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Scripts/Razorscale: Fixed issues related with Devouring Flame
Closes #20967
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@@ -1469,8 +1469,12 @@ struct npc_razorscale_devouring_flame : public ScriptedAI
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void Reset() override
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{
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DoCastSelf(DEVOURING_FLAME_GROUND);
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me->SetReactState(REACT_PASSIVE);
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DoCastSelf(DEVOURING_FLAME_GROUND, true);
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}
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// Evade caused by Spell::SummonGuardian. Creature dont need evade at all, is despawned if razorscale enter in evade
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void EnterEvadeMode(EvadeReason why) override { }
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};
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class go_razorscale_harpoon : public GameObjectScript
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