Core/AI: Minor adjustment on the WorldBossAI : Avoid putting the entire map in combatmode...

This commit is contained in:
click
2011-05-28 01:24:27 +02:00
parent fac7534611
commit 467f33e3d9

View File

@@ -667,15 +667,15 @@ void WorldBossAI::_JustDied()
void WorldBossAI::_EnterCombat()
{
me->setActive(true);
DoZoneInCombat();
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true);
AttackStart(target);
}
void WorldBossAI::JustSummoned(Creature* summon)
{
summons.Summon(summon);
if (me->isInCombat())
DoZoneInCombat(summon);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true));
summon->AI()->AttackStart(target);
}
void WorldBossAI::SummonedCreatureDespawn(Creature* summon)