Core/Loot: Implement CMSG_LOOT_MONEY, CMSG_LOOT_RELEASE, SMSG_COIN_REMOVED, SMSG_LOOT_MONEY_NOTIFY

This commit is contained in:
cemak
2015-01-16 12:50:09 +03:00
committed by Intel
parent 1406536a2c
commit 44b2e52021
9 changed files with 86 additions and 26 deletions

View File

@@ -8944,10 +8944,11 @@ void Player::SendLootError(ObjectGuid guid, LootError error)
SendDirectMessage(&data);
}
void Player::SendNotifyLootMoneyRemoved()
void Player::SendNotifyLootMoneyRemoved(ObjectGuid lootObj)
{
WorldPacket data(SMSG_LOOT_CLEAR_MONEY, 0);
GetSession()->SendPacket(&data);
WorldPackets::Loot::CoinRemoved packet;
packet.LootObj = lootObj;
SendDirectMessage(packet.Write());
}
void Player::SendNotifyLootItemRemoved(ObjectGuid owner, ObjectGuid lootObj, uint8 lootSlot)

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@@ -2286,7 +2286,7 @@ class Player : public Unit, public GridObject<Player>
void SendLootError(ObjectGuid guid, LootError error);
void SendLootRelease(ObjectGuid guid);
void SendNotifyLootItemRemoved(ObjectGuid owner, ObjectGuid lootObj, uint8 lootSlot);
void SendNotifyLootMoneyRemoved();
void SendNotifyLootMoneyRemoved(ObjectGuid lootObj);
/*********************************************************/
/*** BATTLEGROUND SYSTEM ***/

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@@ -103,7 +103,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPackets::Loot::AutoStoreLo
}
}
void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recvData*/)
void WorldSession::HandleLootMoneyOpcode(WorldPackets::Loot::LootMoney& /*packet*/)
{
TC_LOG_DEBUG("network", "WORLD: CMSG_LOOT_MONEY");
@@ -196,10 +196,10 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recvData*/)
if (uint32 guildGold = CalculatePct(goldPerPlayer, (*i)->GetTotalAuraModifier(SPELL_AURA_DEPOSIT_BONUS_MONEY_IN_GUILD_BANK_ON_LOOT)))
guild->HandleMemberDepositMoney(this, guildGold, true);
WorldPacket data(SMSG_LOOT_MONEY_NOTIFY, 4 + 1);
data << uint32(goldPerPlayer);
data << uint8(playersNear.size() <= 1); // Controls the text displayed in chat. 0 is "Your share is..." and 1 is "You loot..."
(*i)->GetSession()->SendPacket(&data);
WorldPackets::Loot::LootMoneyNotify packet;
packet.Money = goldPerPlayer;
packet.SoleLooter = playersNear.size() <= 1 ? true : false;
(*i)->SendDirectMessage(packet.Write());
}
}
else
@@ -211,10 +211,10 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recvData*/)
if (uint32 guildGold = CalculatePct(loot->gold, player->GetTotalAuraModifier(SPELL_AURA_DEPOSIT_BONUS_MONEY_IN_GUILD_BANK_ON_LOOT)))
guild->HandleMemberDepositMoney(this, guildGold, true);
WorldPacket data(SMSG_LOOT_MONEY_NOTIFY, 4 + 1);
data << uint32(loot->gold);
data << uint8(1); // "You loot..."
SendPacket(&data);
WorldPackets::Loot::LootMoneyNotify packet;
packet.Money = loot->gold;
packet.SoleLooter = true; // "You loot..."
SendPacket(packet.Write());
}
loot->gold = 0;
@@ -244,18 +244,15 @@ void WorldSession::HandleLootOpcode(WorldPackets::Loot::LootUnit& packet)
GetPlayer()->InterruptNonMeleeSpells(false);
}
void WorldSession::HandleLootReleaseOpcode(WorldPacket& recvData)
void WorldSession::HandleLootReleaseOpcode(WorldPackets::Loot::LootRelease& packet)
{
TC_LOG_DEBUG("network", "WORLD: CMSG_LOOT_RELEASE");
// cheaters can modify lguid to prevent correct apply loot release code and re-loot
// use internal stored guid
ObjectGuid guid;
recvData >> guid;
ObjectGuid lguid = GetPlayer()->GetLootGUID();
if (!lguid.IsEmpty())
if (lguid == guid)
if (lguid == packet.Unit)
DoLootRelease(lguid);
}

View File

@@ -656,7 +656,7 @@ void Loot::NotifyMoneyRemoved()
i_next = i;
++i_next;
if (Player* player = ObjectAccessor::FindPlayer(*i))
player->SendNotifyLootMoneyRemoved();
player->SendNotifyLootMoneyRemoved(GetGUID());
else
PlayersLooting.erase(i);
}

View File

@@ -85,3 +85,24 @@ WorldPacket const* WorldPackets::Loot::LootRemoved::Write()
return &_worldPacket;
}
void WorldPackets::Loot::LootRelease::Read()
{
_worldPacket >> Unit;
}
WorldPacket const* WorldPackets::Loot::LootMoneyNotify::Write()
{
_worldPacket << Money;
_worldPacket.WriteBit(SoleLooter);
_worldPacket.FlushBits();
return &_worldPacket;
}
WorldPacket const* WorldPackets::Loot::CoinRemoved::Write()
{
_worldPacket << LootObj;
return &_worldPacket;
}

