Spells/Mage: Mages should be able to see everything while on Invisibility

This commit is contained in:
Souler
2013-01-16 12:57:00 +01:00
parent 504ca4105a
commit 456d9a6cea

View File

@@ -2026,13 +2026,6 @@ bool WorldObject::CanDetectInvisibilityOf(WorldObject const* obj) const
if (mask != obj->m_invisibility.GetFlags())
return false;
// It isn't possible in invisibility to detect something that can't detect the invisible object
// (it's at least true for spell: 66)
// It seems like that only Units are affected by this check (couldn't see arena doors with preparation invisibility)
if (obj->ToUnit())
if ((m_invisibility.GetFlags() & obj->m_invisibilityDetect.GetFlags()) != m_invisibility.GetFlags())
return false;
for (uint32 i = 0; i < TOTAL_INVISIBILITY_TYPES; ++i)
{
if (!(mask & (1 << i)))