mirror of
https://github.com/TrinityCore/TrinityCore.git
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Core/Vmaps: Stop M2s from occluding for spellcast LoS
Closes #18528
(cherry-picked from 01d715eaef)
This commit is contained in:
@@ -21,6 +21,7 @@
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#include "GameObjectModel.h"
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#include "Log.h"
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#include "MapTree.h"
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#include "ModelIgnoreFlags.h"
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#include "ModelInstance.h"
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#include "RegularGrid.h"
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#include "Timer.h"
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@@ -142,7 +143,7 @@ struct DynamicTreeIntersectionCallback
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bool operator()(G3D::Ray const& r, GameObjectModel const& obj, float& distance)
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{
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_didHit = obj.intersectRay(r, distance, true, _phaseShift);
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_didHit = obj.intersectRay(r, distance, true, _phaseShift, VMAP::ModelIgnoreFlags::Nothing);
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return _didHit;
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}
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@@ -21,6 +21,7 @@
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#include <string>
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#include "Define.h"
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#include "ModelIgnoreFlags.h"
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//===========================================================
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@@ -60,7 +61,7 @@ namespace VMAP
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virtual void unloadMap(unsigned int pMapId, int x, int y) = 0;
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virtual void unloadMap(unsigned int pMapId) = 0;
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virtual bool isInLineOfSight(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2) = 0;
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virtual bool isInLineOfSight(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2, ModelIgnoreFlags ignoreFlags) = 0;
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virtual float getHeight(unsigned int pMapId, float x, float y, float z, float maxSearchDist) = 0;
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/**
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test if we hit an object. return true if we hit one. rx, ry, rz will hold the hit position or the dest position, if no intersection was found
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@@ -191,7 +191,7 @@ namespace VMAP
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}
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}
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bool VMapManager2::isInLineOfSight(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2)
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bool VMapManager2::isInLineOfSight(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2, ModelIgnoreFlags ignoreFlags)
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{
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if (!isLineOfSightCalcEnabled() || IsVMAPDisabledForPtr(mapId, VMAP_DISABLE_LOS))
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return true;
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@@ -202,7 +202,7 @@ namespace VMAP
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Vector3 pos1 = convertPositionToInternalRep(x1, y1, z1);
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Vector3 pos2 = convertPositionToInternalRep(x2, y2, z2);
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if (pos1 != pos2)
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return instanceTree->second->isInLineOfSight(pos1, pos2);
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return instanceTree->second->isInLineOfSight(pos1, pos2, ignoreFlags);
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}
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return true;
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@@ -306,7 +306,7 @@ namespace VMAP
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return false;
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}
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WorldModel* VMapManager2::acquireModelInstance(const std::string& basepath, const std::string& filename)
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WorldModel* VMapManager2::acquireModelInstance(const std::string& basepath, const std::string& filename, uint32 flags/* Only used when creating the model */)
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{
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//! Critical section, thread safe access to iLoadedModelFiles
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std::lock_guard<std::mutex> lock(LoadedModelFilesLock);
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@@ -322,6 +322,9 @@ namespace VMAP
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return NULL;
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}
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TC_LOG_DEBUG("maps", "VMapManager2: loading file '%s%s'", basepath.c_str(), filename.c_str());
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worldmodel->Flags = flags;
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model = iLoadedModelFiles.insert(std::pair<std::string, ManagedModel>(filename, ManagedModel())).first;
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model->second.setModel(worldmodel);
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}
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@@ -111,7 +111,7 @@ namespace VMAP
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void unloadMap(unsigned int mapId) override;
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void unloadSingleMap(uint32 mapId);
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bool isInLineOfSight(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2) override ;
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bool isInLineOfSight(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2, ModelIgnoreFlags ignoreFlags) override ;
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/**
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fill the hit pos and return true, if an object was hit
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*/
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@@ -123,7 +123,7 @@ namespace VMAP
