Scripts/Karazhan: Boss Maiden of Virtue - rewrite to events and timer adjustments

Closes #12513 (PR)

Signed-off-by: DDuarte <dnpd.dd@gmail.com>
This commit is contained in:
Ergar
2014-07-24 03:58:39 +01:00
committed by DDuarte
parent f79e7d7640
commit 40c5737200

View File

@@ -1,6 +1,5 @@
/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
@@ -16,28 +15,34 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_Maiden_of_Virtue
SD%Complete: 100
SDComment:
SDCategory: Karazhan
EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "karazhan.h"
enum MaidenOfVirtue
enum Spells
{
SAY_AGGRO = 0,
SAY_SLAY = 1,
SAY_REPENTANCE = 2,
SAY_DEATH = 3,
SPELL_REPENTANCE = 29511,
SPELL_HOLYFIRE = 29522,
SPELL_HOLYWRATH = 32445,
SPELL_HOLYGROUND = 29512,
SPELL_BERSERK = 26662
};
SPELL_REPENTANCE = 29511,
SPELL_HOLYFIRE = 29522,
SPELL_HOLYWRATH = 32445,
SPELL_HOLYGROUND = 29512,
SPELL_BERSERK = 26662,
enum Yells
{
SAY_AGGRO = 0,
SAY_SLAY = 1,
SAY_REPENTANCE = 2,
SAY_DEATH = 3
};
enum Events
{
EVENT_REPENTANCE = 1,
EVENT_HOLYFIRE = 2,
EVENT_HOLYWRATH = 3,
EVENT_HOLYGROUND = 4,
EVENT_ENRAGE = 5
};
class boss_maiden_of_virtue : public CreatureScript
@@ -50,27 +55,13 @@ public:
return new boss_maiden_of_virtueAI(creature);
}
struct boss_maiden_of_virtueAI : public ScriptedAI
struct boss_maiden_of_virtueAI : public BossAI
{
boss_maiden_of_virtueAI(Creature* creature) : ScriptedAI(creature) { }
uint32 Repentance_Timer;
uint32 Holyfire_Timer;
uint32 Holywrath_Timer;
uint32 Holyground_Timer;
uint32 Enrage_Timer;
bool Enraged;
boss_maiden_of_virtueAI(Creature* creature) : BossAI(creature, TYPE_MAIDEN) { }
void Reset() override
{
Repentance_Timer = 25000 + (rand32() % 15000);
Holyfire_Timer = 8000 + (rand32() % 17000);
Holywrath_Timer = 15000 + (rand32() % 10000);
Holyground_Timer = 3000;
Enrage_Timer = 600000;
Enraged = false;
_Reset();
}
void KilledUnit(Unit* /*Victim*/) override
@@ -82,11 +73,19 @@ public:
void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
_JustDied();
}
void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_REPENTANCE, urand(33, 45) * IN_MILLISECONDS);
events.ScheduleEvent(EVENT_HOLYFIRE, 12 * IN_MILLISECONDS);
events.ScheduleEvent(EVENT_HOLYWRATH, urand(15, 25) * IN_MILLISECONDS);
events.ScheduleEvent(EVENT_HOLYGROUND, 3 * IN_MILLISECONDS);
events.ScheduleEvent(EVENT_ENRAGE, 600 * IN_MILLISECONDS);
}
void UpdateAI(uint32 diff) override
@@ -94,41 +93,41 @@ public:
if (!UpdateVictim())
return;
if (Enrage_Timer < diff && !Enraged)
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
DoCast(me, SPELL_BERSERK, true);
Enraged = true;
} else Enrage_Timer -= diff;
if (Holyground_Timer <= diff)
{
DoCast(me, SPELL_HOLYGROUND, true); //Triggered so it doesn't interrupt her at all
Holyground_Timer = 3000;
} else Holyground_Timer -= diff;
if (Repentance_Timer <= diff)
{
DoCastVictim(SPELL_REPENTANCE);
Talk(SAY_REPENTANCE);
Repentance_Timer = urand(25000, 35000); //A little randomness on that spell
} else Repentance_Timer -= diff;
if (Holyfire_Timer <= diff)
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
DoCast(target, SPELL_HOLYFIRE);
Holyfire_Timer = urand(8000, 23000); //Anywhere from 8 to 23 seconds, good luck having several of those in a row!
} else Holyfire_Timer -= diff;
if (Holywrath_Timer <= diff)
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
DoCast(target, SPELL_HOLYWRATH);
Holywrath_Timer = urand(20000, 25000); //20-30 secs sounds nice
} else Holywrath_Timer -= diff;
switch (eventId)
{
case EVENT_REPENTANCE:
DoCastVictim(SPELL_REPENTANCE);
Talk(SAY_REPENTANCE);
events.ScheduleEvent(EVENT_REPENTANCE, urand(33, 45) * IN_MILLISECONDS);
break;
case EVENT_HOLYFIRE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50, true))
DoCast(target, SPELL_HOLYFIRE);
events.ScheduleEvent(EVENT_HOLYFIRE, 12 * IN_MILLISECONDS);
break;
case EVENT_HOLYWRATH:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 80, true))
DoCast(target, SPELL_HOLYWRATH);
events.ScheduleEvent(EVENT_HOLYWRATH, urand(15, 25) * IN_MILLISECONDS);
break;
case EVENT_HOLYGROUND:
DoCast(me, SPELL_HOLYGROUND, true);
events.ScheduleEvent(EVENT_HOLYGROUND, 3 * IN_MILLISECONDS);
break;
case EVENT_ENRAGE:
DoCast(me, SPELL_BERSERK, true);
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}