Core/Spells: Use spell positivity to determine immunities instead of caster-target faction reaction

This commit is contained in:
Shauren
2025-12-25 16:16:16 +01:00
parent ac266c45b1
commit 42ebe3b0dc
4 changed files with 27 additions and 30 deletions

View File

@@ -7810,23 +7810,23 @@ bool Unit::IsImmunedToSpell(SpellInfo const* spellInfo, WorldObject const* caste
{
uint32 schoolImmunityMask = 0;
SpellImmuneContainer const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
for (auto itr = schoolList.begin(); itr != schoolList.end(); ++itr)
for (auto [auraSchoolImmunityMask, immunityAuraId] : schoolList)
{
if ((itr->first & schoolMask) == 0)
if ((auraSchoolImmunityMask & schoolMask) == 0)
continue;
SpellInfo const* immuneSpellInfo = sSpellMgr->GetSpellInfo(itr->second, GetMap()->GetDifficultyID());
SpellInfo const* immuneSpellInfo = sSpellMgr->GetSpellInfo(immunityAuraId, GetMap()->GetDifficultyID());
if (requireImmunityPurgesEffectAttribute)
if (!immuneSpellInfo || !immuneSpellInfo->HasAttribute(SPELL_ATTR1_IMMUNITY_PURGES_EFFECT))
continue;
if (!(immuneSpellInfo && immuneSpellInfo->HasAttribute(SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS)) && caster && caster->IsFriendlyTo(this))
if (spellInfo->IsPositive() && !(immuneSpellInfo && immuneSpellInfo->HasAttribute(SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS)))
continue;
if (spellInfo->CanPierceImmuneAura(immuneSpellInfo))
continue;
schoolImmunityMask |= itr->first;
schoolImmunityMask |= auraSchoolImmunityMask;
}
if ((schoolImmunityMask & schoolMask) == schoolMask)
return true;
@@ -7893,7 +7893,7 @@ bool Unit::IsImmunedToDamage(SpellSchoolMask schoolMask) const
return false;
}
bool Unit::IsImmunedToDamage(WorldObject const* caster, SpellInfo const* spellInfo, SpellEffectInfo const* spellEffectInfo /*= nullptr*/) const
bool Unit::IsImmunedToDamage(WorldObject const* /*caster*/, SpellInfo const* spellInfo, SpellEffectInfo const* spellEffectInfo /*= nullptr*/) const
{
if (!spellInfo)
return false;
@@ -7912,7 +7912,7 @@ bool Unit::IsImmunedToDamage(WorldObject const* caster, SpellInfo const* spellIn
for (auto&& [immunitySchoolMask, immunityAuraId] : container)
{
SpellInfo const* immuneAuraInfo = sSpellMgr->GetSpellInfo(immunityAuraId, GetMap()->GetDifficultyID());
if (immuneAuraInfo && !immuneAuraInfo->HasAttribute(SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS) && caster && caster->IsFriendlyTo(this))
if (spellInfo->IsPositive() && !(immuneAuraInfo && immuneAuraInfo->HasAttribute(SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS)))
continue;
if (immuneAuraInfo && spellInfo->CanPierceImmuneAura(immuneAuraInfo))
@@ -7937,7 +7937,7 @@ bool Unit::IsImmunedToDamage(WorldObject const* caster, SpellInfo const* spellIn
return false;
}
bool Unit::IsImmunedToSpellEffect(SpellInfo const* spellInfo, SpellEffectInfo const& spellEffectInfo, WorldObject const* caster,
bool Unit::IsImmunedToSpellEffect(SpellInfo const* spellInfo, SpellEffectInfo const& spellEffectInfo, WorldObject const* /*caster*/,
bool requireImmunityPurgesEffectAttribute /*= false*/) const
{
if (!spellInfo)
@@ -7994,7 +7994,10 @@ bool Unit::IsImmunedToSpellEffect(SpellInfo const* spellInfo, SpellEffectInfo co
if (!(immuneAuraApply->GetMiscValue() & spellInfo->GetSchoolMask())) // Check school
continue;
if (immuneAuraApply->GetSpellInfo()->HasAttribute(SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS) || (caster && !IsFriendlyTo(caster))) // Harmful
if (!spellInfo->IsPositiveEffect(spellEffectInfo.EffectIndex)) // Harmful
return true;
if (immuneAuraApply->GetSpellInfo()->HasAttribute(SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS)) // Friendly
return true;
}
}
@@ -8003,26 +8006,24 @@ bool Unit::IsImmunedToSpellEffect(SpellInfo const* spellInfo, SpellEffectInfo co
return false;
}
bool Unit::IsImmunedToAuraPeriodicTick(WorldObject const* caster, SpellInfo const* spellInfo, SpellEffectInfo const* spellEffectInfo) const
bool Unit::IsImmunedToAuraPeriodicTick(WorldObject const* /*caster*/, AuraEffect const* auraEffect) const
{
if (!spellInfo)
if (auraEffect->GetSpellInfo()->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) || auraEffect->GetSpellInfo()->HasAttribute(SPELL_ATTR2_NO_SCHOOL_IMMUNITIES) /*only school immunities are checked in this function*/)
return false;
if (spellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) || spellInfo->HasAttribute(SPELL_ATTR2_NO_SCHOOL_IMMUNITIES) /*only school immunities are checked in this function*/)
if (auraEffect->GetSpellEffectInfo().EffectAttributes.HasFlag(SpellEffectAttributes::NoImmunity))
return false;
if (spellEffectInfo && spellEffectInfo->EffectAttributes.HasFlag(SpellEffectAttributes::NoImmunity))
return false;
if (uint32 schoolMask = spellInfo->GetSchoolMask())
if (uint32 schoolMask = auraEffect->GetSpellInfo()->GetSchoolMask())
{
auto hasImmunity = [&](SpellImmuneContainer const& container)
{
bool isPositive = auraEffect->GetBase()->GetApplicationOfTarget(GetGUID())->IsPositive();
uint32 schoolImmunityMask = 0;
for (auto&& [immunitySchoolMask, immunityAuraId] : container)
{
SpellInfo const* immuneAuraInfo = sSpellMgr->GetSpellInfo(immunityAuraId, GetMap()->GetDifficultyID());
if (immuneAuraInfo && !immuneAuraInfo->HasAttribute(SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS) && caster && caster->IsFriendlyTo(this))
if (isPositive && !(immuneAuraInfo && immuneAuraInfo->HasAttribute(SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS)))
continue;
schoolImmunityMask |= immunitySchoolMask;