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bool getAreaInfo(unsigned int pMapId, float x, float y, float& z, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const override;
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bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 reqLiquidType, float& level, float& floor, uint32& type) const override;
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WorldModel* acquireModelInstance(const std::string& basepath, const std::string& filename);
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WorldModel* acquireModelInstance(const std::string& basepath, const std::string& filename, uint32 flags = 0);
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void releaseModelInstance(const std::string& filename);
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// what's the use of this? o.O
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@@ -33,14 +33,13 @@ using G3D::Vector3;
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namespace VMAP
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{
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class MapRayCallback
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{
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public:
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MapRayCallback(ModelInstance* val): prims(val), hit(false) { }
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MapRayCallback(ModelInstance* val, ModelIgnoreFlags ignoreFlags): prims(val), hit(false), flags(ignoreFlags) { }
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bool operator()(const G3D::Ray& ray, uint32 entry, float& distance, bool pStopAtFirstHit=true)
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{
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bool result = prims[entry].intersectRay(ray, distance, pStopAtFirstHit);
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bool result = prims[entry].intersectRay(ray, distance, pStopAtFirstHit, flags);
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if (result)
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hit = true;
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return result;
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@@ -49,6 +48,7 @@ namespace VMAP
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protected:
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ModelInstance* prims;
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bool hit;
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ModelIgnoreFlags flags;
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};
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class AreaInfoCallback
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@@ -142,10 +142,10 @@ namespace VMAP
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Else, pMaxDist is not modified and returns false;
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*/
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bool StaticMapTree::getIntersectionTime(const G3D::Ray& pRay, float &pMaxDist, bool pStopAtFirstHit) const
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bool StaticMapTree::getIntersectionTime(const G3D::Ray& pRay, float &pMaxDist, bool pStopAtFirstHit, ModelIgnoreFlags ignoreFlags) const
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{
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float distance = pMaxDist;
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MapRayCallback intersectionCallBack(iTreeValues);
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MapRayCallback intersectionCallBack(iTreeValues, ignoreFlags);
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iTree.intersectRay(pRay, intersectionCallBack, distance, pStopAtFirstHit);
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if (intersectionCallBack.didHit())
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pMaxDist = distance;
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@@ -153,7 +153,7 @@ namespace VMAP
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}
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//=========================================================
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bool StaticMapTree::isInLineOfSight(const Vector3& pos1, const Vector3& pos2) const
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bool StaticMapTree::isInLineOfSight(const Vector3& pos1, const Vector3& pos2, ModelIgnoreFlags ignoreFlag) const
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{
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float maxDist = (pos2 - pos1).magnitude();
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// return false if distance is over max float, in case of cheater teleporting to the end of the universe
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@@ -167,7 +167,7 @@ namespace VMAP
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return true;
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// direction with length of 1
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G3D::Ray ray = G3D::Ray::fromOriginAndDirection(pos1, (pos2 - pos1)/maxDist);
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if (getIntersectionTime(ray, maxDist, true))
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if (getIntersectionTime(ray, maxDist, true, ignoreFlag))
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return false;
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return true;
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@@ -193,7 +193,7 @@ namespace VMAP
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Vector3 dir = (pPos2 - pPos1)/maxDist; // direction with length of 1
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G3D::Ray ray(pPos1, dir);
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float dist = maxDist;
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if (getIntersectionTime(ray, dist, false))
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if (getIntersectionTime(ray, dist, false, ModelIgnoreFlags::Nothing))
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{
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pResultHitPos = pPos1 + dir * dist;
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if (pModifyDist < 0)
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@@ -229,7 +229,7 @@ namespace VMAP
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Vector3 dir = Vector3(0, 0, -1);
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G3D::Ray ray(pPos, dir); // direction with length of 1
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float maxDist = maxSearchDist;
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if (getIntersectionTime(ray, maxDist, false))
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if (getIntersectionTime(ray, maxDist, false, ModelIgnoreFlags::Nothing))
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{
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height = pPos.z - maxDist;
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}
