Some improvements to .debug raidreset command. Now supports heroic difficulty 5-man dungeons and outputs sensible text, as opposed to silently doing (or not doing) stuff.

(cherry picked from commit a3b198c7e1)
This commit is contained in:
treeston
2017-06-03 16:44:54 +02:00
committed by Carbenium
parent 259bde5914
commit 4179036bbe

View File

@@ -1238,31 +1238,62 @@ public:
return true;
}
static bool HandleDebugRaidResetCommand(ChatHandler* /*handler*/, char const* args)
static bool HandleDebugRaidResetCommand(ChatHandler* handler, char const* args)
{
char* map_str = args ? strtok((char*)args, " ") : nullptr;
char* difficulty_str = args ? strtok(nullptr, " ") : nullptr;
int32 map = map_str ? atoi(map_str) : -1;
if (map <= 0)
return false;
MapEntry const* mEntry = sMapStore.LookupEntry(map);
if (!mEntry || !mEntry->IsRaid())
MapEntry const* mEntry = (map >= 0) ? sMapStore.LookupEntry(map) : nullptr;
if (!mEntry)
{
handler->PSendSysMessage("Invalid map specified.");
return false;
}
if (!mEntry->IsDungeon())
{
handler->PSendSysMessage("'%s' is not a dungeon map.",
mEntry->MapName[handler->GetSessionDbcLocale()]);
return true;
}
int32 difficulty = difficulty_str ? atoi(difficulty_str) : -1;
if (!sDifficultyStore.HasRecord(difficulty) || difficulty < -1)
{
handler->PSendSysMessage("Invalid difficulty %d.", difficulty);
return false;
}
if (difficulty >= 0 && !sDB2Manager.GetMapDifficultyData(mEntry->ID, Difficulty(difficulty)))
{
handler->PSendSysMessage("Difficulty %d is not valid for '%s'.",
difficulty, mEntry->MapName[handler->GetSessionDbcLocale()]);
return true;
}
if (difficulty == -1)
{
for (DifficultyEntry const* difficulty : sDifficultyStore)
handler->PSendSysMessage("Resetting all difficulties for '%s'.",
mEntry->MapName[handler->GetSessionDbcLocale()]);
for (DifficultyEntry const* diff : sDifficultyStore)
{
if (sDB2Manager.GetMapDifficultyData(map, Difficulty(difficulty->ID)))
sInstanceSaveMgr->ForceGlobalReset(map, Difficulty(difficulty->ID));
if (sDB2Manager.GetMapDifficultyData(map, Difficulty(diff->ID)))
{
handler->PSendSysMessage("Resetting difficulty %d for '%s'.",
diff->ID, mEntry->MapName[handler->GetSessionDbcLocale()]);
sInstanceSaveMgr->ForceGlobalReset(map, Difficulty(diff->ID));
}
}
}
else if (mEntry->IsNonRaidDungeon() && difficulty == DIFFICULTY_NORMAL)
{
handler->PSendSysMessage("'%s' does not have any permanent saves for difficulty %d.",
mEntry->MapName[handler->GetSessionDbcLocale()], difficulty);
}
else
{
handler->PSendSysMessage("Resetting difficulty %d for '%s'.",
difficulty, mEntry->MapName[handler->GetSessionDbcLocale()]);
sInstanceSaveMgr->ForceGlobalReset(map, Difficulty(difficulty));
}
return true;
}