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fb39980 follow-up
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@@ -64,8 +64,8 @@ public:
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bool operator!=(Position const& a) { return !(operator==(a)); }
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void Relocate(float x, float y) { m_positionX = x; m_positionY = y; }
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void Relocate(float x, float y, float z) { m_positionX = x; m_positionY = y; m_positionZ = z; }
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void Relocate(float x, float y, float z, float o) { *this = { x,y,z,o }; }
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void Relocate(float x, float y, float z) { Relocate(x, y); m_positionZ = z; }
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void Relocate(float x, float y, float z, float o) { Relocate(x, y, z); SetOrientation(o); }
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void Relocate(Position const& pos) { *this = pos; }
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void Relocate(Position const* pos) { *this = *pos; }
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