mirror of
https://github.com/TrinityCore/TrinityCore.git
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Dep/g3d: Purge Windows.h includes from headers we include
This commit is contained in:
279
dep/g3dlite/G3D-v9.0 hotfix15.diff
Normal file
279
dep/g3dlite/G3D-v9.0 hotfix15.diff
Normal file
@@ -0,0 +1,279 @@
|
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diff --git a/dep/g3dlite/include/G3D/AABox.h b/dep/g3dlite/include/G3D/AABox.h
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index 7a47ea63aa..97a47cf986 100644
|
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--- a/dep/g3dlite/include/G3D/AABox.h
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+++ b/dep/g3dlite/include/G3D/AABox.h
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@@ -17,14 +17,14 @@
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#include "G3D/platform.h"
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#include "G3D/debug.h"
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-#include "G3D/Array.h"
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-#include "G3D/Plane.h"
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-#include "G3D/Sphere.h"
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#include "G3D/Vector3.h"
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namespace G3D {
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class Any;
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+template <class T, size_t MIN_ELEMENTS> class Array;
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+class Plane;
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+class Sphere;
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/**
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An axis-aligned box.
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@@ -221,7 +221,7 @@ public:
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|
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*/
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bool culledBy
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- (const Array<Plane>& plane,
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+ (const Array<Plane, 10>& plane,
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int32& cullingPlaneIndex,
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const uint32 testMask,
|
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uint32& childMask) const;
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@@ -230,7 +230,7 @@ public:
|
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Conservative culling test that does not produce a mask for children.
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*/
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bool culledBy
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- (const Array<Plane>& plane,
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+ (const Array<Plane, 10>& plane,
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int32& cullingPlaneIndex = dummy,
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const uint32 testMask = 0xFFFFFFFF) const;
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diff --git a/dep/g3dlite/include/G3D/AtomicInt32.h b/dep/g3dlite/include/G3D/AtomicInt32.h
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index 9824d426d7..51561e3dcc 100644
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--- a/dep/g3dlite/include/G3D/AtomicInt32.h
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+++ b/dep/g3dlite/include/G3D/AtomicInt32.h
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@@ -12,7 +12,9 @@
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#include "G3D/platform.h"
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#include "G3D/g3dmath.h"
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-#if defined(G3D_OSX)
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+#if defined(G3D_WINDOWS)
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+# include <Windows.h>
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+#elif defined(G3D_OSX)
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# include <libkern/OSAtomic.h>
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#endif
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diff --git a/dep/g3dlite/include/G3D/HashTrait.h b/dep/g3dlite/include/G3D/HashTrait.h
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index 1de3777bae..6199f4504e 100644
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--- a/dep/g3dlite/include/G3D/HashTrait.h
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+++ b/dep/g3dlite/include/G3D/HashTrait.h
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@@ -13,7 +13,6 @@
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#define G3D_HashTrait_h
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|
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#include "G3D/platform.h"
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-#include "G3D/Crypto.h"
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#include "G3D/g3dmath.h"
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#include "G3D/uint128.h"
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#include <typeinfo>
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diff --git a/dep/g3dlite/include/G3D/Random.h b/dep/g3dlite/include/G3D/Random.h
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index 9d911806a9..359755044a 100644
|
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--- a/dep/g3dlite/include/G3D/Random.h
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+++ b/dep/g3dlite/include/G3D/Random.h
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@@ -159,6 +159,7 @@ public:
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static Random& common();
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};
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+Random& commonRandom();
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}
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#endif
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diff --git a/dep/g3dlite/include/G3D/System.h b/dep/g3dlite/include/G3D/System.h
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index 9ed88957d7..81c83527c9 100644
|
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--- a/dep/g3dlite/include/G3D/System.h
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+++ b/dep/g3dlite/include/G3D/System.h
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@@ -21,6 +21,10 @@
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#include "G3D/FileNotFound.h"
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#include <string>
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+#ifdef G3D_WINDOWS
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+#include <Windows.h>
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+#endif
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+
|
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#if defined(__aarch64__)
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#include <sys/time.h>
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#endif
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diff --git a/dep/g3dlite/include/G3D/Vector2.h b/dep/g3dlite/include/G3D/Vector2.h
|
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index 65cf7fa8f2..696889d630 100644
|
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--- a/dep/g3dlite/include/G3D/Vector2.h
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+++ b/dep/g3dlite/include/G3D/Vector2.h
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@@ -19,20 +19,21 @@
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||||
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#include "G3D/platform.h"
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#include "G3D/g3dmath.h"
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-#include "G3D/Table.h"
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#include "G3D/HashTrait.h"
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#include "G3D/Vector2int16.h"
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#include "G3D/Vector2unorm16.h"
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-#include "G3D/Random.h"
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namespace G3D {
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+class Random;
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class Vector2;
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class Vector3;
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class Vector4;
|
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class Vector2int32;
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class Any;
|
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+Random& commonRandom();
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+
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/**
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Do not subclass-- this implementation makes assumptions about the
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memory layout.
