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https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-22 02:04:52 +01:00
Scripts/Silithus: Fixed some int -> float casts, should fix invalid coord error
--HG-- branch : trunk
This commit is contained in:
@@ -375,84 +375,79 @@ static QuestCinematic EventAnim[]=
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{NULL, 0, NULL}
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};
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struct Location
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{
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float x, y, z, o;
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};
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//Cordinates for Spawns
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static Location SpawnLocation[]=
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static const Position SpawnLocation[]=
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{
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{-8085, 1528, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8080, 1526, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8085, 1524, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8080, 1522, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8085, 1520, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8085.0f, 1528.0f, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8080.0f, 1526.0f, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8085.0f, 1524.0f, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8080.0f, 1522.0f, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8085.0f, 1520.0f, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8085, 1524, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8080, 1522, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8085, 1520, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8080, 1518, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8085, 1516, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8085.0f, 1524.0f, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8080.0f, 1522.0f, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8085.0f, 1520.0f, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8080.0f, 1518.0f, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8085.0f, 1516.0f, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8085, 1518, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8080, 1516, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8080, 1520, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8080, 1424, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8085, 1422, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8085.0f, 1518.0f, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8080.0f, 1516.0f, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8080.0f, 1520.0f, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8080.0f, 1424.0f, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8085.0f, 1422.0f, 2.61f, 3.141592f},//Kaldorei Infantry
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// 2 waves of warriors
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{-8082, 1528, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8078, 1525, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8082, 1524, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8078, 1526, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8082, 1527, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8082.0f, 1528.0f, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8078.0f, 1525.0f, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8082.0f, 1524.0f, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8078.0f, 1526.0f, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8082.0f, 1527.0f, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8082, 1524, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8078, 1522, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8082, 1520, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8078, 1518, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8082, 1516, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8082.0f, 1524.0f, 2.61f.0f, 3.141592f},//Kaldorei Infantry
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{-8078.0f, 1522.0f, 2.61f.0f, 3.141592f},//Kaldorei Infantry
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{-8082.0f, 1520.0f, 2.61f.0f, 3.141592f},//Kaldorei Infantry
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{-8078.0f, 1518.0f, 2.61f.0f, 3.141592f},//Kaldorei Infantry
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{-8082.0f, 1516.0f, 2.61f.0f, 3.141592f},//Kaldorei Infantry
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{-8082, 1523, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8078, 1521, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8082, 1528, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8078, 1519, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8082, 1526, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8082.0f, 1523.0f, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8078.0f, 1521.0f, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8082.0f, 1528.0f, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8078.0f, 1519.0f, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8082.0f, 1526.0f, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8082, 1524, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8078, 1522, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8082, 1520, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8078, 1518, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8082, 1516, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8082.0f, 1524.0f, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8078.0f, 1522.0f, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8082.0f, 1520.0f, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8078.0f, 1518.0f, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8082.0f, 1516.0f, 2.61f, 3.141592f},//Kaldorei Infantry
