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[8360] Simplify and partly rewrite SPELL_EFFECT_TRIGGER_SPELL work. Author: VladimirMangos
* Always use explicit spell cast from effect code
* Always use for normal case unitTraget self cast
that fix thriggered spell apply to area targets.
--HG--
branch : trunk
This commit is contained in:
@@ -2024,6 +2024,14 @@ void Spell::EffectForceCast(uint32 i)
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void Spell::EffectTriggerSpell(uint32 i)
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{
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// only unit case known
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if (!unitTarget)
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{
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if(gameObjTarget || itemTarget)
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sLog.outError("Spell::EffectTriggerSpell (Spell: %u): Unsupported non-unit case!",m_spellInfo->Id);
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return;
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}
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uint32 triggered_spell_id = m_spellInfo->EffectTriggerSpell[i];
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// special cases
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@@ -2041,21 +2049,21 @@ void Spell::EffectTriggerSpell(uint32 i)
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// Vanish (not exist)
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case 18461:
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{
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m_caster->RemoveMovementImpairingAuras();
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m_caster->RemoveAurasByType(SPELL_AURA_MOD_STALKED);
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unitTarget->RemoveMovementImpairingAuras();
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unitTarget->RemoveAurasByType(SPELL_AURA_MOD_STALKED);
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// if this spell is given to NPC it must handle rest by it's own AI
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if ( m_caster->GetTypeId() != TYPEID_PLAYER )
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if (unitTarget->GetTypeId() != TYPEID_PLAYER)
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return;
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// get highest rank of the Stealth spell
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uint32 spellId = 0;
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SpellEntry const *spellInfo;
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const PlayerSpellMap& sp_list = ((Player*)m_caster)->GetSpellMap();
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const PlayerSpellMap& sp_list = ((Player*)unitTarget)->GetSpellMap();
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for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
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{
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// only highest rank is shown in spell book, so simply check if shown in spell book
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if(!itr->second->active || itr->second->disabled || itr->second->state == PLAYERSPELL_REMOVED)
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if (!itr->second->active || itr->second->disabled || itr->second->state == PLAYERSPELL_REMOVED)
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continue;
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spellInfo = sSpellStore.LookupEntry(itr->first);
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@@ -2074,8 +2082,8 @@ void Spell::EffectTriggerSpell(uint32 i)
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return;
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// reset cooldown on it if needed
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if(((Player*)m_caster)->HasSpellCooldown(spellId))
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((Player*)m_caster)->RemoveSpellCooldown(spellId);
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if (((Player*)unitTarget)->HasSpellCooldown(spellId))
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((Player*)unitTarget)->RemoveSpellCooldown(spellId);
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// Push stealth to list because it must be handled after combat remove
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m_TriggerSpells.push_back(spellInfo);
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@@ -2130,7 +2138,7 @@ void Spell::EffectTriggerSpell(uint32 i)
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case 35729:
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{
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uint32 dispelMask = GetDispellMask(DISPEL_ALL);
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Unit::AuraMap& Auras = m_caster->GetAuras();
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Unit::AuraMap& Auras = unitTarget->GetAuras();
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for(Unit::AuraMap::iterator iter = Auras.begin(); iter != Auras.end();)
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{
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// remove all harmful spells on you...
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@@ -2150,7 +2158,7 @@ void Spell::EffectTriggerSpell(uint32 i)
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// Priest Shadowfiend (34433) need apply mana gain trigger aura on pet
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case 41967:
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{
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if (Unit *pet = m_caster->GetGuardianPet())
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if (Unit *pet = unitTarget->GetGuardianPet())
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pet->CastSpell(pet, 28305, true);
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return;
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}
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@@ -2158,8 +2166,7 @@ void Spell::EffectTriggerSpell(uint32 i)
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// normal case
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SpellEntry const *spellInfo = sSpellStore.LookupEntry( triggered_spell_id );
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if(!spellInfo)
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if (!spellInfo)
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{
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sLog.outError("EffectTriggerSpell of spell %u: triggering unknown spell id %i", m_spellInfo->Id,triggered_spell_id);
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return;
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@@ -2171,25 +2178,7 @@ void Spell::EffectTriggerSpell(uint32 i)
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&& m_spellInfo->Category == spellInfo->Category)
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((Player*)m_caster)->RemoveSpellCooldown(spellInfo->Id);
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// some triggered spells must be casted instantly (for example, if next effect case instant kill caster)
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bool instant = false;
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for(uint32 j = i+1; j < 3; ++j)
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{
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if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_UNIT_CASTER
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&& (m_spellInfo->Effect[j]==SPELL_EFFECT_INSTAKILL))
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{
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instant = true;
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break;
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}
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}
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if(instant)
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{
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if (unitTarget)
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m_caster->CastSpell(unitTarget,spellInfo,true,m_CastItem,NULL,m_originalCasterGUID);
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}
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else
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m_TriggerSpells.push_back(spellInfo);
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unitTarget->CastSpell(unitTarget,spellInfo,true,NULL,NULL,m_originalCasterGUID);
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}
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void Spell::EffectTriggerMissileSpell(uint32 effect_idx)
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