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@@ -210,7 +211,7 @@ public:
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}
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|
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/** Uniformly distributed random vector on the unit sphere */
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- static Vector2 random(Random& r = Random::common());
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+ static Vector2 random(Random& r = commonRandom());
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|
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// Special values.
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// Intentionally not inlined: see Matrix3::identity() for details.
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diff --git a/dep/g3dlite/include/G3D/Vector3.h b/dep/g3dlite/include/G3D/Vector3.h
|
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index 05d9b11ed5..c79f70b916 100644
|
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--- a/dep/g3dlite/include/G3D/Vector3.h
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+++ b/dep/g3dlite/include/G3D/Vector3.h
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@@ -17,9 +17,7 @@
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#include "G3D/platform.h"
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#include "G3D/g3dmath.h"
|
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-#include "G3D/Random.h"
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#include "G3D/Vector2.h"
|
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-#include "G3D/Table.h"
|
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#include "G3D/HashTrait.h"
|
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#include "G3D/PositionTrait.h"
|
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#include "G3D/Vector2.h"
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||||
@@ -365,7 +363,7 @@ public:
|
||||
Distribution rendered by G3D::DirectionHistogram:
|
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\image html vector3-random.png
|
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*/
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- static Vector3 random(Random& r = Random::common());
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+ static Vector3 random(Random& r = commonRandom());
|
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|
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/** \brief Random unit vector, distributed according to \f$\max(\cos \theta,0)\f$.
|
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|
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@@ -380,9 +378,9 @@ public:
|
||||
|
||||
@cite Henrik Wann Jensen, Realistic Image Synthesis using Photon Mapping eqn 2.24
|
||||
*/
|
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- static Vector3 cosHemiRandom(const Vector3& n, Random& r = Random::common());
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+ static Vector3 cosHemiRandom(const Vector3& n, Random& r = commonRandom());
|
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- static Vector3 cosSphereRandom(const Vector3& n, Random& r = Random::common());
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+ static Vector3 cosSphereRandom(const Vector3& n, Random& r = commonRandom());
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/** \brief Random unit vector, distributed according to \f$\max(\cos^k \theta,0)\f$.
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@@ -397,7 +395,7 @@ public:
|
||||
|
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@cite Ashikhmin and Shirley, An anisotropic Phong BRDF model, Journal of Graphics Tools, 2002
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*/
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- static Vector3 cosPowHemiRandom(const Vector3& n, const float k, Random& r = Random::common());
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+ static Vector3 cosPowHemiRandom(const Vector3& n, const float k, Random& r = commonRandom());
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/**
|
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\brief Random vector distributed over the hemisphere about normal.
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@@ -405,7 +403,7 @@ public:
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Distribution rendered by G3D::DirectionHistogram:
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\image html vector3-hemirandom.png
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*/
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- static Vector3 hemiRandom(const Vector3& normal, Random& r = Random::common());
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+ static Vector3 hemiRandom(const Vector3& normal, Random& r = commonRandom());
|
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|
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inline float sum() const {
|
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return x + y + z;
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diff --git a/dep/g3dlite/include/G3D/Vector4.h b/dep/g3dlite/include/G3D/Vector4.h
|
||||
index 24521efc93..0f0ea459df 100644
|
||||
--- a/dep/g3dlite/include/G3D/Vector4.h
|
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+++ b/dep/g3dlite/include/G3D/Vector4.h
|
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@@ -19,7 +19,6 @@
|
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#include "G3D/g3dmath.h"
|
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#include "G3D/Vector3.h"
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#include "G3D/Vector2.h"
|
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-#include "G3D/Table.h"
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#include "G3D/HashTrait.h"
|
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#include "G3D/PositionTrait.h"
|
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#include <string>
|
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diff --git a/dep/g3dlite/include/G3D/platform.h b/dep/g3dlite/include/G3D/platform.h
|
||||
index d043f21491..9202fe41d0 100644
|
||||
--- a/dep/g3dlite/include/G3D/platform.h
|
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+++ b/dep/g3dlite/include/G3D/platform.h
|
||||
@@ -190,6 +190,7 @@ These control the version of Winsock used by G3D.
|
||||
// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore98/HTML/_core_Compiler_Reference.asp
|
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//
|
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|
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+#if 0
|
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// DLL runtime
|
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#ifndef _DLL
|
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#define _DLL
|
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@@ -227,6 +228,8 @@ These control the version of Winsock used by G3D.