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{-8088, 1510, 2.61f, 0},//Anubisath Conqueror
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{-8084, 1520, 2.61f, 0},//Anubisath Conqueror
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{-8088, 1530, 2.61f, 0},//Anubisath Conqueror
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{-8088.0f, 1510.0f, 2.61f, 0.0f},//Anubisath Conqueror
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{-8084.0f, 1520.0f, 2.61f, 0.0f},//Anubisath Conqueror
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{-8088.0f, 1530.0f, 2.61f, 0.0f},//Anubisath Conqueror
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{-8080, 1513, 2.61f, 0},//Qiraj Wasp
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{-8082, 1523, 2.61f, 0},//Qiraj Wasp
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{-8085, 1518, 2.61f, 0},//Qiraj Wasp
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{-8082, 1516, 2.61f, 0},//Qiraj Wasp
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{-8085, 1520, 2.61f, 0},//Qiraj Wasp
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{-8080, 1528, 2.61f, 0},//Qiraj Wasp
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{-8080.0f, 1513.0f, 2.61f, 0.0f},//Qiraj Wasp
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{-8082.0f, 1523.0f, 2.61f, 0.0f},//Qiraj Wasp
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{-8085.0f, 1518.0f, 2.61f, 0.0f},//Qiraj Wasp
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{-8082.0f, 1516.0f, 2.61f, 0.0f},//Qiraj Wasp
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{-8085.0f, 1520.0f, 2.61f, 0.0f},//Qiraj Wasp
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{-8080.0f, 1528.0f, 2.61f, 0.0f},//Qiraj Wasp
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{-8082, 1513, 2.61f, 0},//Qiraj Wasp
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{-8079, 1523, 2.61f, 0},//Qiraj Wasp
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{-8080, 1531, 2.61f, 0},//Qiraj Wasp
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{-8079, 1516, 2.61f, 0},//Qiraj Wasp
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{-8082, 1520, 2.61f, 0},//Qiraj Wasp
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{-8080, 1518, 2.61f, 0},//Qiraj Wasp
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{-8082.0f, 1513.0f, 2.61f, 0.0f},//Qiraj Wasp
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{-8079.0f, 1523.0f, 2.61f, 0.0f},//Qiraj Wasp
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{-8080.0f, 1531.0f, 2.61f, 0.0f},//Qiraj Wasp
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{-8079.0f, 1516.0f, 2.61f, 0.0f},//Qiraj Wasp
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{-8082.0f, 1520.0f, 2.61f, 0.0f},//Qiraj Wasp
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{-8080.0f, 1518.0f, 2.61f, 0.0f},//Qiraj Wasp
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{-8081, 1514, 2.61f, 0},//Qiraj Tank
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{-8081, 1520, 2.61f, 0},//Qiraj Tank
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{-8081, 1526, 2.61f, 0},//Qiraj Tank
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{-8081, 1512, 2.61f, 0},//Qiraj Tank
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{-8082, 1520, 2.61f, 0},//Qiraj Tank
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{-8081, 1528, 2.61f, 0},//Qiraj Tank
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{-8081.0f, 1514.0f, 2.61f, 0.0f},//Qiraj Tank
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{-8081.0f, 1520.0f, 2.61f, 0.0f},//Qiraj Tank
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{-8081.0f, 1526.0f, 2.61f, 0.0f},//Qiraj Tank
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{-8081.0f, 1512.0f, 2.61f, 0.0f},//Qiraj Tank
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{-8082.0f, 1520.0f, 2.61f, 0.0f},//Qiraj Tank
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{-8081.0f, 1528.0f, 2.61f, 0.0f},//Qiraj Tank
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{-8082, 1513, 2.61f, 3.141592f},//Anubisath Conqueror
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{-8082, 1520, 2.61f, 3.141592f},//Anubisath Conqueror
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{-8082, 1527, 2.61f, 3.141592f},//Anubisath Conqueror
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{-8082.0f, 1513.0f, 2.61f, 3.141592f},//Anubisath Conqueror
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{-8082.0f, 1520.0f, 2.61f, 3.141592f},//Anubisath Conqueror
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{-8082.0f, 1527.0f, 2.61f, 3.141592f},//Anubisath Conqueror
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};
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struct WaveData
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@@ -464,11 +459,11 @@ struct WaveData
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static WaveData WavesInfo[] =
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{
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{30, 0, 15423, 0, 0,24000, NULL}, //Kaldorei Soldier
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{3, 35, 15424, 0, 0,24000, NULL}, //Anubisath Conqueror
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{12, 38, 15414, 0, 0,24000, NULL}, //Qiraji Wasps
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{6, 50, 15422, 0, 0,24000, NULL}, //Qiraji Tanks
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{15, 15, 15423, 0, 0,24000, NULL} //Kaldorei Soldier
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{30, 0, 15423, 0, 0, 24000, 0}, // Kaldorei Soldier