View File

@@ -104,6 +104,45 @@ namespace WorldPackets
ObjectGuid Owner;
uint8 LootListID = 0;
};
class LootRelease final : public ClientPacket
{
public:
LootRelease(WorldPacket&& packet) : ClientPacket(CMSG_LOOT_RELEASE, std::move(packet)) { }
void Read() override;
ObjectGuid Unit;
};
class LootMoney final : public ClientPacket
{
public:
LootMoney(WorldPacket&& packet) : ClientPacket(CMSG_LOOT_MONEY, std::move(packet)) { }
void Read() override { }
};
class LootMoneyNotify final : public ServerPacket
{
public:
LootMoneyNotify() : ServerPacket(SMSG_LOOT_MONEY_NOTIFY, 5) { }
WorldPacket const* Write() override;
uint32 Money = 0;
bool SoleLooter = false;
};
class CoinRemoved final : public ServerPacket
{
public:
CoinRemoved() : ServerPacket(SMSG_COIN_REMOVED, 9) { }
WorldPacket const* Write() override;
ObjectGuid LootObj;
};
}
}

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@@ -414,8 +414,8 @@ void OpcodeTable::Initialize()
DEFINE_OPCODE_HANDLER_OLD(CMSG_LOOT_CURRENCY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER_OLD(CMSG_LOOT_MASTER_GIVE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleLootMasterGiveOpcode );
DEFINE_OPCODE_HANDLER_OLD(CMSG_LOOT_METHOD, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleLootMethodOpcode );
DEFINE_OPCODE_HANDLER_OLD(CMSG_LOOT_MONEY, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleLootMoneyOpcode );
DEFINE_OPCODE_HANDLER_OLD(CMSG_LOOT_RELEASE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleLootReleaseOpcode );
DEFINE_HANDLER(CMSG_LOOT_MONEY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Loot::LootMoney, &WorldSession::HandleLootMoneyOpcode);
DEFINE_HANDLER(CMSG_LOOT_RELEASE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Loot::LootRelease, &WorldSession::HandleLootReleaseOpcode);
DEFINE_OPCODE_HANDLER_OLD(CMSG_LOOT_ROLL, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleLootRoll );
DEFINE_OPCODE_HANDLER_OLD(CMSG_MAIL_CREATE_TEXT_ITEM, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleMailCreateTextItem );
DEFINE_OPCODE_HANDLER_OLD(CMSG_MAIL_DELETE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleMailDelete );
@@ -847,7 +847,7 @@ void OpcodeTable::Initialize()
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLEAR_TARGET, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLIENTCACHE_VERSION, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLIENT_CONTROL_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_COIN_REMOVED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_COIN_REMOVED, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_COMBAT_EVENT_FAILED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_COMMENTATOR_MAP_INFO, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_COMMENTATOR_PARTY_INFO, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
@@ -1088,7 +1088,7 @@ void OpcodeTable::Initialize()
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_ITEM_NOTIFY, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_LIST, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_MASTER_LIST, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_MONEY_NOTIFY, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_MONEY_NOTIFY, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_RELEASE_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_REMOVED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);

View File

@@ -343,7 +343,7 @@ enum OpcodeClient : uint32
CMSG_LOOT_CURRENCY = 0xBADD,
CMSG_LOOT_MASTER_GIVE = 0xBADD,
CMSG_LOOT_METHOD = 0x0729,
CMSG_LOOT_MONEY = 0xBADD,
CMSG_LOOT_MONEY = 0x1991,
CMSG_LOOT_RELEASE = 0x1199,
CMSG_LOOT_ROLL = 0xBADD,
CMSG_MAIL_CREATE_TEXT_ITEM = 0x13D1,

View File

@@ -168,6 +168,8 @@ namespace WorldPackets
{
class LootUnit;
class AutoStoreLootItem;
class LootRelease;
class LootMoney;
}
namespace Misc
@@ -689,9 +691,9 @@ class WorldSession
void HandlePingOpcode(WorldPacket& recvPacket);
void HandleRepopRequest(WorldPackets::Misc::RepopRequest& packet);
void HandleAutostoreLootItemOpcode(WorldPackets::Loot::AutoStoreLootItem& packet);
void HandleLootMoneyOpcode(WorldPacket& recvPacket);
void HandleLootMoneyOpcode(WorldPackets::Loot::LootMoney& packet);
void HandleLootOpcode(WorldPackets::Loot::LootUnit& packet);
void HandleLootReleaseOpcode(WorldPacket& recvPacket);
void HandleLootReleaseOpcode(WorldPackets::Loot::LootRelease& packet);
void HandleLootMasterGiveOpcode(WorldPacket& recvPacket);
void HandleWhoOpcode(WorldPacket& recvPacket);
void HandleLogoutRequestOpcode(WorldPackets::Character::LogoutRequest& logoutRequest);