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# undef WIN32_LEAN_AND_MEAN
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# undef NOMINMAX
|
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+#endif // 0
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+
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# ifdef _G3D_INTERNAL_HIDE_WINSOCK_
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# undef _G3D_INTERNAL_HIDE_WINSOCK_
|
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# undef _WINSOCKAPI_
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diff --git a/dep/g3dlite/source/Random.cpp b/dep/g3dlite/source/Random.cpp
|
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index cbfa07dec0..a31d52a557 100644
|
||||
--- a/dep/g3dlite/source/Random.cpp
|
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+++ b/dep/g3dlite/source/Random.cpp
|
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@@ -227,4 +227,9 @@ void Random::sphere(float& x, float& y, float& z) {
|
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z *= s;
|
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}
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|
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+Random& commonRandom()
|
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+{
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+ return Random::common();
|
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+}
|
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+
|
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} // G3D
|
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diff --git a/dep/g3dlite/source/Vector2.cpp b/dep/g3dlite/source/Vector2.cpp
|
||||
index a6edea9a83..194cd3090d 100644
|
||||
--- a/dep/g3dlite/source/Vector2.cpp
|
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+++ b/dep/g3dlite/source/Vector2.cpp
|
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@@ -23,6 +23,7 @@
|
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#include "G3D/TextInput.h"
|
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#include "G3D/TextOutput.h"
|
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#include "G3D/Any.h"
|
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+#include "G3D/Random.h"
|
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|
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namespace G3D {
|
||||
|
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diff --git a/dep/g3dlite/source/Vector3.cpp b/dep/g3dlite/source/Vector3.cpp
|
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index e2d9643e5c..ccbf7d6a0b 100644
|
||||
--- a/dep/g3dlite/source/Vector3.cpp
|
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+++ b/dep/g3dlite/source/Vector3.cpp
|
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@@ -28,6 +28,7 @@
|
||||
#include "G3D/Vector4.h"
|
||||
#include "G3D/Vector3int32.h"
|
||||
#include "G3D/Any.h"
|
||||
+#include "G3D/Random.h"
|
||||
|
||||
namespace G3D {
|
||||
|
||||
diff --git a/dep/g3dlite/source/debugAssert.cpp b/dep/g3dlite/source/debugAssert.cpp
|
||||
index 3c3e43a0af..ff843fb7ee 100644
|
||||
--- a/dep/g3dlite/source/debugAssert.cpp
|
||||
+++ b/dep/g3dlite/source/debugAssert.cpp
|
||||
@@ -23,6 +23,7 @@
|
||||
#include <cstdlib>
|
||||
|
||||
#ifdef _MSC_VER
|
||||
+#include <Windows.h>
|
||||
// disable: "C++ exception handler used"
|
||||
# pragma warning (push)
|
||||
# pragma warning (disable : 4530)
|
||||
diff --git a/src/server/game/DataStores/M2Stores.cpp b/src/server/game/DataStores/M2Stores.cpp
|
||||
index c5eb43fdf2..b55b5a9699 100644
|
||||
--- a/src/server/game/DataStores/M2Stores.cpp
|
||||
+++ b/src/server/game/DataStores/M2Stores.cpp
|
||||
@@ -23,6 +23,7 @@
|
||||
#include "M2Structure.h"
|
||||
#include "World.h"
|
||||
#include <boost/filesystem/path.hpp>
|
||||
+#include <G3D/Vector4.h>
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <iomanip>
|
||||
@@ -24,3 +24,4 @@ G3D-v9.0 hotfix11.diff - 2017-11-11 - static analysis issue fix
|
||||
G3D-v9.0 hotfix12.diff - 2020-02-23 - ARM64 build fix
|
||||
G3D-v9.0 hotfix13.diff - 2020-08-04 - MSVC build fix with /permissive-
|
||||
G3D-v9.0 hotfix14.diff - 2022-01-16 - warning fixes
|
||||
G3D-v9.0 hotfix15.diff - 2022-02-11 - purge Windows.h includes from public headers
|
||||
|
||||
@@ -17,14 +17,14 @@
|
||||
|
||||
#include "G3D/platform.h"
|
||||
#include "G3D/debug.h"
|
||||
#include "G3D/Array.h"
|
||||
#include "G3D/Plane.h"
|
||||
#include "G3D/Sphere.h"
|
||||
#include "G3D/Vector3.h"
|
||||
|
||||
namespace G3D {
|
||||
|
||||
class Any;
|
||||
template <class T, size_t MIN_ELEMENTS> class Array;
|
||||
class Plane;
|
||||
class Sphere;
|
||||
|
||||
/**
|
||||
An axis-aligned box.
