Core/PacketIO: Defined a new opcode

This commit is contained in:
Shauren
2015-09-20 00:44:31 +02:00
parent b99d82443c
commit 461feeccdf
2 changed files with 2 additions and 0 deletions

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@@ -1107,6 +1107,7 @@ void OpcodeTable::Initialize()
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAME_OBJECT_PLAY_SPELL_VISUAL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAME_OBJECT_PLAY_SPELL_VISUAL_KIT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAME_OBJECT_RESET_STATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAME_OBJECT_UI_ACTION, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAME_SPEED_SET, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAME_TIME_SET, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAME_TIME_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);

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@@ -990,6 +990,7 @@ enum OpcodeServer : uint32
SMSG_GAME_OBJECT_PLAY_SPELL_VISUAL = 0x1E09,
SMSG_GAME_OBJECT_PLAY_SPELL_VISUAL_KIT = 0x11FF,
SMSG_GAME_OBJECT_RESET_STATE = 0x03E1,
SMSG_GAME_OBJECT_UI_ACTION = 0x0449,
SMSG_GAME_SPEED_SET = 0x02E4,
SMSG_GAME_TIME_SET = 0x0963,
SMSG_GAME_TIME_UPDATE = 0x0AF3,