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@@ -371,7 +371,7 @@ namespace VMAP
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if (result)
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{
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// acquire model instance
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WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name);
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WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name, spawn.flags);
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if (!model)
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TC_LOG_ERROR("misc", "StaticMapTree::LoadMapTile() : could not acquire WorldModel pointer [%u, %u]", tileX, tileY);
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@@ -28,6 +28,7 @@ namespace VMAP
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class ModelInstance;
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class GroupModel;
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class VMapManager2;
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enum class ModelIgnoreFlags : uint32;
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struct TC_COMMON_API LocationInfo
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{
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@@ -65,7 +66,7 @@ namespace VMAP
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private:
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static TileFileOpenResult OpenMapTileFile(std::string const& basePath, uint32 mapID, uint32 tileX, uint32 tileY, VMapManager2* vm);
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bool getIntersectionTime(const G3D::Ray& pRay, float &pMaxDist, bool pStopAtFirstHit) const;
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bool getIntersectionTime(const G3D::Ray& pRay, float &pMaxDist, bool pStopAtFirstHit, ModelIgnoreFlags ignoreFlags) const;
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//bool containsLoadedMapTile(unsigned int pTileIdent) const { return(iLoadedMapTiles.containsKey(pTileIdent)); }
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public:
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static std::string getTileFileName(uint32 mapID, uint32 tileX, uint32 tileY);
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@@ -76,7 +77,7 @@ namespace VMAP
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StaticMapTree(uint32 mapID, const std::string &basePath);
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~StaticMapTree();
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bool isInLineOfSight(const G3D::Vector3& pos1, const G3D::Vector3& pos2) const;
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bool isInLineOfSight(const G3D::Vector3& pos1, const G3D::Vector3& pos2, ModelIgnoreFlags ignoreFlags) const;
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bool getObjectHitPos(const G3D::Vector3& pos1, const G3D::Vector3& pos2, G3D::Vector3& pResultHitPos, float pModifyDist) const;
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float getHeight(const G3D::Vector3& pPos, float maxSearchDist) const;
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bool getAreaInfo(G3D::Vector3 &pos, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const;
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@@ -161,7 +161,7 @@ GameObjectModel* GameObjectModel::Create(std::unique_ptr<GameObjectModelOwnerBas
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return mdl;
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}
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bool GameObjectModel::intersectRay(G3D::Ray const& ray, float& maxDist, bool stopAtFirstHit, PhaseShift const& phaseShift) const
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bool GameObjectModel::intersectRay(G3D::Ray const& ray, float& maxDist, bool stopAtFirstHit, PhaseShift const& phaseShift, VMAP::ModelIgnoreFlags ignoreFlags) const
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{
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if (!isCollisionEnabled() || !owner->IsSpawned())
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return false;
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@@ -177,7 +177,7 @@ bool GameObjectModel::intersectRay(G3D::Ray const& ray, float& maxDist, bool sto
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Vector3 p = iInvRot * (ray.origin() - iPos) * iInvScale;
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Ray modRay(p, iInvRot * ray.direction());
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float distance = maxDist * iInvScale;
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bool hit = iModel->IntersectRay(modRay, distance, stopAtFirstHit);
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bool hit = iModel->IntersectRay(modRay, distance, stopAtFirstHit, ignoreFlags);
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if (hit)
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{
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distance *= iScale;
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@@ -31,6 +31,7 @@ namespace VMAP
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{
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class WorldModel;
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struct AreaInfo;
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enum class ModelIgnoreFlags : uint32;
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}
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class GameObject;
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@@ -69,7 +70,7 @@ public:
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bool isCollisionEnabled() const { return _collisionEnabled; }
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bool isMapObject() const { return isWmo; }
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bool intersectRay(G3D::Ray const& ray, float& maxDist, bool stopAtFirstHit, PhaseShift const& phaseShift) const;
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bool intersectRay(G3D::Ray const& ray, float& maxDist, bool stopAtFirstHit, PhaseShift const& phaseShift, VMAP::ModelIgnoreFlags ignoreFlags) const;
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void intersectPoint(G3D::Vector3 const& point, VMAP::AreaInfo& info, PhaseShift const& phaseShift) const;
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static GameObjectModel* Create(std::unique_ptr<GameObjectModelOwnerBase> modelOwner, std::string const& dataPath);
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34
src/common/Collision/Models/ModelIgnoreFlags.h
Normal file
34
src/common/Collision/Models/ModelIgnoreFlags.h
Normal file
@@ -0,0 +1,34 @@
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/*
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* Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ModelIgnoreFlags_h__
