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Core/Movement: adjust deactivation/reset logic inside GenericMovementGenerator
Deactivated GMGenerators will now Initialize if they never did.
Mimiron's script needs still some movement love.
closes #22037
(cherry picked from commit 24a9598e2c)
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@@ -36,14 +36,14 @@ GenericMovementGenerator::GenericMovementGenerator(Movement::MoveSplineInit&& sp
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void GenericMovementGenerator::Initialize(Unit* /*owner*/)
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{
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if (HasFlag(MOVEMENTGENERATOR_FLAG_DEACTIVATED)) // Resume spline is not supported
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if (HasFlag(MOVEMENTGENERATOR_FLAG_DEACTIVATED) && !HasFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING)) // Resume spline is not supported
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{
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RemoveFlag(MOVEMENTGENERATOR_FLAG_DEACTIVATED);
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AddFlag(MOVEMENTGENERATOR_FLAG_FINALIZED);
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return;
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}
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RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING);
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RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
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AddFlag(MOVEMENTGENERATOR_FLAG_INITIALIZED);
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_duration.Reset(_splineInit.Launch());
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