Core/Vmaps: Remove the ability to ignore individual maps from vmap LOS /

height checking. Also add a warning if vmap.enableHeight is disabled. You
*MUST* have all LOS / height checking enabled to have a functional server.
Original patch by: Vladimir

--HG--
branch : trunk
This commit is contained in:
runningnak3d
2010-10-08 20:14:12 -06:00
parent a6170675c6
commit 3feda9b6af
5 changed files with 8 additions and 53 deletions

View File

@@ -89,12 +89,6 @@ namespace VMAP
virtual std::string getDirFileName(unsigned int pMapId, int x, int y) const =0;
/**
Block maps from being used.
parameter: String of map ids. Delimiter = ","
e.g.: "0,1,530"
*/
virtual void preventMapsFromBeingUsed(const char* pMapIdString) =0;
/**
Query world model area info.
\param z gets adjusted to the ground height for which this are info is valid
*/

View File

@@ -88,43 +88,12 @@ namespace VMAP
return fname.str();
}
//=========================================================
/**
Block maps from being used.
parameter: String of map ids. Delimiter = ","
e.g.: "0,1,590"
*/
void VMapManager2::preventMapsFromBeingUsed(const char* pMapIdString)
{
iIgnoreMapIds.clear();
if (pMapIdString != NULL)
{
std::string map_str;
std::stringstream map_ss;
map_ss.str(std::string(pMapIdString));
while (std::getline(map_ss, map_str, ','))
{
std::stringstream ss2(map_str);
int map_num = -1;
ss2 >> map_num;
if (map_num >= 0)
{
sLog.outDebug("Ignoring Map %i for VMaps", map_num);
iIgnoreMapIds[map_num] = true;
// unload map in case it is loaded
unloadMap(map_num);
}
}
}
}
//=========================================================
int VMapManager2::loadMap(const char* pBasePath, unsigned int pMapId, int x, int y)
{
int result = VMAP_LOAD_RESULT_IGNORED;
if (isMapLoadingEnabled() && !iIgnoreMapIds.count(pMapId))
if (isMapLoadingEnabled())
{
if (_loadMap(pMapId, pBasePath, x, y))
result = VMAP_LOAD_RESULT_OK;

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@@ -67,8 +67,6 @@ namespace VMAP
// Tree to check collision
ModelFileMap iLoadedModelFiles;
InstanceTreeMap iInstanceMapTrees;
// UNORDERED_MAP<unsigned int , bool> iMapsSplitIntoTiles;
UNORDERED_MAP<unsigned int , bool> iIgnoreMapIds;
bool _loadMap(uint32 pMapId, const std::string &basePath, uint32 tileX, uint32 tileY);
/* void _unloadMap(uint32 pMapId, uint32 x, uint32 y); */
@@ -96,7 +94,6 @@ namespace VMAP
bool processCommand(char * /*pCommand*/) { return false; } // for debug and extensions
void preventMapsFromBeingUsed(const char* pMapIdString);
bool getAreaInfo(unsigned int pMapId, float x, float y, float &z, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const;
bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 ReqLiquidType, float &level, float &floor, uint32 &type) const;

View File

@@ -1149,17 +1149,20 @@ void World::LoadConfigSettings(bool reload)
}
m_bool_configs[CONFIG_VMAP_INDOOR_CHECK] = sConfig.GetBoolDefault("vmap.enableIndoorCheck", 0);
bool enableIndoor = sConfig.GetBoolDefault("vmap.enableIndoorCheck", true);
bool enableLOS = sConfig.GetBoolDefault("vmap.enableLOS", true);
bool enableHeight = sConfig.GetBoolDefault("vmap.enableHeight", true);
std::string ignoreMapIds = sConfig.GetStringDefault("vmap.ignoreMapIds", "");
bool enablePetLOS = sConfig.GetBoolDefault("vmap.petLOS", true);
std::string ignoreSpellIds = sConfig.GetStringDefault("vmap.ignoreSpellIds", "");
if (!enableHeight)
sLog.outError("VMap height checking disabled! Creatures movements and other various things WILL be broken! Expect no support.");
VMAP::VMapFactory::createOrGetVMapManager()->setEnableLineOfSightCalc(enableLOS);
VMAP::VMapFactory::createOrGetVMapManager()->setEnableHeightCalc(enableHeight);
VMAP::VMapFactory::createOrGetVMapManager()->preventMapsFromBeingUsed(ignoreMapIds.c_str());
VMAP::VMapFactory::preventSpellsFromBeingTestedForLoS(ignoreSpellIds.c_str());
sLog.outString("WORLD: VMap support included. LineOfSight:%i, getHeight:%i",enableLOS, enableHeight);
sLog.outString("WORLD: VMap support included. LineOfSight:%i, getHeight:%i, indoorCheck:%i PetLOS:%i", enableLOS, enableHeight, enableIndoor, enablePetLOS);
sLog.outString("WORLD: VMap data directory is: %svmaps",m_dataPath.c_str());
sLog.outString("WORLD: VMap config keys are: vmap.enableLOS, vmap.enableHeight, vmap.ignoreMapIds, vmap.ignoreSpellIds");
m_int_configs[CONFIG_MAX_WHO] = sConfig.GetIntDefault("MaxWhoListReturns", 49);
m_bool_configs[CONFIG_PET_LOS] = sConfig.GetBoolDefault("vmap.petLOS", true);

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@@ -184,13 +184,6 @@ EAIErrorLevel = 2
# 0 (disable)
# Default: 1 (enable)
#
# vmap.ignoreMapIds
# Map id that will be ignored by VMaps
# List of ids with delimiter ','
# If more then one id is defined and spaces are included, the string
# has to be enclosed by "
# Example: "369,0,1,530"
#
# vmap.ignoreSpellIds
# These spells are ignored for LoS calculation
# List of ids with delimiter ','
@@ -275,7 +268,6 @@ PlayerSave.Stats.MinLevel = 0
PlayerSave.Stats.SaveOnlyOnLogout = 1
vmap.enableLOS = 1
vmap.enableHeight = 1
vmap.ignoreMapIds = ""
vmap.ignoreSpellIds = "7720"
vmap.petLOS = 1
vmap.enableIndoorCheck = 1