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#define ModelIgnoreFlags_h__
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#include "Define.h"
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namespace VMAP
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{
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enum class ModelIgnoreFlags : uint32
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{
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Nothing = 0x00,
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M2 = 0x01
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};
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inline ModelIgnoreFlags operator&(ModelIgnoreFlags left, ModelIgnoreFlags right) { return ModelIgnoreFlags(uint32(left) & uint32(right)); }
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}
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#endif // ModelIgnoreFlags_h__
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@@ -31,7 +31,7 @@ namespace VMAP
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iInvScale = 1.f/iScale;
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}
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bool ModelInstance::intersectRay(const G3D::Ray& pRay, float& pMaxDist, bool pStopAtFirstHit) const
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bool ModelInstance::intersectRay(const G3D::Ray& pRay, float& pMaxDist, bool pStopAtFirstHit, ModelIgnoreFlags ignoreFlags) const
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{
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if (!iModel)
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{
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@@ -55,7 +55,7 @@ namespace VMAP
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Vector3 p = iInvRot * (pRay.origin() - iPos) * iInvScale;
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Ray modRay(p, iInvRot * pRay.direction());
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float distance = pMaxDist * iInvScale;
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bool hit = iModel->IntersectRay(modRay, distance, pStopAtFirstHit);
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bool hit = iModel->IntersectRay(modRay, distance, pStopAtFirstHit, ignoreFlags);
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if (hit)
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{
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distance *= iScale;
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@@ -31,6 +31,7 @@ namespace VMAP
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class WorldModel;
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struct AreaInfo;
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struct LocationInfo;
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enum class ModelIgnoreFlags : uint32;
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enum ModelFlags
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{
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@@ -66,7 +67,7 @@ namespace VMAP
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ModelInstance(): iInvScale(0.0f), iModel(nullptr) { }
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ModelInstance(const ModelSpawn &spawn, WorldModel* model);
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void setUnloaded() { iModel = nullptr; }
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bool intersectRay(const G3D::Ray& pRay, float& pMaxDist, bool pStopAtFirstHit) const;
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bool intersectRay(const G3D::Ray& pRay, float& pMaxDist, bool pStopAtFirstHit, ModelIgnoreFlags ignoreFlags) const;
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void intersectPoint(const G3D::Vector3& p, AreaInfo &info) const;
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bool GetLocationInfo(const G3D::Vector3& p, LocationInfo &info) const;
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bool GetLiquidLevel(const G3D::Vector3& p, LocationInfo &info, float &liqHeight) const;
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@@ -19,6 +19,7 @@
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#include "WorldModel.h"
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#include "VMapDefinitions.h"
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#include "MapTree.h"
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#include "ModelIgnoreFlags.h"
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using G3D::Vector3;
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using G3D::Ray;
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@@ -472,8 +473,16 @@ namespace VMAP
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bool hit;
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};
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bool WorldModel::IntersectRay(const G3D::Ray &ray, float &distance, bool stopAtFirstHit) const
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bool WorldModel::IntersectRay(const G3D::Ray &ray, float &distance, bool stopAtFirstHit, ModelIgnoreFlags ignoreFlags) const
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{
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// If the caller asked us to ignore certain objects we should check flags
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if ((ignoreFlags & ModelIgnoreFlags::M2) != ModelIgnoreFlags::Nothing)
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{
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// M2 models are not taken into account for LoS calculation if caller requested their ignoring.
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if (Flags & MOD_M2)
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return false;
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}
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// small M2 workaround, maybe better make separate class with virtual intersection funcs
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// in any case, there's no need to use a bound tree if we only have one submodel
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if (groupModels.size() == 1)
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@@ -32,6 +32,7 @@ namespace VMAP
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class TreeNode;
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struct AreaInfo;
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struct LocationInfo;
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enum class ModelIgnoreFlags : uint32;
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class TC_COMMON_API MeshTriangle
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{
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@@ -111,12 +112,13 @@ namespace VMAP
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//! pass group models to WorldModel and create BIH. Passed vector is swapped with old geometry!
