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Scripts/Commands: Convert argument parsing of cheat commands to new system (PR #25277)
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4707e05938
@@ -56,99 +56,87 @@ public:
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return commandTable;
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}
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static bool HandleGodModeCheatCommand(ChatHandler* handler, char const* args)
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static bool HandleGodModeCheatCommand(ChatHandler* handler, Optional<bool> enableArg)
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{
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std::string argstr = (char*)args;
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bool enable = !handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_GOD);
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if (enableArg)
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enable = *enableArg;
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if (!*args)
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argstr = (handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_GOD)) ? "off" : "on";
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if (argstr == "off")
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{
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handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_GOD);
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handler->SendSysMessage("Godmode is OFF. You can take damage.");
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return true;
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}
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else if (argstr == "on")
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if (enable)
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{
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handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_GOD);
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handler->SendSysMessage("Godmode is ON. You won't take damage.");
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return true;
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}
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else
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{
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handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_GOD);
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handler->SendSysMessage("Godmode is OFF. You can take damage.");
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}
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return false;
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return true;
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}
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static bool HandleCasttimeCheatCommand(ChatHandler* handler, char const* args)
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static bool HandleCasttimeCheatCommand(ChatHandler* handler, Optional<bool> enableArg)
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{
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std::string argstr = (char*)args;
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bool enable = !handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_CASTTIME);
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if (enableArg)
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enable = *enableArg;
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if (!*args)
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argstr = (handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_CASTTIME)) ? "off" : "on";
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if (argstr == "off")
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{
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handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_CASTTIME);
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handler->SendSysMessage("CastTime Cheat is OFF. Your spells will have a casttime.");
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return true;
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}
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else if (argstr == "on")
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if (enable)
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{
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handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_CASTTIME);
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handler->SendSysMessage("CastTime Cheat is ON. Your spells won't have a casttime.");
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return true;
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}
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else
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{
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handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_CASTTIME);
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handler->SendSysMessage("CastTime Cheat is OFF. Your spells will have a casttime.");
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}
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return false;
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return true;
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}
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static bool HandleCoolDownCheatCommand(ChatHandler* handler, char const* args)
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static bool HandleCoolDownCheatCommand(ChatHandler* handler, Optional<bool> enableArg)
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{
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std::string argstr = (char*)args;
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bool enable = !handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_COOLDOWN);
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if (enableArg)
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enable = *enableArg;
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if (!*args)
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argstr = (handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_COOLDOWN)) ? "off" : "on";
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if (argstr == "off")
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{
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handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_COOLDOWN);
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handler->SendSysMessage("Cooldown Cheat is OFF. You are on the global cooldown.");
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return true;
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}
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else if (argstr == "on")
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if (enable)
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{
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handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_COOLDOWN);
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handler->SendSysMessage("Cooldown Cheat is ON. You are not on the global cooldown.");
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return true;
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}
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else
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{
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handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_COOLDOWN);
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handler->SendSysMessage("Cooldown Cheat is OFF. You are on the global cooldown.");
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}
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return false;
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return true;
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}
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static bool HandlePowerCheatCommand(ChatHandler* handler, char const* args)
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static bool HandlePowerCheatCommand(ChatHandler* handler, Optional<bool> enableArg)
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{
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std::string argstr = (char*)args;
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bool enable = !handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_POWER);
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if (enableArg)
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enable = *enableArg;
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if (!*args)
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argstr = (handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_POWER)) ? "off" : "on";
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if (argstr == "off")
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{
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handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_POWER);
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handler->SendSysMessage("Power Cheat is OFF. You need mana/rage/energy to use spells.");
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return true;
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}
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else if (argstr == "on")
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if (enable)
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{
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handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_POWER);
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handler->SendSysMessage("Power Cheat is ON. You don't need mana/rage/energy to use spells.");
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return true;
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}
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else
