*[Ingvar The Plunderer] Fix Animation of Undead Part by Gyullo

--HG--
branch : trunk
This commit is contained in:
maximius
2009-09-16 12:45:20 -07:00
parent e5abaf569f
commit 42e5eb6d35

View File

@@ -122,6 +122,7 @@ struct TRINITY_DLL_DECL boss_ingvar_the_plundererAI : public ScriptedAI
m_creature->SetHealth(0);
m_creature->InterruptNonMeleeSpells(true);
m_creature->RemoveAllAuras();
m_creature->SetDisplayId(MODEL_INGVAR_UNDEAD);
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
m_creature->GetMotionMaster()->MovementExpired(false);
m_creature->GetMotionMaster()->MoveIdle();
@@ -369,7 +370,7 @@ struct TRINITY_DLL_DECL mob_annhylde_the_callerAI : public ScriptedAI
{
ingvar->RemoveAurasDueToSpell(SPELL_SCOURG_RESURRECTION_DUMMY);
//ingvar->CastSpell(ingvar,SPELL_INGVAR_TRANSFORM,false);
ingvar->SetDisplayId(MODEL_INGVAR_UNDEAD); // Visual Hack - when he dies he becomes human model -> wrong
//ingvar->SetDisplayId(MODEL_INGVAR_UNDEAD); // Visual Hack - when he dies he becomes human model -> wrong
Creature* c_ingvar = ingvar;
CAST_AI(boss_ingvar_the_plundererAI, (c_ingvar->AI()))->StartZombiePhase();