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void setGroupModels(std::vector<GroupModel> &models);
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void setRootWmoID(uint32 id) { RootWMOID = id; }
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bool IntersectRay(const G3D::Ray &ray, float &distance, bool stopAtFirstHit) const;
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bool IntersectRay(const G3D::Ray &ray, float &distance, bool stopAtFirstHit, ModelIgnoreFlags ignoreFlags) const;
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bool IntersectPoint(const G3D::Vector3 &p, const G3D::Vector3 &down, float &dist, AreaInfo &info) const;
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bool GetLocationInfo(const G3D::Vector3 &p, const G3D::Vector3 &down, float &dist, LocationInfo &info) const;
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bool writeFile(const std::string &filename);
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bool readFile(const std::string &filename);
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void getGroupModels(std::vector<GroupModel>& outGroupModels);
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uint32 Flags;
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protected:
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uint32 RootWMOID;
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std::vector<GroupModel> groupModels;
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@@ -1671,7 +1671,7 @@ bool WorldObject::_IsWithinDist(WorldObject const* obj, float dist2compare, bool
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return distsq < maxdist * maxdist;
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}
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bool WorldObject::IsWithinLOSInMap(const WorldObject* obj) const
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bool WorldObject::IsWithinLOSInMap(const WorldObject* obj, VMAP::ModelIgnoreFlags ignoreFlags) const
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{
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if (!IsInMap(obj))
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return false;
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@@ -1682,7 +1682,7 @@ bool WorldObject::IsWithinLOSInMap(const WorldObject* obj) const
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else
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obj->GetHitSpherePointFor(GetPosition(), x, y, z);
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return IsWithinLOS(x, y, z);
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return IsWithinLOS(x, y, z, ignoreFlags);
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}
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float WorldObject::GetDistance(const WorldObject* obj) const
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@@ -1759,7 +1759,7 @@ bool WorldObject::IsWithinDistInMap(WorldObject const* obj, float dist2compare,
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return obj && IsInMap(obj) && IsInPhase(obj) && _IsWithinDist(obj, dist2compare, is3D);
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}
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bool WorldObject::IsWithinLOS(float ox, float oy, float oz) const
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bool WorldObject::IsWithinLOS(float ox, float oy, float oz, VMAP::ModelIgnoreFlags ignoreFlags) const
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{
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/*float x, y, z;
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GetPosition(x, y, z);
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@@ -1773,7 +1773,7 @@ bool WorldObject::IsWithinLOS(float ox, float oy, float oz) const
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||||
else
|
||||
GetHitSpherePointFor({ ox, oy, oz }, x, y, z);
|
||||
|
||||
return GetMap()->isInLineOfSight(GetPhaseShift(), x, y, z + 2.0f, ox, oy, oz + 2.0f);
|
||||
return GetMap()->isInLineOfSight(GetPhaseShift(), x, y, z + 2.0f, ox, oy, oz + 2.0f, ignoreFlags);
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
