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*Fix the bug that players cannot see anything in instance.
--HG-- branch : trunk
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@@ -2126,12 +2126,11 @@ inline void Map::setNGrid(NGridType *grid, uint32 x, uint32 y)
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i_grids[x][y] = grid;
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}
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void Map::DoDelayedMovesAndRemoves()
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{
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//void Map::DoDelayedMovesAndRemoves()
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//{
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//MoveAllCreaturesInMoveList();
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//RemoveAllObjectsInRemoveList();
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RelocationNotify();
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}
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//}
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void Map::AddObjectToRemoveList(WorldObject *obj)
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{
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