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https://github.com/TrinityCore/TrinityCore.git
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Core/GameEvent: Minor code optimization. (Also cosmetic changes in other unrelated files)
This commit is contained in:
@@ -167,42 +167,42 @@ bool Condition::Meets(Player* player, Unit* invoker)
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condMeets = !player->HasItemCount(mConditionValue1, 1, mConditionValue2 ? true : false);
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break;
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case CONDITION_LEVEL:
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{
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switch (mConditionValue2)
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{
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switch (mConditionValue2)
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{
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case LVL_COND_EQ:
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condMeets = player->getLevel() == mConditionValue1;
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break;
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case LVL_COND_HIGH:
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condMeets = player->getLevel() > mConditionValue1;
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break;
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case LVL_COND_LOW:
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condMeets = player->getLevel() < mConditionValue1;
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break;
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case LVL_COND_HIGH_EQ:
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condMeets = player->getLevel() >= mConditionValue1;
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break;
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case LVL_COND_LOW_EQ:
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condMeets = player->getLevel() <= mConditionValue1;
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break;
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}
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break;
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case LVL_COND_EQ:
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condMeets = player->getLevel() == mConditionValue1;
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break;
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case LVL_COND_HIGH:
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condMeets = player->getLevel() > mConditionValue1;
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break;
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case LVL_COND_LOW:
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condMeets = player->getLevel() < mConditionValue1;
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break;
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case LVL_COND_HIGH_EQ:
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condMeets = player->getLevel() >= mConditionValue1;
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break;
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case LVL_COND_LOW_EQ:
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condMeets = player->getLevel() <= mConditionValue1;
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break;
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}
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break;
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}
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case CONDITION_DRUNKENSTATE:
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{
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condMeets = (uint32)Player::GetDrunkenstateByValue(player->GetDrunkValue()) >= mConditionValue1;
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break;
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}
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{
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condMeets = (uint32)Player::GetDrunkenstateByValue(player->GetDrunkValue()) >= mConditionValue1;
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break;
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}
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case CONDITION_NEAR_CREATURE:
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{
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condMeets = GetClosestCreatureWithEntry(player, mConditionValue1, (float)mConditionValue2) ? true : false;
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break;
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}
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{
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condMeets = GetClosestCreatureWithEntry(player, mConditionValue1, (float)mConditionValue2) ? true : false;
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break;
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}
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case CONDITION_NEAR_GAMEOBJECT:
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{
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condMeets = GetClosestGameObjectWithEntry(player, mConditionValue1, (float)mConditionValue2) ? true : false;
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break;
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}
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{
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condMeets = GetClosestGameObjectWithEntry(player, mConditionValue1, (float)mConditionValue2) ? true : false;
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break;
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}
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default:
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condMeets = false;
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refId = 0;
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@@ -382,7 +382,7 @@ void ConditionMgr::LoadConditions(bool isReload)
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if (!result)
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{
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sLog->outErrorDb(">> Loaded 0 conditions. DB table `groups` is empty!");
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sLog->outErrorDb(">> Loaded 0 conditions. DB table `conditions` is empty!");
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sLog->outString();
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return;
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}
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@@ -979,40 +979,32 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
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break;
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}
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case CONDITION_SOURCE_TYPE_QUEST_ACCEPT:
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if (!sObjectMgr->GetQuestTemplate(cond->mSourceEntry))
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{
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Quest const *Quest = sObjectMgr->GetQuestTemplate(cond->mSourceEntry);