#include "Common.h"
|
||||
#include "GridReference.h"
|
||||
#include "GridRefManager.h"
|
||||
#include "ModelIgnoreFlags.h"
|
||||
#include "MovementInfo.h"
|
||||
#include "ObjectDefines.h"
|
||||
#include "ObjectGuid.h"
|
||||
@@ -449,8 +450,8 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
|
||||
// use only if you will sure about placing both object at same map
|
||||
bool IsWithinDist(WorldObject const* obj, float dist2compare, bool is3D = true) const;
|
||||
bool IsWithinDistInMap(WorldObject const* obj, float dist2compare, bool is3D = true) const;
|
||||
bool IsWithinLOS(float x, float y, float z) const;
|
||||
bool IsWithinLOSInMap(WorldObject const* obj) const;
|
||||
bool IsWithinLOS(float x, float y, float z, VMAP::ModelIgnoreFlags ignoreFlags = VMAP::ModelIgnoreFlags::Nothing) const;
|
||||
bool IsWithinLOSInMap(WorldObject const* obj, VMAP::ModelIgnoreFlags ignoreFlags = VMAP::ModelIgnoreFlags::Nothing) const;
|
||||
Position GetHitSpherePointFor(Position const& dest) const;
|
||||
void GetHitSpherePointFor(Position const& dest, float& x, float& y, float& z) const;
|
||||
bool GetDistanceOrder(WorldObject const* obj1, WorldObject const* obj2, bool is3D = true) const;
|
||||
|
||||
@@ -2878,9 +2878,9 @@ float Map::GetWaterLevel(PhaseShift const& phaseShift, float x, float y) const
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool Map::isInLineOfSight(PhaseShift const& phaseShift, float x1, float y1, float z1, float x2, float y2, float z2) const
|
||||
bool Map::isInLineOfSight(PhaseShift const& phaseShift, float x1, float y1, float z1, float x2, float y2, float z2, VMAP::ModelIgnoreFlags ignoreFlags) const
|
||||
{
|
||||
return VMAP::VMapFactory::createOrGetVMapManager()->isInLineOfSight(PhasingHandler::GetTerrainMapId(phaseShift, this, x1, y1), x1, y1, z1, x2, y2, z2)
|
||||
return VMAP::VMapFactory::createOrGetVMapManager()->isInLineOfSight(PhasingHandler::GetTerrainMapId(phaseShift, this, x1, y1), x1, y1, z1, x2, y2, z2, ignoreFlags)
|
||||
&& _dynamicTree.isInLineOfSight({ x1, y1, z1 }, { x2, y2, z2 }, phaseShift);
|
||||
}
|
||||
|
||||
|
||||
@@ -67,6 +67,7 @@ enum WeatherState : uint32;
|
||||
|
||||
namespace Trinity { struct ObjectUpdater; }
|
||||
namespace G3D { class Plane; }
|
||||
namespace VMAP { enum class ModelIgnoreFlags : uint32; }
|
||||
|
||||
struct ScriptAction
|
||||
{
|
||||
@@ -493,7 +494,7 @@ class TC_GAME_API Map : public GridRefManager<NGridType>
|
||||
|
||||
float GetWaterOrGroundLevel(PhaseShift const& phaseShift, float x, float y, float z, float* ground = nullptr, bool swim = false) const;
|
||||
float GetHeight(PhaseShift const& phaseShift, float x, float y, float z, bool vmap = true, float maxSearchDist = DEFAULT_HEIGHT_SEARCH) const;
|
||||
bool isInLineOfSight(PhaseShift const& phaseShift, float x1, float y1, float z1, float x2, float y2, float z2) const;
|
||||
bool isInLineOfSight(PhaseShift const& phaseShift, float x1, float y1, float z1, float x2, float y2, float z2, VMAP::ModelIgnoreFlags ignoreFlags) const;
|
||||
void Balance() { _dynamicTree.balance(); }
|
||||
void RemoveGameObjectModel(const GameObjectModel& model) { _dynamicTree.remove(model); }
|
||||
void InsertGameObjectModel(const GameObjectModel& model) { _dynamicTree.insert(model); }
|
||||
|
||||
@@ -54,7 +54,7 @@ void FleeingMovementGenerator<T>::_setTargetLocation(T* owner)
|
||||
Position mypos = owner->GetPosition();
|
||||
bool isInLOS = VMAP::VMapFactory::createOrGetVMapManager()->isInLineOfSight(
|
||||
PhasingHandler::GetTerrainMapId(owner->GetPhaseShift(), owner->GetMap(), mypos.m_positionX, mypos.m_positionY),
|
||||
mypos.m_positionX, mypos.m_positionY, mypos.m_positionZ + 2.0f, x, y, z + 2.0f);
|
||||
mypos.m_positionX, mypos.m_positionY, mypos.m_positionZ + 2.0f, x, y, z + 2.0f, VMAP::ModelIgnoreFlags::Nothing);
|
||||
if (!isInLOS)
|
||||
{
|
||||
i_nextCheckTime.Reset(200);
|
||||
|
||||
@@ -1958,7 +1958,7 @@ void Spell::SearchChainTargets(std::list<WorldObject*>& targets, uint32 chainTar
|
||||
if (Unit* unit = (*itr)->ToUnit())
|
||||
{
|
||||
uint32 deficit = unit->GetMaxHealth() - unit->GetHealth();
|
||||
