Core/Spells: Fixed UnitData::ChannelObjects for channeled spells using dest targets (#30027)

This commit is contained in:
Meji
2024-06-10 22:46:26 +02:00
committed by GitHub
parent 050bde08af
commit 453977cc6d

View File

@@ -5341,7 +5341,7 @@ void Spell::SendChannelStart(uint32 duration)
m_timer = duration;
if (!m_targets.HasDst())
if (!m_UniqueTargetInfo.empty() || !m_UniqueGOTargetInfo.empty())
{
uint32 channelAuraMask = 0;
uint32 explicitTargetEffectMask = 0xFFFFFFFF;