Warning fix

This commit is contained in:
Meji
2023-03-23 21:28:23 +01:00
parent 19ea4c416a
commit 4672200adc

View File

@@ -550,7 +550,7 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
void SetLocationMapId(uint32 _mapId) { m_mapId = _mapId; }
void SetLocationInstanceId(uint32 _instanceId) { m_InstanceId = _instanceId; }
virtual bool IsNeverVisible(bool allowServersideObjects = false) const { return !IsInWorld(); }
virtual bool IsNeverVisible([[maybe_unused]] bool allowServersideObjects = false) const { return !IsInWorld(); }
virtual bool IsAlwaysVisibleFor(WorldObject const* /*seer*/) const { return false; }
virtual bool IsInvisibleDueToDespawn() const { return false; }
//difference from IsAlwaysVisibleFor: 1. after distance check; 2. use owner or charmer as seer