if ((deficit > maxHPDeficit || foundItr == tempTargets.end()) && target->IsWithinDist(unit, jumpRadius) && target->IsWithinLOSInMap(unit))
|
||||
if ((deficit > maxHPDeficit || foundItr == tempTargets.end()) && target->IsWithinDist(unit, jumpRadius) && target->IsWithinLOSInMap(unit, VMAP::ModelIgnoreFlags::M2))
|
||||
{
|
||||
foundItr = itr;
|
||||
maxHPDeficit = deficit;
|
||||
@@ -1973,10 +1973,10 @@ void Spell::SearchChainTargets(std::list<WorldObject*>& targets, uint32 chainTar
|
||||
{
|
||||
if (foundItr == tempTargets.end())
|
||||
{
|
||||
if ((!isBouncingFar || target->IsWithinDist(*itr, jumpRadius)) && target->IsWithinLOSInMap(*itr))
|
||||
if ((!isBouncingFar || target->IsWithinDist(*itr, jumpRadius)) && target->IsWithinLOSInMap(*itr, VMAP::ModelIgnoreFlags::M2))
|
||||
foundItr = itr;
|
||||
}
|
||||
else if (target->GetDistanceOrder(*itr, *foundItr) && target->IsWithinLOSInMap(*itr))
|
||||
else if (target->GetDistanceOrder(*itr, *foundItr) && target->IsWithinLOSInMap(*itr, VMAP::ModelIgnoreFlags::M2))
|
||||
foundItr = itr;
|
||||
}
|
||||
}
|
||||
@@ -5071,7 +5071,7 @@ SpellCastResult Spell::CheckCast(bool strict, uint32* param1 /*= nullptr*/, uint
|
||||
if (DynamicObject* dynObj = m_caster->GetDynObject(m_triggeredByAuraSpell->Id))
|
||||
losTarget = dynObj;
|
||||
|
||||
if (!m_spellInfo->HasAttribute(SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, NULL, SPELL_DISABLE_LOS) && !target->IsWithinLOSInMap(losTarget))
|
||||
if (!m_spellInfo->HasAttribute(SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, NULL, SPELL_DISABLE_LOS) && !target->IsWithinLOSInMap(losTarget, VMAP::ModelIgnoreFlags::M2))
|
||||
return SPELL_FAILED_LINE_OF_SIGHT;
|
||||
}
|
||||
}
|
||||
@@ -5083,7 +5083,7 @@ SpellCastResult Spell::CheckCast(bool strict, uint32* param1 /*= nullptr*/, uint
|
||||
float x, y, z;
|
||||
m_targets.GetDstPos()->GetPosition(x, y, z);
|
||||
|
||||
if (!m_spellInfo->HasAttribute(SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, NULL, SPELL_DISABLE_LOS) && !m_caster->IsWithinLOS(x, y, z))
|
||||
if (!m_spellInfo->HasAttribute(SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, NULL, SPELL_DISABLE_LOS) && !m_caster->IsWithinLOS(x, y, z, VMAP::ModelIgnoreFlags::M2))
|
||||
return SPELL_FAILED_LINE_OF_SIGHT;
|
||||
}
|
||||
|
||||
@@ -5366,6 +5366,10 @@ SpellCastResult Spell::CheckCast(bool strict, uint32* param1 /*= nullptr*/, uint
|
||||
if (!target)
|
||||
return SPELL_FAILED_DONT_REPORT;
|
||||
|
||||
// first we must check to see if the target is in LoS. A path can usually be built but LoS matters for charge spells
|
||||
if (!target->IsWithinLOSInMap(m_caster)) //Do full LoS/Path check. Don't exclude m2
|
||||
return SPELL_FAILED_LINE_OF_SIGHT;
|
||||
|
||||
float objSize = target->GetObjectSize();
|
||||
float range = m_spellInfo->GetMaxRange(true, m_caster, this) * 1.5f + objSize; // can't be overly strict
|
||||
|
||||
@@ -6916,7 +6920,7 @@ bool Spell::CheckEffectTarget(Unit const* target, SpellEffectInfo const* effect,
|
||||
/// @todo shit below shouldn't be here, but it's temporary
|
||||
//Check targets for LOS visibility
|
||||
if (losPosition)
|
||||
return target->IsWithinLOS(losPosition->GetPositionX(), losPosition->GetPositionY(), losPosition->GetPositionZ());
|
||||
return target->IsWithinLOS(losPosition->GetPositionX(), losPosition->GetPositionY(), losPosition->GetPositionZ(), VMAP::ModelIgnoreFlags::M2);
|
||||
else
|
||||
{
|
||||
// Get GO cast coordinates if original caster -> GO
|
||||
@@ -6925,7 +6929,7 @@ bool Spell::CheckEffectTarget(Unit const* target, SpellEffectInfo const* effect,
|
||||
caster = m_caster->GetMap()->GetGameObject(m_originalCasterGUID);
|
||||
if (!caster)
|
||||
caster = m_caster;
|
||||
if (target != m_caster && !target->IsWithinLOSInMap(caster))
|
||||
if (target != m_caster && !target->IsWithinLOSInMap(caster, VMAP::ModelIgnoreFlags::M2))
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
#include "MotionMaster.h"
|
||||
#include "ruby_sanctum.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "SpellMgr.h"
|
||||
#include "SpellScript.h"
|
||||
|
||||
enum Texts
|
||||
|
||||
Reference in New Issue
Block a user