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{ 3, 35, 15424, 0, 0, 24000, 0}, // Anubisath Conqueror
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{12, 38, 15414, 0, 0, 24000, 0}, // Qiraji Wasps
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{ 6, 50, 15422, 0, 0, 24000, 0}, // Qiraji Tanks
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{15, 15, 15423, 0, 0, 24000, 0} // Kaldorei Soldier
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};
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@@ -533,19 +528,19 @@ public:
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if (!plr)
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return;
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Unit* Fandral = plr->FindNearestCreature(C_FANDRAL_STAGHELM, 100, me);
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Unit* Arygos = plr->FindNearestCreature(C_ARYGOS, 100,me);
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Unit* Caelestrasz = plr->FindNearestCreature(C_CAELESTRASZ, 100, me);
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Unit* Merithra = plr->FindNearestCreature(C_MERITHRA, 100,me);
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Unit* Fandral = plr->FindNearestCreature(C_FANDRAL_STAGHELM, 100.0f, me);
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Unit* Arygos = plr->FindNearestCreature(C_ARYGOS, 100.0f, me);
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Unit* Caelestrasz = plr->FindNearestCreature(C_CAELESTRASZ, 100.0f, me);
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Unit* Merithra = plr->FindNearestCreature(C_MERITHRA, 100.0f, me);
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if (!Fandral || !Arygos || !Caelestrasz || !Merithra)
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return;
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Unit* mob;
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Unit* mob = NULL;
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AnimationTimer = EventAnim[AnimationCount].Timer;
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if (eventEnd == false)
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{
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switch(AnimationCount)
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switch (AnimationCount)
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{
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case 0:
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DoScriptText(ANACHRONOS_SAY_1, me , Fandral);
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@@ -981,19 +976,11 @@ public:
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//uint8 QirajiWaspCount = 0;
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for (uint8 i = 0; i < 67; ++i)
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{
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Creature* Spawn = NULL;
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float X = SpawnLocation[locIndex + i].x;
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float Y = SpawnLocation[locIndex + i].y;
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float Z = SpawnLocation[locIndex + i].z;
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float O = SpawnLocation[locIndex + i].o;
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uint32 desptimer = WavesInfo[WaveCount].DespTimer;
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Spawn = me->SummonCreature(WavesInfo[WaveCount].CreatureId, X, Y, Z, O, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, desptimer);
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if (Spawn)
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if (Creature* spawn = me->SummonCreature(WavesInfo[WaveCount].CreatureId, SpawnLocation[locIndex + i], TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, WavesInfo[WaveCount].DespTimer))
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{
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Spawn->LoadCreaturesAddon();
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if (Spawn->GetGUID() == 15423)
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Spawn->SetUInt32Value(UNIT_FIELD_DISPLAYID,15427+rand()%4);
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spawn->LoadCreaturesAddon();
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if (spawn->GetEntry() == 15423)
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spawn->SetUInt32Value(UNIT_FIELD_DISPLAYID, 15427+rand()%4);
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if (i >= 30) WaveCount = 1;
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if (i >= 33) WaveCount = 2;
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if (i >= 45) WaveCount = 3;
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@@ -1001,8 +988,9 @@ public:
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if (WaveCount < 5) //1-4 Wave
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{
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CAST_AI(mob_qiraj_war_spawn::mob_qiraj_war_spawnAI, Spawn->AI())->MobGUID = me->GetGUID();
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CAST_AI(mob_qiraj_war_spawn::mob_qiraj_war_spawnAI, Spawn->AI())->PlayerGUID = PlayerGUID;
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mob_qiraj_war_spawn::mob_qiraj_war_spawnAI* spawnAI = CAST_AI(mob_qiraj_war_spawn::mob_qiraj_war_spawnAI, spawn->AI());
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spawnAI->MobGUID = me->GetGUID();
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spawnAI->PlayerGUID = PlayerGUID;
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}
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}
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}
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