Modified SCRIPT_COMMAND_TELEPORT_TO now it can be used for Creatures. For players datalong2 must be 0 for creatures 1.

--HG--
branch : trunk
This commit is contained in:
_manuel_
2010-05-25 22:11:36 -03:00
parent bd13582bd2
commit 4658b3be97

View File

@@ -3134,23 +3134,38 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_TELEPORT_TO:
{
// accept player in any one from target/source arg
// accept object in any one from target/source arg
if (!target && !source)
{
sLog.outError("SCRIPT_COMMAND_TELEPORT_TO call for NULL object.");
break;
}
// must be only Player
if ((!target || target->GetTypeId() != TYPEID_PLAYER) && (!source || source->GetTypeId() != TYPEID_PLAYER))
if (step.script->datalong2 == 0)
{
sLog.outError("SCRIPT_COMMAND_TELEPORT_TO call for non-player (TypeIdSource: %u)(TypeIdTarget: %u), skipping.", source ? source->GetTypeId() : 0, target ? target->GetTypeId() : 0);
break;
// must be only Player
if ((!target || target->GetTypeId() != TYPEID_PLAYER) && (!source || source->GetTypeId() != TYPEID_PLAYER))
{
sLog.outError("SCRIPT_COMMAND_TELEPORT_TO call for non-player (TypeIdSource: %u)(TypeIdTarget: %u), skipping.", source ? source->GetTypeId() : 0, target ? target->GetTypeId() : 0);
break;
}
Player* pSource = target && target->GetTypeId() == TYPEID_PLAYER ? (Player*)target : (Player*)source;
pSource->TeleportTo(step.script->datalong, step.script->x, step.script->y, step.script->z, step.script->o);
}else if (step.script->datalong2 == 1)
{
// must be only Creature
if ((!target || target->GetTypeId() != TYPEID_UNIT) && (!source || source->GetTypeId() != TYPEID_UNIT))
{
sLog.outError("SCRIPT_COMMAND_TELEPORT_TO call for non-creature (TypeIdSource: %u)(TypeIdTarget: %u), skipping.", source ? source->GetTypeId() : 0, target ? target->GetTypeId() : 0);
break;
}
Creature* pSource = target && target->GetTypeId() == TYPEID_UNIT ? target->ToCreature() : source->ToCreature();
pSource->NearTeleportTo(step.script->x, step.script->y, step.script->z, step.script->o);
}
Player* pSource = target && target->GetTypeId() == TYPEID_PLAYER ? (Player*)target : (Player*)source;
pSource->TeleportTo(step.script->datalong, step.script->x, step.script->y, step.script->z, step.script->o);
break;
}