|
||||
@@ -221,7 +221,7 @@ public:
|
||||
|
||||
*/
|
||||
bool culledBy
|
||||
(const Array<Plane>& plane,
|
||||
(const Array<Plane, 10>& plane,
|
||||
int32& cullingPlaneIndex,
|
||||
const uint32 testMask,
|
||||
uint32& childMask) const;
|
||||
@@ -230,7 +230,7 @@ public:
|
||||
Conservative culling test that does not produce a mask for children.
|
||||
*/
|
||||
bool culledBy
|
||||
(const Array<Plane>& plane,
|
||||
(const Array<Plane, 10>& plane,
|
||||
int32& cullingPlaneIndex = dummy,
|
||||
const uint32 testMask = 0xFFFFFFFF) const;
|
||||
|
||||
|
||||
@@ -12,7 +12,9 @@
|
||||
#include "G3D/platform.h"
|
||||
#include "G3D/g3dmath.h"
|
||||
|
||||
#if defined(G3D_OSX)
|
||||
#if defined(G3D_WINDOWS)
|
||||
# include <Windows.h>
|
||||
#elif defined(G3D_OSX)
|
||||
# include <libkern/OSAtomic.h>
|
||||
#endif
|
||||
|
||||
|
||||
@@ -13,7 +13,6 @@
|
||||
#define G3D_HashTrait_h
|
||||
|
||||
#include "G3D/platform.h"
|
||||
#include "G3D/Crypto.h"
|
||||
#include "G3D/g3dmath.h"
|
||||
#include "G3D/uint128.h"
|
||||
#include <typeinfo>
|
||||
|
||||
@@ -159,6 +159,7 @@ public:
|
||||
static Random& common();
|
||||
};
|
||||
|
||||
Random& commonRandom();
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -21,6 +21,10 @@
|
||||
#include "G3D/FileNotFound.h"
|
||||
#include <string>
|
||||
|
||||
#ifdef G3D_WINDOWS
|
||||
#include <Windows.h>
|
||||
#endif
|
||||
|
||||
#if defined(__aarch64__)
|
||||
#include <sys/time.h>
|
||||
#endif
|
||||
|
||||
@@ -19,20 +19,21 @@
|
||||
|
||||
#include "G3D/platform.h"
|
||||
#include "G3D/g3dmath.h"
|
||||
#include "G3D/Table.h"
|
||||
#include "G3D/HashTrait.h"
|
||||
#include "G3D/Vector2int16.h"
|
||||
#include "G3D/Vector2unorm16.h"
|
||||
#include "G3D/Random.h"
|
||||
|
||||
namespace G3D {
|
||||
|
||||
class Random;
|
||||
class Vector2;
|
||||
class Vector3;
|
||||
class Vector4;
|
||||
class Vector2int32;
|
||||
class Any;
|
||||
|
||||
Random& commonRandom();
|
||||
|
||||
/**
|
||||
Do not subclass-- this implementation makes assumptions about the
|
||||
memory layout.
|
||||
@@ -210,7 +211,7 @@ public:
|
||||
}
|
||||
|
||||
/** Uniformly distributed random vector on the unit sphere */
|
||||
static Vector2 random(Random& r = Random::common());
|
||||
static Vector2 random(Random& r = commonRandom());
|
||||
|
||||
// Special values.
|
||||
// Intentionally not inlined: see Matrix3::identity() for details.
|
||||
|
||||
@@ -17,9 +17,7 @@
|
||||
|
||||
#include "G3D/platform.h"
|
||||
#include "G3D/g3dmath.h"
|
||||
#include "G3D/Random.h"
|
||||
#include "G3D/Vector2.h"
|
||||
#include "G3D/Table.h"
|
||||
#include "G3D/HashTrait.h"
|
||||
#include "G3D/PositionTrait.h"
|
||||
#include "G3D/Vector2.h"
|
||||
@@ -365,7 +363,7 @@ public:
|
||||
Distribution rendered by G3D::DirectionHistogram:
|
||||
\image html vector3-random.png
|
||||
*/
|
||||
static Vector3 random(Random& r = Random::common());
|
||||
static Vector3 random(Random& r = commonRandom());
|
||||
|
||||
/** \brief Random unit vector, distributed according to \f$\max(\cos \theta,0)\f$.