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{
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handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_POWER);
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handler->SendSysMessage("Power Cheat is OFF. You need mana/rage/energy to use spells.");
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}
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return false;
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return true;
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}
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static bool HandleCheatStatusCommand(ChatHandler* handler, char const* /*args*/)
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static bool HandleCheatStatusCommand(ChatHandler* handler)
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{
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Player* player = handler->GetSession()->GetPlayer();
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@@ -166,34 +154,30 @@ public:
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return true;
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}
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static bool HandleWaterWalkCheatCommand(ChatHandler* handler, char const* args)
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static bool HandleWaterWalkCheatCommand(ChatHandler* handler, Optional<bool> enableArg)
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{
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std::string argstr = (char*)args;
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bool enable = !handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_WATERWALK);
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if (enableArg)
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enable = *enableArg;
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if (!*args)
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argstr = (handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_WATERWALK)) ? "off" : "on";
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if (argstr == "off")
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{
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handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_WATERWALK);
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handler->GetSession()->GetPlayer()->SetMovement(MOVE_LAND_WALK); // OFF
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handler->SendSysMessage("Waterwalking is OFF. You can't walk on water.");
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return true;
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}
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else if (argstr == "on")
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if (enable)
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{
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handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_WATERWALK);
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handler->GetSession()->GetPlayer()->SetMovement(MOVE_WATER_WALK); // ON
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handler->SendSysMessage("Waterwalking is ON. You can walk on water.");
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return true;
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}
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else
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{
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handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_WATERWALK);
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handler->GetSession()->GetPlayer()->SetMovement(MOVE_LAND_WALK); // OFF
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handler->SendSysMessage("Waterwalking is OFF. You can't walk on water.");
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}
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return false;
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return true;
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}
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static bool HandleTaxiCheatCommand(ChatHandler* handler, char const* args)
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static bool HandleTaxiCheatCommand(ChatHandler* handler, Optional<bool> enableArg)
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{
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std::string argstr = (char*)args;
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Player* chr = handler->getSelectedPlayer();
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if (!chr)
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@@ -201,40 +185,30 @@ public:
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else if (handler->HasLowerSecurity(chr, ObjectGuid::Empty)) // check online security
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return false;
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if (!*args)
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{
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argstr = (chr->isTaxiCheater()) ? "off" : "on";
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}
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bool enable = !chr->isTaxiCheater();
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if (enableArg)
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enable = *enableArg;
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if (argstr == "off")
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{
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chr->SetTaxiCheater(false);
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handler->PSendSysMessage(LANG_YOU_REMOVE_TAXIS, handler->GetNameLink(chr).c_str());
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if (handler->needReportToTarget(chr))
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ChatHandler(chr->GetSession()).PSendSysMessage(LANG_YOURS_TAXIS_REMOVED, handler->GetNameLink().c_str());
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return true;
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}
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else if (argstr == "on")
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if (enable)
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{
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chr->SetTaxiCheater(true);
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handler->PSendSysMessage(LANG_YOU_GIVE_TAXIS, handler->GetNameLink(chr).c_str());
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if (handler->needReportToTarget(chr))
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ChatHandler(chr->GetSession()).PSendSysMessage(LANG_YOURS_TAXIS_ADDED, handler->GetNameLink().c_str());
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return true;
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}
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else
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{
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chr->SetTaxiCheater(false);
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handler->PSendSysMessage(LANG_YOU_REMOVE_TAXIS, handler->GetNameLink(chr).c_str());
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if (handler->needReportToTarget(chr))
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ChatHandler(chr->GetSession()).PSendSysMessage(LANG_YOURS_TAXIS_REMOVED, handler->GetNameLink().c_str());
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}
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handler->SendSysMessage(LANG_USE_BOL);
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handler->SetSentErrorMessage(true);
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return false;
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return true;
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}
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static bool HandleExploreCheatCommand(ChatHandler* handler, const char *args)
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static bool HandleExploreCheatCommand(ChatHandler* handler, bool reveal)
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{
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if (!*args)
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return false;
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int flag = atoi((char*)args);
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Player* chr = handler->getSelectedPlayer();
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if (!chr)
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{
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@@ -243,7 +217,7 @@ public:
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return false;
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}
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if (flag != 0)
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if (reveal)
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{
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handler->PSendSysMessage(LANG_YOU_SET_EXPLORE_ALL, handler->GetNameLink(chr).c_str());
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if (handler->needReportToTarget(chr))
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@@ -258,7 +232,7 @@ public:
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for (uint8 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
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{
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if (flag != 0)
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if (reveal)
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handler->GetSession()->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i, 0xFFFFFFFF);
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else
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handler->GetSession()->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i, 0);
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