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@@ -1687,7 +1687,7 @@ class TC_GAME_API Unit : public WorldObject
bool IsImmunedToDamage(WorldObject const* caster, SpellInfo const* spellInfo, SpellEffectInfo const* spellEffectInfo = nullptr) const;
virtual bool IsImmunedToSpellEffect(SpellInfo const* spellInfo, SpellEffectInfo const& spellEffectInfo, WorldObject const* caster, bool requireImmunityPurgesEffectAttribute = false) const;
bool IsImmunedToAuraPeriodicTick(WorldObject const* caster, SpellInfo const* spellInfo, SpellEffectInfo const* spellEffectInfo = nullptr) const;
bool IsImmunedToAuraPeriodicTick(WorldObject const* caster, AuraEffect const* auraEffect) const;
static bool IsDamageReducedByArmor(SpellSchoolMask damageSchoolMask, SpellInfo const* spellInfo = nullptr);
static uint32 CalcArmorReducedDamage(Unit const* attacker, Unit* victim, uint32 damage, SpellInfo const* spellInfo, WeaponAttackType attackType = MAX_ATTACK, uint8 attackerLevel = 0);

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@@ -5856,7 +5856,7 @@ void AuraEffect::HandlePeriodicHealthFunnelAuraTick(Unit* target, Unit* caster)
if (!caster || !caster->IsAlive() || !target->IsAlive())
return;
if (target->IsImmunedToAuraPeriodicTick(caster, GetSpellInfo(), &GetSpellEffectInfo()))
if (target->IsImmunedToAuraPeriodicTick(caster, this))
{
SendTickImmune(target, caster);
return;
@@ -5886,7 +5886,7 @@ void AuraEffect::HandlePeriodicHealAurasTick(Unit* target, Unit* caster) const
if (!target->IsAlive())
return;
if (target->IsImmunedToAuraPeriodicTick(caster, GetSpellInfo(), &GetSpellEffectInfo()))
if (target->IsImmunedToAuraPeriodicTick(caster, this))
{
SendTickImmune(target, caster);
return;
@@ -5946,7 +5946,7 @@ void AuraEffect::HandlePeriodicManaLeechAuraTick(Unit* target, Unit* caster) con
if (!caster || !caster->IsAlive() || !target->IsAlive() || target->GetPowerType() != powerType)
return;
if (target->IsImmunedToAuraPeriodicTick(caster, GetSpellInfo(), &GetSpellEffectInfo()))
if (target->IsImmunedToAuraPeriodicTick(caster, this))
{
SendTickImmune(target, caster);
return;
@@ -6009,7 +6009,7 @@ void AuraEffect::HandleObsModPowerAuraTick(Unit* target, Unit* caster) const
if (!target->IsAlive() || !target->GetMaxPower(powerType))
return;
if (target->IsImmunedToAuraPeriodicTick(caster, GetSpellInfo(), &GetSpellEffectInfo()))
if (target->IsImmunedToAuraPeriodicTick(caster, this))
{
SendTickImmune(target, caster);
return;
@@ -6047,7 +6047,7 @@ void AuraEffect::HandlePeriodicEnergizeAuraTick(Unit* target, Unit* caster) cons
if (!target->IsAlive() || !target->GetMaxPower(powerType))
return;
if (target->IsImmunedToAuraPeriodicTick(caster, GetSpellInfo(), &GetSpellEffectInfo()))
if (target->IsImmunedToAuraPeriodicTick(caster, this))
{
SendTickImmune(target, caster);
return;

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@@ -3649,7 +3649,7 @@ void SpellInfo::ApplyAllSpellImmunitiesTo(Unit* target, SpellEffectInfo const& s
if (apply && HasAttribute(SPELL_ATTR1_IMMUNITY_PURGES_EFFECT))
{
target->RemoveAppliedAuras([this, target, schoolImmunity](AuraApplication const* aurApp) -> bool
target->RemoveAppliedAuras([this, schoolImmunity](AuraApplication const* aurApp) -> bool
{
SpellInfo const* auraSpellInfo = aurApp->GetBase()->GetSpellInfo();
if (auraSpellInfo->Id == Id) // Don't remove self
@@ -3660,12 +3660,8 @@ void SpellInfo::ApplyAllSpellImmunitiesTo(Unit* target, SpellEffectInfo const& s
return false;
if (!CanDispelAura(auraSpellInfo))
return false;
if (!HasAttribute(SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS))
{
WorldObject const* existingAuraCaster = aurApp->GetBase()->GetWorldObjectCaster();
if (existingAuraCaster && existingAuraCaster->IsFriendlyTo(target)) // Check spell vs aura possitivity
return false;
}
if (aurApp->IsPositive() && !HasAttribute(SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS)) // Check spell vs aura possitivity
return false;
return true;
});
}