mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-21 09:44:45 +01:00
Core/AI: Minor adjustment on the WorldBossAI : Avoid putting the entire map in combatmode...
This commit is contained in:
@@ -667,15 +667,15 @@ void WorldBossAI::_JustDied()
|
||||
|
||||
void WorldBossAI::_EnterCombat()
|
||||
{
|
||||
me->setActive(true);
|
||||
DoZoneInCombat();
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true);
|
||||
AttackStart(target);
|
||||
}
|
||||
|
||||
void WorldBossAI::JustSummoned(Creature* summon)
|
||||
{
|
||||
summons.Summon(summon);
|
||||
if (me->isInCombat())
|
||||
DoZoneInCombat(summon);
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true));
|
||||
summon->AI()->AttackStart(target);
|
||||
}
|
||||
|
||||
void WorldBossAI::SummonedCreatureDespawn(Creature* summon)
|
||||
|
||||
Reference in New Issue
Block a user