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https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-19 00:48:56 +01:00
Fixed some typos
--HG-- branch : trunk
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@@ -60,7 +60,7 @@ enum AchievementCriteriaDataType
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ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK = 15,// drunken_state 0 (enum DrunkenState) of player
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ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY = 16,// holiday_id 0 event in holiday time
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ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE = 17,// min_score max_score player's team win bg and opposition team have team score in range
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ACHIEVEMENT_CRITERIA_REQUIRE_INSTANCE_SCRIPT = 18,// 0 0 maker instance script call for check curent criteria requirements fit
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ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT = 18,// 0 0 maker instance script call for check curent criteria requirements fit
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};
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#define MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE 19 // maximum value in AchievementCriteriaDataType enum
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@@ -164,6 +164,10 @@ class TRINITY_DLL_SPEC InstanceData : public ZoneScript
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virtual bool SetBossState(uint32 id, EncounterState state);
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EncounterState GetBossState(uint32 id) const { return id < bosses.size() ? bosses[id].state : TO_BE_DECIDED; }
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const BossBoundaryMap * GetBossBoundary(uint32 id) const { return id < bosses.size() ? &bosses[id].boundary : NULL; }
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// Achievement criteria additional requirements check
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// NOTE: not use this if same can be checked existed requirement types from AchievementCriteriaRequirementType
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virtual bool CheckAchievementCriteriaMeet(uint32 /*criteria_id*/, Player const* /*source*/, Unit const* /*target*/ = NULL, uint32 /*miscvalue1*/ = 0);
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protected:
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void SetBossNumber(uint32 number) { bosses.resize(number); }
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void LoadDoorData(const DoorData *data);
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@@ -181,10 +185,6 @@ class TRINITY_DLL_SPEC InstanceData : public ZoneScript
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std::vector<BossInfo> bosses;
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DoorInfoMap doors;
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MinionInfoMap minions;
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// Achievement criteria additional requirements check
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// NOTE: not use this if same can be checked existed requirement types from AchievementCriteriaRequirementType
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virtual bool CheckAchievementCriteriaMeet(uint32 /*criteria_id*/, Player const* /*source*/, Unit const* /*target*/ = NULL, uint32 /*miscvalue1*/ = 0);
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};
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#endif
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@@ -700,7 +700,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
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case SPELLFAMILY_PALADIN:
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{
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// Hammer of the Righteous
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else if (m_spellInfo->SpellFamilyFlags[1]&0x00040000)
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if (m_spellInfo->SpellFamilyFlags[1]&0x00040000)
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{
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// Add main hand dps * effect[2] amount
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float average = (m_caster->GetFloatValue(UNIT_FIELD_MINDAMAGE) + m_caster->GetFloatValue(UNIT_FIELD_MAXDAMAGE)) / 2;
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