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Implementation of glyph of Power Word: Shield. By rammbonr5, closes #411
--HG-- branch : trunk
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@@ -1579,6 +1579,26 @@ void AuraEffect::HandleAuraEffectSpecificMods(bool apply, bool Real, bool change
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DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellProto());
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m_amount += (int32)DoneActualBenefit;
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}
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// we have exact amount now so apply mods affecting all boni
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switch (m_spellProto->SpellFamilyName)
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{
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case SPELLFAMILY_PRIEST:
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// Glyph of Power Word: Shield
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if (m_spellProto->SpellFamilyFlags[0] & 0x1 && m_spellProto->SpellFamilyFlags[2] & 0x400 &&
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GetAuraName() == SPELL_AURA_SCHOOL_ABSORB)
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{
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if (AuraEffect* glyph = caster->GetAuraEffect(55672,0))
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{
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// instantly heal m_amount% of the absorb-value
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int32 heal = (glyph->GetAmount() * m_amount)/100;
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caster->CastCustomSpell(m_target, 56160, &heal, NULL, NULL, true, 0, this);
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}
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}
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break;
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default:
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break;
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}
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}
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}
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}
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@@ -5786,13 +5786,6 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
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target = this;
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break;
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}
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// Glyph of Power Word: Shield
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case 55672:
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{
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basepoints0 = damage * triggerAmount/100;
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triggered_spell_id = 56160;
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break;
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}
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// Glyph of Prayer of Healing
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case 55680:
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{
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