*Update instance script functions.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-06 00:06:38 -05:00
parent f4e8654337
commit 3f6f15e34b
4 changed files with 45 additions and 48 deletions

View File

@@ -186,7 +186,7 @@ void Creature::RemoveFromWorld()
{
if(Map *map = FindMap())
if(map->IsDungeon() && ((InstanceMap*)map)->GetInstanceData())
((InstanceMap*)map)->GetInstanceData()->OnCreatureRemove(this);
((InstanceMap*)map)->GetInstanceData()->OnCreatureCreate(this, false);
if(m_formation)
formation_mgr.RemoveCreatureFromGroup(m_formation, this);
Unit::RemoveFromWorld();
@@ -1387,7 +1387,7 @@ bool Creature::CreateFromProto(uint32 guidlow, uint32 Entry, uint32 team, const
Map *map = FindMap();
if(map && map->IsDungeon() && ((InstanceMap*)map)->GetInstanceData())
{
((InstanceMap*)map)->GetInstanceData()->OnCreatureCreate(this, Entry);
((InstanceMap*)map)->GetInstanceData()->OnCreatureCreate(this);
}
return true;

View File

@@ -95,7 +95,7 @@ void GameObject::RemoveFromWorld()
{
if(Map *map = FindMap())
if(map->IsDungeon() && ((InstanceMap*)map)->GetInstanceData())
((InstanceMap*)map)->GetInstanceData()->OnObjectRemove(this);
((InstanceMap*)map)->GetInstanceData()->OnObjectCreate(this, false);
// Possible crash at access to deleted GO in Unit::m_gameobj
if(uint64 owner_guid = GetOwnerGUID())
{
@@ -1362,7 +1362,8 @@ void GameObject::CastSpell(Unit* target, uint32 spellId)
if(self)
{
target->CastSpell(target, spellInfo, true);
if(target)
target->CastSpell(target, spellInfo, true);
return;
}
@@ -1379,7 +1380,7 @@ void GameObject::CastSpell(Unit* target, uint32 spellId)
else
{
trigger->setFaction(14);
trigger->CastSpell(target, spellInfo, true, 0, 0, target->GetGUID());
trigger->CastSpell(target, spellInfo, true);
}
//trigger->setDeathState(JUST_DIED);
//trigger->RemoveCorpse();

View File

@@ -49,47 +49,47 @@ bool InstanceData::IsEncounterInProgress() const
return false;
}
void InstanceData::AddBossRoomDoor(uint32 id, GameObject *door)
//This will be removed in the future, just compitiable with Mangos
void InstanceData::OnCreatureCreate(Creature *creature, bool add)
{
OnCreatureCreate(creature, creature->GetEntry(), add);
}
void InstanceData::SetBossRoomDoor(uint32 id, GameObject *door, bool add)
{
if(id < bosses.size())
{
BossInfo *bossInfo = &bosses[id];
bossInfo->roomDoor.insert(door);
// Room door is only closed when encounter is in progress
if(bossInfo->state == IN_PROGRESS)
door->SetGoState(GO_STATE_READY);
if(add)
{
BossInfo *bossInfo = &bosses[id];
bossInfo->roomDoor.insert(door);
// Room door is only closed when encounter is in progress
if(bossInfo->state == IN_PROGRESS)
door->SetGoState(GO_STATE_READY);
else
door->SetGoState(GO_STATE_ACTIVE);
}
else
door->SetGoState(GO_STATE_ACTIVE);
bosses[id].roomDoor.erase(door);
}
}
void InstanceData::AddBossPassageDoor(uint32 id, GameObject *door)
void InstanceData::SetBossPassageDoor(uint32 id, GameObject *door, bool add)
{
if(id < bosses.size())
{
BossInfo *bossInfo = &bosses[id];
bossInfo->passageDoor.insert(door);
// Passage door is only opened when boss is defeated
if(bossInfo->state == DONE)
door->SetGoState(GO_STATE_ACTIVE);
if(add)
{
BossInfo *bossInfo = &bosses[id];
bossInfo->passageDoor.insert(door);
// Passage door is only opened when boss is defeated
if(bossInfo->state == DONE)
door->SetGoState(GO_STATE_ACTIVE);
else
door->SetGoState(GO_STATE_READY);
}
else
door->SetGoState(GO_STATE_READY);
}
}
void InstanceData::RemoveBossRoomDoor(uint32 id, GameObject *door)
{
if(id < bosses.size())
{
bosses[id].roomDoor.erase(door);
}
}
void InstanceData::RemoveBossPassageDoor(uint32 id, GameObject *door)
{
if(id < bosses.size())
{
bosses[id].passageDoor.erase(door);
bosses[id].passageDoor.erase(door);
}
}
@@ -98,7 +98,6 @@ void InstanceData::SetBossState(uint32 id, EncounterState state)
if(id < bosses.size())
{
BossInfo *bossInfo = &bosses[id];
bossInfo->state = state;
switch(state)
{

View File

@@ -22,8 +22,8 @@
#define TRINITY_INSTANCE_DATA_H
#include "Common.h"
#include "GameObject.h"
#include "Map.h"
//#include "GameObject.h"
//#include "Map.h"
class Map;
class Unit;
@@ -80,13 +80,12 @@ class TRINITY_DLL_SPEC InstanceData
virtual void OnPlayerEnter(Player *) {}
//Called when a gameobject is created
virtual void OnObjectCreate(GameObject *) {}
virtual void OnObjectCreate(GameObject *, bool add = true) {}
//called on creature creation
virtual void OnCreatureCreate(Creature * /*creature*/, uint32 /*creature_entry*/) {}
virtual void OnCreatureCreate(Creature *, bool add = true);
virtual void OnCreatureCreate(Creature *, uint32 entry, bool add = true) {}
virtual void OnCreatureRemove(Creature*) {}
virtual void OnObjectRemove(GameObject*) {}
//All-purpose data storage 64 bit
virtual uint64 GetData64(uint32 /*Data*/) { return 0; }
virtual void SetData64(uint32 /*Data*/, uint64 /*Value*/) { }
@@ -100,13 +99,11 @@ class TRINITY_DLL_SPEC InstanceData
//use HandleGameObject(GUID,boolen,NULL); in any other script
void HandleGameObject(uint64 GUID, bool open, GameObject *go = NULL);
protected:
void AddBossRoomDoor(uint32 id, GameObject *door);
void AddBossPassageDoor(uint32 id, GameObject *door);
void RemoveBossRoomDoor(uint32 id, GameObject *door);
void RemoveBossPassageDoor(uint32 id, GameObject *door);
void SetBossState(uint32 id, EncounterState state);
protected:
void SetBossNumber(uint32 number) { bosses.resize(number); }
void SetBossRoomDoor(uint32 id, GameObject *door, bool add);
void SetBossPassageDoor(uint32 id, GameObject *door, bool add);
std::string GetBossSave()
{