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if (!Quest)
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{
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sLog->outErrorDb("CONDITION_SOURCE_TYPE_QUEST_ACCEPT specifies non-existing quest (%u), skipped", cond->mSourceEntry);
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return false;
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}
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sLog->outErrorDb("CONDITION_SOURCE_TYPE_QUEST_ACCEPT specifies non-existing quest (%u), skipped", cond->mSourceEntry);
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return false;
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}
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break;
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case CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK:
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if (!sObjectMgr->GetQuestTemplate(cond->mSourceEntry))
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{
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Quest const *Quest = sObjectMgr->GetQuestTemplate(cond->mSourceEntry);
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if (!Quest)
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{
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sLog->outErrorDb("CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK specifies non-existing quest (%u), skipped", cond->mSourceEntry);
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return false;
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}
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sLog->outErrorDb("CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK specifies non-existing quest (%u), skipped", cond->mSourceEntry);
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return false;
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}
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break;
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case CONDITION_SOURCE_TYPE_VEHICLE_SPELL:
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if (!sObjectMgr->GetCreatureTemplate(cond->mSourceGroup))
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{
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if (!sObjectMgr->GetCreatureTemplate(cond->mSourceGroup))
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{
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sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `creature_template`, ignoring.", cond->mSourceGroup);
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return false;
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}
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SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(cond->mSourceEntry);
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if (!spellProto)
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{
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sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->mSourceEntry);
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return false;
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}
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break;
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sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `creature_template`, ignoring.", cond->mSourceGroup);
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return false;
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}
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if (!sSpellMgr->GetSpellInfo(cond->mSourceEntry))
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{
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sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->mSourceEntry);
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return false;
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}
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break;
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case CONDITION_SOURCE_TYPE_GOSSIP_MENU:
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case CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION:
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case CONDITION_SOURCE_TYPE_NONE:
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@@ -1138,8 +1130,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
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case CONDITION_QUEST_NONE:
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case CONDITION_QUEST_COMPLETE:
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{
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Quest const *Quest = sObjectMgr->GetQuestTemplate(cond->mConditionValue1);
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if (!Quest)
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if (!sObjectMgr->GetQuestTemplate(cond->mConditionValue1))
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{
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sLog->outErrorDb("Quest condition specifies non-existing quest (%u), skipped", cond->mConditionValue1);
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return false;
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@@ -1341,23 +1332,23 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
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break;
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}
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case CONDITION_LEVEL:
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{
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if (cond->mConditionValue2 >= LVL_COND_MAX)
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{
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if (cond->mConditionValue2 >= LVL_COND_MAX)
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{
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sLog->outErrorDb("Level condition has invalid option (%u), skipped", cond->mConditionValue2);
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return false;
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}
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break;
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sLog->outErrorDb("Level condition has invalid option (%u), skipped", cond->mConditionValue2);
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return false;
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}
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break;
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}
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case CONDITION_DRUNKENSTATE:
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{
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if (cond->mConditionValue1 > DRUNKEN_SMASHED)
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{
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if (cond->mConditionValue1 > DRUNKEN_SMASHED)
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{
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sLog->outErrorDb("DrunkState condition has invalid state (%u), skipped", cond->mConditionValue1);
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return false;
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}
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break;
