetHitUnit())
return;
void CalculateDamage(SpellEffIndex /*effIndex*/)
{
if (!GetHitUnit())
return;
float distance = GetCaster()->GetDistance2d(GetHitUnit());
if (distance > 1.0f)
SetHitDamage(int32(GetHitDamage() * distance));
}
float distance = GetCaster()->GetDistance2d(GetHitUnit());
if (distance > 1.0f)
SetHitDamage(int32(GetHitDamage() * distance));
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_loken_pulsing_shockwave_SpellScript::CalculateDamage, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_loken_pulsing_shockwave_SpellScript();
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_loken_pulsing_shockwave::CalculateDamage, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
}
};
void AddSC_boss_loken()
{
new boss_loken();
new spell_loken_pulsing_shockwave();
RegisterHallsOfLightningCreatureAI(boss_loken);
RegisterSpellScript(spell_loken_pulsing_shockwave);
}