Scripts/Spells: Fixed the warlocks' Fel Flame talent, now it adds to the duration of Immolate and Unstable Affliction.

Closes #8455
This commit is contained in:
Sebastian Valle
2013-11-03 12:39:21 -05:00
parent bf2c0505ad
commit 428cf6b0ee
2 changed files with 42 additions and 0 deletions

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@@ -0,0 +1,2 @@
DELETE FROM `spell_script_names` WHERE `spell_id`=77799; -- Fel Flame
INSERT INTO `spell_script_names`(`spell_id`, `ScriptName`) VALUES (77799, "spell_warl_fel_flame");

View File

@@ -1431,6 +1431,45 @@ class spell_warl_unstable_affliction : public SpellScriptLoader
}
};
// 77799 - Fel Flame
// Updated 4.3.4
class spell_warl_fel_flame : public SpellScriptLoader
{
public:
spell_warl_fel_flame() : SpellScriptLoader("spell_warl_fel_flame") { }
class spell_warl_fel_flame_SpellScript : public SpellScript
{
PrepareSpellScript(spell_warl_fel_flame_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) OVERRIDE
{
return sSpellMgr->GetSpellInfo(SPELL_WARLOCK_IMMOLATE) && sSpellMgr->GetSpellInfo(SPELL_WARLOCK_UNSTABLE_AFFLICTION);
}
void ScriptEffect(SpellEffIndex /*effIndex*/)
{
uint32 bonus = GetSpellInfo()->Effects[EFFECT_1].CalcValue(GetCaster()) * IN_MILLISECONDS;
// Increase Immolate duration
if (Aura const* aura = GetHitUnit()->GetAura(SPELL_WARLOCK_IMMOLATE, GetCaster()->GetGUID()))
aura->SetDuration(aura->GetDuration() + bonus);
// Increase Unstable Affliction duration
if (Aura const* aura = GetHitUnit()->GetAura(SPELL_WARLOCK_UNSTABLE_AFFLICTION, GetCaster()->GetGUID()))
aura->SetDuration(aura->GetDuration() + bonus);
}
void Register() OVERRIDE
{
OnEffectHitTarget += SpellEffectFn(spell_warl_fel_flame_SpellScript::ScriptEffect, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const OVERRIDE
{
return new spell_warl_fel_flame_SpellScript();
}
};
void AddSC_warlock_spell_scripts()
{
new spell_warl_aftermath();
@@ -1463,4 +1502,5 @@ void AddSC_warlock_spell_scripts()
new spell_warl_soul_swap_override();
new spell_warl_soulshatter();
new spell_warl_unstable_affliction();
new spell_warl_fel_flame();
}