*Different creature searcher method for Dalaran Mageguards, thanks manuel

*Fix a minor typo in recent AH change that (probably) prevented anybody from bidding, sorry D:

--HG--
branch : trunk
This commit is contained in:
maximius
2009-11-20 15:06:21 -08:00
parent f18767dc77
commit 4072c0bdbf
2 changed files with 13 additions and 13 deletions

View File

@@ -73,24 +73,24 @@ struct TRINITY_DLL_DECL npc_mageguard_dalaranAI : public Scripted_NoMovementAI
switch (m_creature->GetEntry())
{
case 29254:
if (pPlayer->GetTeam() == HORDE)
if (Creature *pOutdoorNPC = me->FindNearestCreature(NPC_APPLEBOUGH_A, 35.0f))
if (pPlayer->GetTeam() == HORDE) // Horde unit found in Alliance area
if (Creature *pOutdoorNPC = GetClosestCreatureWithEntry(me, NPC_APPLEBOUGH_A, 35.0f))
{
if (me->isInBackInMap(pWho, 12.0f))
DoCast(pWho, SPELL_TRESPASSER_A);
if (me->isInBackInMap(pWho, 12.0f)) // In my line of sight, "outdoors", and behind me
DoCast(pWho, SPELL_TRESPASSER_A); // Teleport the Horde unit out
}
else // In my line of sight, and "indoors"
DoCast(pWho, SPELL_TRESPASSER_A); // Teleport the Horde unit out
else // In my line of sight, and "indoors"
DoCast(pWho, SPELL_TRESPASSER_A); // Teleport the Horde unit out
break;
case 29255:
if (pPlayer->GetTeam() == ALLIANCE)
if (Creature *pOutdoorNPC = me->FindNearestCreature(NPC_SWEETBERRY_H, 35.0f))
if (pPlayer->GetTeam() == ALLIANCE) // Alliance unit found in Horde area
if (Creature *pOutdoorNPC = GetClosestCreatureWithEntry(me, NPC_SWEETBERRY_H, 35.0f))
{
if (me->isInBackInMap(pWho, 12.0f))
DoCast(pWho, SPELL_TRESPASSER_H);
if (me->isInBackInMap(pWho, 12.0f)) // In my line of sight, "outdoors", and behind me
DoCast(pWho, SPELL_TRESPASSER_H); // Teleport the Alliance unit out
}
else // In my line of sight, and "indoors"
DoCast(pWho, SPELL_TRESPASSER_H); // Teleport the Alliance unit out
else // In my line of sight, and "indoors"
DoCast(pWho, SPELL_TRESPASSER_H); // Teleport the Alliance unit out
break;
}
me->SetOrientation(me->GetHomePosition().GetOrientation());

View File

@@ -326,7 +326,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data)
}
// cheating
if (price <= auction->bid || price <= auction->startbid)
if (price <= auction->bid || price < auction->startbid)
return;
// price too low for next bid if not buyout