|
||||
|
||||
@@ -380,9 +378,9 @@ public:
|
||||
|
||||
@cite Henrik Wann Jensen, Realistic Image Synthesis using Photon Mapping eqn 2.24
|
||||
*/
|
||||
static Vector3 cosHemiRandom(const Vector3& n, Random& r = Random::common());
|
||||
static Vector3 cosHemiRandom(const Vector3& n, Random& r = commonRandom());
|
||||
|
||||
static Vector3 cosSphereRandom(const Vector3& n, Random& r = Random::common());
|
||||
static Vector3 cosSphereRandom(const Vector3& n, Random& r = commonRandom());
|
||||
|
||||
/** \brief Random unit vector, distributed according to \f$\max(\cos^k \theta,0)\f$.
|
||||
|
||||
@@ -397,7 +395,7 @@ public:
|
||||
|
||||
@cite Ashikhmin and Shirley, An anisotropic Phong BRDF model, Journal of Graphics Tools, 2002
|
||||
*/
|
||||
static Vector3 cosPowHemiRandom(const Vector3& n, const float k, Random& r = Random::common());
|
||||
static Vector3 cosPowHemiRandom(const Vector3& n, const float k, Random& r = commonRandom());
|
||||
|
||||
/**
|
||||
\brief Random vector distributed over the hemisphere about normal.
|
||||
@@ -405,7 +403,7 @@ public:
|
||||
Distribution rendered by G3D::DirectionHistogram:
|
||||
\image html vector3-hemirandom.png
|
||||
*/
|
||||
static Vector3 hemiRandom(const Vector3& normal, Random& r = Random::common());
|
||||
static Vector3 hemiRandom(const Vector3& normal, Random& r = commonRandom());
|
||||
|
||||
inline float sum() const {
|
||||
return x + y + z;
|
||||
|
||||
@@ -19,7 +19,6 @@
|
||||
#include "G3D/g3dmath.h"
|
||||
#include "G3D/Vector3.h"
|
||||
#include "G3D/Vector2.h"
|
||||
#include "G3D/Table.h"
|
||||
#include "G3D/HashTrait.h"
|
||||
#include "G3D/PositionTrait.h"
|
||||
#include <string>
|
||||
|
||||
@@ -190,6 +190,7 @@ These control the version of Winsock used by G3D.
|
||||
// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore98/HTML/_core_Compiler_Reference.asp
|
||||
//
|
||||
|
||||
#if 0
|
||||
// DLL runtime
|
||||
#ifndef _DLL
|
||||
#define _DLL
|
||||
@@ -227,6 +228,8 @@ These control the version of Winsock used by G3D.
|
||||
# undef WIN32_LEAN_AND_MEAN
|
||||
# undef NOMINMAX
|
||||
|
||||
#endif // 0
|
||||
|
||||
# ifdef _G3D_INTERNAL_HIDE_WINSOCK_
|
||||
# undef _G3D_INTERNAL_HIDE_WINSOCK_
|
||||
# undef _WINSOCKAPI_
|
||||
|
||||
@@ -227,4 +227,9 @@ void Random::sphere(float& x, float& y, float& z) {
|
||||
z *= s;
|
||||
}
|
||||
|
||||
Random& commonRandom()
|
||||
{
|
||||
return Random::common();
|
||||
}
|
||||
|
||||
} // G3D
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
#include "G3D/TextInput.h"
|
||||
#include "G3D/TextOutput.h"
|
||||
#include "G3D/Any.h"
|
||||
#include "G3D/Random.h"
|
||||
|
||||
namespace G3D {
|
||||
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
#include "G3D/Vector4.h"
|
||||
#include "G3D/Vector3int32.h"
|
||||
#include "G3D/Any.h"
|
||||
#include "G3D/Random.h"
|
||||
|
||||
namespace G3D {
|
||||
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
#include <cstdlib>
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#include <Windows.h>
|
||||
// disable: "C++ exception handler used"
|
||||
# pragma warning (push)
|
||||
# pragma warning (disable : 4530)
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
#include "M2Structure.h"
|
||||
#include "World.h"
|
||||
#include <boost/filesystem/path.hpp>
|
||||
#include <G3D/Vector4.h>
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <iomanip>
|
||||
|
||||
Reference in New Issue
Block a user