[7256] Fixed (lot better at least) quest XP calculation from money rewarded value at max level. Author: NoFantasy

--HG--
branch : trunk
This commit is contained in:
megamage
2009-02-10 01:17:17 -06:00
parent 029554d4e3
commit 452e0971eb
2 changed files with 10 additions and 9 deletions

View File

@@ -166,19 +166,20 @@ uint32 Quest::XPValue( Player *pPlayer ) const
uint32 pLevel = pPlayer->getLevel();
uint32 qLevel = QuestLevel;
float fullxp = 0;
if (qLevel >= 75)
if (qLevel >= 15)
fullxp = RewMoneyMaxLevel / 6.0f;
else if (qLevel == 74)
else if (qLevel == 14)
fullxp = RewMoneyMaxLevel / 4.8f;
else if (qLevel == 73)
fullxp = RewMoneyMaxLevel / 3.6f;
else if (qLevel == 72)
else if (qLevel == 13)
fullxp = RewMoneyMaxLevel / 3.666f;
else if (qLevel == 12)
fullxp = RewMoneyMaxLevel / 2.4f;
else if (qLevel == 71)
else if (qLevel == 11)
fullxp = RewMoneyMaxLevel / 1.2f;
else if (qLevel > 0 && qLevel <= 70)
else if (qLevel >= 1 && qLevel <= 10)
fullxp = RewMoneyMaxLevel / 0.6f;
// FIXME: for <=65 need possible additional cases
else if (qLevel == 0)
fullxp = RewMoneyMaxLevel;
if( pLevel <= qLevel + 5 )
return (uint32)fullxp;

View File

@@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7255"
#define REVISION_NR "7256"
#endif // __REVISION_NR_H__