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sLog->outErrorDb("DrunkState condition has invalid state (%u), skipped", cond->mConditionValue1);
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return false;
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}
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break;
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}
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case CONDITION_NEAR_CREATURE:
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{
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if (!sObjectMgr->GetCreatureTemplate(cond->mConditionValue1))
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@@ -20,6 +20,7 @@
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#define TRINITY_CONDITIONMGR_H
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#include "LootMgr.h"
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#include <ace/Singleton.h>
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class Player;
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class Unit;
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@@ -63,12 +64,12 @@ enum ConditionType
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enum LevelConditionType
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{
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LVL_COND_EQ = 0,
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LVL_COND_HIGH = 1,
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LVL_COND_LOW = 2,
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LVL_COND_HIGH_EQ = 3,
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LVL_COND_LOW_EQ = 4,
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LVL_COND_MAX = 5,
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LVL_COND_EQ,
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LVL_COND_HIGH,
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LVL_COND_LOW,
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LVL_COND_HIGH_EQ,
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LVL_COND_LOW_EQ,
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LVL_COND_MAX
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};
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enum ConditionSourceType
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@@ -141,11 +142,12 @@ typedef std::map<uint32, ConditionList > ConditionReferenceMap;//only used for r
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class ConditionMgr
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{
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friend class ACE_Singleton<ConditionMgr, ACE_Null_Mutex>;
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ConditionMgr();
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~ConditionMgr();
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private:
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ConditionMgr();
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~ConditionMgr();
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public:
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void LoadConditions(bool isReload = false);
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bool isConditionTypeValid(Condition* cond);
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ConditionList GetConditionReferences(uint32 refId);
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@@ -154,14 +156,7 @@ class ConditionMgr
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ConditionList GetConditionsForNotGroupedEntry(ConditionSourceType sType, uint32 uEntry);
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ConditionList GetConditionsForVehicleSpell(uint32 creatureID, uint32 spellID);
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protected:
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ConditionMap m_ConditionMap;
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ConditionReferenceMap m_ConditionReferenceMap;
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VehicleSpellConditionMap m_VehicleSpellConditions;
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private:
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bool isSourceTypeValid(Condition* cond);
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bool addToLootTemplate(Condition* cond, LootTemplate* loot);
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bool addToGossipMenus(Condition* cond);
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@@ -189,6 +184,10 @@ class ConditionMgr
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void Clean(); // free up resources
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std::list<Condition*> m_AllocatedMemory; // some garbage collection :)
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ConditionMap m_ConditionMap;
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ConditionReferenceMap m_ConditionReferenceMap;
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VehicleSpellConditionMap m_VehicleSpellConditions;
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};
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#define sConditionMgr ACE_Singleton<ConditionMgr, ACE_Null_Mutex>::instance()
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@@ -16,10 +16,10 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "SpellMgr.h"
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#include "ObjectMgr.h"
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#include "DisableMgr.h"
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#include "ObjectMgr.h"
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#include "OutdoorPvP.h"
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#include "SpellMgr.h"
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#include "VMapManager2.h"
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DisableMgr::DisableMgr()
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@@ -77,7 +77,6 @@ void DisableMgr::LoadDisables()
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switch (type)
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{
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case DISABLE_TYPE_SPELL:
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{
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if (!(sSpellMgr->GetSpellInfo(entry) || flags & SPELL_DISABLE_DEPRECATED_SPELL))
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{
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sLog->outErrorDb("Spell entry %u from `disables` doesn't exist in dbc, skipped.", entry);
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@@ -104,7 +103,7 @@ void DisableMgr::LoadDisables()
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data.params[1].insert(atoi(tokens[i++]));
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}
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} break;
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break;
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// checked later
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case DISABLE_TYPE_QUEST:
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break;
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@@ -217,7 +216,7 @@ void DisableMgr::LoadDisables()
