Scripts/Commands: Convert argument parsing of cheat commands to new system (PR #25277)

This commit is contained in:
Peter Keresztes Schmidt
2020-08-18 15:22:09 +02:00
committed by GitHub
parent 3ba563acce
commit 4707e05938

View File

@@ -56,99 +56,87 @@ public:
return commandTable;
}
static bool HandleGodModeCheatCommand(ChatHandler* handler, char const* args)
static bool HandleGodModeCheatCommand(ChatHandler* handler, Optional<bool> enableArg)
{
std::string argstr = (char*)args;
bool enable = !handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_GOD);
if (enableArg)
enable = *enableArg;
if (!*args)
argstr = (handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_GOD)) ? "off" : "on";
if (argstr == "off")
{
handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_GOD);
handler->SendSysMessage("Godmode is OFF. You can take damage.");
return true;
}
else if (argstr == "on")
if (enable)
{
handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_GOD);
handler->SendSysMessage("Godmode is ON. You won't take damage.");
return true;
}
else
{
handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_GOD);
handler->SendSysMessage("Godmode is OFF. You can take damage.");
}
return false;
return true;
}
static bool HandleCasttimeCheatCommand(ChatHandler* handler, char const* args)
static bool HandleCasttimeCheatCommand(ChatHandler* handler, Optional<bool> enableArg)
{
std::string argstr = (char*)args;
bool enable = !handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_CASTTIME);
if (enableArg)
enable = *enableArg;
if (!*args)
argstr = (handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_CASTTIME)) ? "off" : "on";
if (argstr == "off")
{
handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_CASTTIME);
handler->SendSysMessage("CastTime Cheat is OFF. Your spells will have a casttime.");
return true;
}
else if (argstr == "on")
if (enable)
{
handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_CASTTIME);
handler->SendSysMessage("CastTime Cheat is ON. Your spells won't have a casttime.");
return true;
}
else
{
handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_CASTTIME);
handler->SendSysMessage("CastTime Cheat is OFF. Your spells will have a casttime.");
}
return false;
return true;
}
static bool HandleCoolDownCheatCommand(ChatHandler* handler, char const* args)
static bool HandleCoolDownCheatCommand(ChatHandler* handler, Optional<bool> enableArg)
{
std::string argstr = (char*)args;
bool enable = !handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_COOLDOWN);
if (enableArg)
enable = *enableArg;
if (!*args)
argstr = (handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_COOLDOWN)) ? "off" : "on";
if (argstr == "off")
{
handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_COOLDOWN);
handler->SendSysMessage("Cooldown Cheat is OFF. You are on the global cooldown.");
return true;
}
else if (argstr == "on")
if (enable)
{
handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_COOLDOWN);
handler->SendSysMessage("Cooldown Cheat is ON. You are not on the global cooldown.");
return true;
}
else
{
handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_COOLDOWN);
handler->SendSysMessage("Cooldown Cheat is OFF. You are on the global cooldown.");
}
return false;
return true;
}
static bool HandlePowerCheatCommand(ChatHandler* handler, char const* args)
static bool HandlePowerCheatCommand(ChatHandler* handler, Optional<bool> enableArg)
{
std::string argstr = (char*)args;
bool enable = !handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_POWER);
if (enableArg)
enable = *enableArg;
if (!*args)
argstr = (handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_POWER)) ? "off" : "on";
if (argstr == "off")
{
handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_POWER);
handler->SendSysMessage("Power Cheat is OFF. You need mana/rage/energy to use spells.");
return true;
}
else if (argstr == "on")
if (enable)
{
handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_POWER);