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m_DisableMap[type].insert(DisableTypeMap::value_type(entry, data));
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++total_count;
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}
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}
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while (result->NextRow());
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sLog->outString(">> Loaded %u disables in %u ms", total_count, GetMSTimeDiffToNow(oldMSTime));
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@@ -313,7 +312,7 @@ bool DisableMgr::IsDisabledFor(DisableType type, uint32 entry, Unit const* unit,
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uint8 disabledModes = itr->second.flags;
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Difficulty targetDifficulty = player->GetDifficulty(mapEntry->IsRaid());
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GetDownscaledMapDifficultyData(entry, targetDifficulty);
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switch(targetDifficulty)
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switch (targetDifficulty)
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{
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case DUNGEON_DIFFICULTY_NORMAL:
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return disabledModes & DUNGEON_STATUSFLAG_NORMAL;
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@@ -121,24 +121,24 @@ void GameEventMgr::StartInternalEvent(uint16 event_id)
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bool GameEventMgr::StartEvent(uint16 event_id, bool overwrite)
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{
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if (mGameEvent[event_id].state == GAMEEVENT_NORMAL
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|| mGameEvent[event_id].state == GAMEEVENT_INTERNAL)
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GameEventData &data = mGameEvent[event_id];
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if (data.state == GAMEEVENT_NORMAL || data.state == GAMEEVENT_INTERNAL)
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{
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AddActiveEvent(event_id);
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ApplyNewEvent(event_id);
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if (overwrite)
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{
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mGameEvent[event_id].start = time(NULL);
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if (mGameEvent[event_id].end <= mGameEvent[event_id].start)
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mGameEvent[event_id].end = mGameEvent[event_id].start+mGameEvent[event_id].length;
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if (data.end <= data.start)
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data.end = data.start + data.length;
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}
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return false;
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}
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else
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{
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if (mGameEvent[event_id].state == GAMEEVENT_WORLD_INACTIVE)
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if (data.state == GAMEEVENT_WORLD_INACTIVE)
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// set to conditions phase
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mGameEvent[event_id].state = GAMEEVENT_WORLD_CONDITIONS;
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data.state = GAMEEVENT_WORLD_CONDITIONS;
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// add to active events
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AddActiveEvent(event_id);
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@@ -161,27 +161,28 @@ bool GameEventMgr::StartEvent(uint16 event_id, bool overwrite)
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void GameEventMgr::StopEvent(uint16 event_id, bool overwrite)
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{
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bool serverwide_evt = mGameEvent[event_id].state != GAMEEVENT_NORMAL && mGameEvent[event_id].state != GAMEEVENT_INTERNAL;
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GameEventData &data = mGameEvent[event_id];
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bool serverwide_evt = data.state != GAMEEVENT_NORMAL && data.state != GAMEEVENT_INTERNAL;
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RemoveActiveEvent(event_id);
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UnApplyEvent(event_id);
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if (overwrite && !serverwide_evt)
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{
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mGameEvent[event_id].start = time(NULL) - mGameEvent[event_id].length * MINUTE;
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if (mGameEvent[event_id].end <= mGameEvent[event_id].start)
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mGameEvent[event_id].end = mGameEvent[event_id].start+mGameEvent[event_id].length;
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data.start = time(NULL) - data.length * MINUTE;
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if (data.end <= data.start)
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data.end = data.start + data.length;
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}
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else if (serverwide_evt)
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{
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// if finished world event, then only gm command can stop it
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if (overwrite || mGameEvent[event_id].state != GAMEEVENT_WORLD_FINISHED)
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if (overwrite || data.state != GAMEEVENT_WORLD_FINISHED)
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{
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// reset conditions
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mGameEvent[event_id].nextstart = 0;
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mGameEvent[event_id].state = GAMEEVENT_WORLD_INACTIVE;
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std::map<uint32 /*condition id*/, GameEventFinishCondition>::iterator itr;
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for (itr = mGameEvent[event_id].conditions.begin(); itr != mGameEvent[event_id].conditions.end(); ++itr)
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data.nextstart = 0;
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data.state = GAMEEVENT_WORLD_INACTIVE;
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GameEventConditionMap::iterator itr;
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for (itr = data.conditions.begin(); itr != data.conditions.end(); ++itr)
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itr->second.done = 0;
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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@@ -696,7 +697,7 @@ void GameEventMgr::LoadFromDB()
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continue;