handler->SendSysMessage("Power Cheat is ON. You don't need mana/rage/energy to use spells.");
return true;
}
else
{
handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_POWER);
handler->SendSysMessage("Power Cheat is OFF. You need mana/rage/energy to use spells.");
}
return false;
return true;
}
static bool HandleCheatStatusCommand(ChatHandler* handler, char const* /*args*/)
static bool HandleCheatStatusCommand(ChatHandler* handler)
{
Player* player = handler->GetSession()->GetPlayer();
@@ -166,34 +154,30 @@ public:
return true;
}
static bool HandleWaterWalkCheatCommand(ChatHandler* handler, char const* args)
static bool HandleWaterWalkCheatCommand(ChatHandler* handler, Optional<bool> enableArg)
{
std::string argstr = (char*)args;
bool enable = !handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_WATERWALK);
if (enableArg)
enable = *enableArg;
if (!*args)
argstr = (handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_WATERWALK)) ? "off" : "on";
if (argstr == "off")
{
handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_WATERWALK);
handler->GetSession()->GetPlayer()->SetMovement(MOVE_LAND_WALK); // OFF
handler->SendSysMessage("Waterwalking is OFF. You can't walk on water.");
return true;
}
else if (argstr == "on")
if (enable)
{
handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_WATERWALK);
handler->GetSession()->GetPlayer()->SetMovement(MOVE_WATER_WALK); // ON
handler->SendSysMessage("Waterwalking is ON. You can walk on water.");
return true;
}
else
{
handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_WATERWALK);
handler->GetSession()->GetPlayer()->SetMovement(MOVE_LAND_WALK); // OFF
handler->SendSysMessage("Waterwalking is OFF. You can't walk on water.");
}
return false;
return true;
}
static bool HandleTaxiCheatCommand(ChatHandler* handler, char const* args)
static bool HandleTaxiCheatCommand(ChatHandler* handler, Optional<bool> enableArg)
{
std::string argstr = (char*)args;
Player* chr = handler->getSelectedPlayer();
if (!chr)
@@ -201,40 +185,30 @@ public:
else if (handler->HasLowerSecurity(chr, ObjectGuid::Empty)) // check online security
return false;
if (!*args)
{
argstr = (chr->isTaxiCheater()) ? "off" : "on";
}
bool enable = !chr->isTaxiCheater();
if (enableArg)
enable = *enableArg;
if (argstr == "off")
{
chr->SetTaxiCheater(false);
handler->PSendSysMessage(LANG_YOU_REMOVE_TAXIS, handler->GetNameLink(chr).c_str());
if (handler->needReportToTarget(chr))
ChatHandler(chr->GetSession()).PSendSysMessage(LANG_YOURS_TAXIS_REMOVED, handler->GetNameLink().c_str());
return true;
}
else if (argstr == "on")
if (enable)
{
chr->SetTaxiCheater(true);
handler->PSendSysMessage(LANG_YOU_GIVE_TAXIS, handler->GetNameLink(chr).c_str());
if (handler->needReportToTarget(chr))
ChatHandler(chr->GetSession()).PSendSysMessage(LANG_YOURS_TAXIS_ADDED, handler->GetNameLink().c_str());
return true;
}
else
{
chr->SetTaxiCheater(false);
handler->PSendSysMessage(LANG_YOU_REMOVE_TAXIS, handler->GetNameLink(chr).c_str());
if (handler->needReportToTarget(chr))
ChatHandler(chr->GetSession()).PSendSysMessage(LANG_YOURS_TAXIS_REMOVED, handler->GetNameLink().c_str());
}
handler->SendSysMessage(LANG_USE_BOL);
handler->SetSentErrorMessage(true);
return false;
return true;
}
static bool HandleExploreCheatCommand(ChatHandler* handler, const char *args)
static bool HandleExploreCheatCommand(ChatHandler* handler, bool reveal)
{
if (!*args)
return false;
int flag = atoi((char*)args);
Player* chr = handler->getSelectedPlayer();
if (!chr)
{
@@ -243,7 +217,7 @@ public:
return false;
}
if (flag != 0)
if (reveal)
{
handler->PSendSysMessage(LANG_YOU_SET_EXPLORE_ALL, handler->GetNameLink(chr).c_str());
if (handler->needReportToTarget(chr))
@@ -258,7 +232,7 @@ public:
for (uint8 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
{
if (flag != 0)
if (reveal)
handler->GetSession()->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i, 0xFFFFFFFF);
else
handler->GetSession()->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i, 0);