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}
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std::map<uint32, GameEventFinishCondition>::iterator itr = mGameEvent[event_id].conditions.find(condition);
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GameEventConditionMap::iterator itr = mGameEvent[event_id].conditions.find(condition);
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if (itr != mGameEvent[event_id].conditions.end())
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{
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itr->second.done = fields[2].GetFloat();
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@@ -962,20 +963,26 @@ uint32 GameEventMgr::StartSystem() // return the next
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void GameEventMgr::StartArenaSeason()
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{
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QueryResult result = WorldDatabase.PQuery("SELECT eventEntry FROM game_event_arena_seasons WHERE season = '%i'", sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID));
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uint8 season = sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID);
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QueryResult result = WorldDatabase.PQuery("SELECT eventEntry FROM game_event_arena_seasons WHERE season = '%i'", season);
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if (!result)
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{
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sLog->outError("ArenaSeason (%i) must be an existant Arena Season", sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID));
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sLog->outError("ArenaSeason (%u) must be an existant Arena Season", season);
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return;
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}
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Field *fields = result->Fetch();
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uint16 eventId = fields[0].GetUInt16();
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if (eventId >= mGameEvent.size())
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{
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sLog->outError("EventEntry %u for ArenaSeason (%u) does not exists", eventId, season);
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return;
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}
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StartEvent(eventId, true);
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sLog->outString("Arena Season %i started...", sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID));
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sLog->outString("Arena Season %u started...", season);
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sLog->outString();
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}
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@@ -1512,7 +1519,7 @@ void GameEventMgr::HandleQuestComplete(uint32 quest_id)
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// not in correct phase, return
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if (mGameEvent[event_id].state != GAMEEVENT_WORLD_CONDITIONS)
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return;
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std::map<uint32, GameEventFinishCondition>::iterator citr = mGameEvent[event_id].conditions.find(condition);
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GameEventConditionMap::iterator citr = mGameEvent[event_id].conditions.find(condition);
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// condition is registered
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if (citr != mGameEvent[event_id].conditions.end())
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{
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@@ -1552,7 +1559,7 @@ void GameEventMgr::HandleQuestComplete(uint32 quest_id)
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bool GameEventMgr::CheckOneGameEventConditions(uint16 event_id)
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{
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for (std::map<uint32, GameEventFinishCondition>::iterator itr = mGameEvent[event_id].conditions.begin(); itr != mGameEvent[event_id].conditions.end(); ++itr)
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for (GameEventConditionMap::const_iterator itr = mGameEvent[event_id].conditions.begin(); itr != mGameEvent[event_id].conditions.end(); ++itr)
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if (itr->second.done < itr->second.reqNum)
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// return false if a condition doesn't match
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return false;
|
||||
@@ -1585,7 +1592,7 @@ void GameEventMgr::SaveWorldEventStateToDB(uint16 event_id)
|
||||
|
||||
void GameEventMgr::SendWorldStateUpdate(Player* plr, uint16 event_id)
|
||||
{
|
||||
std::map<uint32, GameEventFinishCondition>::iterator itr;
|
||||
GameEventConditionMap::const_iterator itr;
|
||||
for (itr = mGameEvent[event_id].conditions.begin(); itr !=mGameEvent[event_id].conditions.end(); ++itr)
|
||||
{
|
||||
if (itr->second.done_world_state)
|
||||
|
||||
@@ -51,6 +51,8 @@ struct GameEventQuestToEventConditionNum
|
||||
float num;
|
||||
};
|
||||
|
||||
typedef std::map<uint32 /*condition id*/, GameEventFinishCondition> GameEventConditionMap;
|
||||
|
||||
struct GameEventData
|
||||
{
|
||||
GameEventData() : start(1), end(0), nextstart(0), occurence(0), length(0), holiday_id(HOLIDAY_NONE), state(GAMEEVENT_NORMAL) {}
|
||||
@@ -61,7 +63,7 @@ struct GameEventData
|
||||
uint32 length; // length of the event (minutes) after finishing all conditions
|
||||
HolidayIds holiday_id;
|
||||
GameEventState state; // state of the game event, these are saved into the game_event table on change!
|
||||
std::map<uint32 /*condition id*/, GameEventFinishCondition> conditions; // conditions to finish
|
||||
GameEventConditionMap conditions; // conditions to finish
|
||||
std::set<uint16 /*gameevent id*/> prerequisite_events; // events that must be completed before starting this event
|
||||
std::string description;
|
||||
|
||||
@@ -91,10 +93,12 @@ class Creature;
|
||||
class GameEventMgr
|
||||
{
|
||||
friend class ACE_Singleton<GameEventMgr, ACE_Null_Mutex>;
|
||||
GameEventMgr();
|
||||
public:
|
||||
|
||||
private:
|
||||
GameEventMgr();
|
||||
~GameEventMgr() {};
|
||||
|
||||
public:
|
||||
typedef std::set<uint16> ActiveEvents;
|
||||
typedef std::vector<GameEventData> GameEventDataMap;
|
||||
ActiveEvents const& GetActiveEventList() const { return m_ActiveEvents; }
|
||||
@@ -134,7 +138,7 @@ class GameEventMgr
|
||||
bool hasGameObjectQuestActiveEventExcept(uint32 quest_id, uint16 event_id);
|
||||
bool hasCreatureActiveEventExcept(uint32 creature_guid, uint16 event_id);
|
||||
bool hasGameObjectActiveEventExcept(uint32 go_guid, uint16 event_id);
|
||||
protected:
|
||||
|
||||
typedef std::list<uint32> GuidList;
|
||||
typedef std::list<uint32> IdList;
|
||||
typedef std::vector<GuidList> GameEventGuidMap;
|
||||
|
||||
Reference in New Issue
Block a user