Core/Garrison: dropped Garrison implementation

This commit is contained in:
Ovahlord
2023-12-04 00:01:24 +01:00
parent 7e238a32fb
commit 474e4101f6
20 changed files with 12 additions and 2542 deletions

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@@ -0,0 +1,5 @@
DROP TABLE IF EXISTS `character_garrison`;
DROP TABLE IF EXISTS `character_garrison_blueprints`;
DROP TABLE IF EXISTS `character_garrison_buildings`;
DROP TABLE IF EXISTS `character_garrison_follower_abilities`;
DROP TABLE IF EXISTS `character_garrison_followers`;

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@@ -697,23 +697,6 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_UPD_QUEST_TRACK_COMPLETE_TIME, "UPDATE quest_tracker SET quest_complete_time = NOW() WHERE id = ? AND character_guid = ? ORDER BY quest_accept_time DESC LIMIT 1", CONNECTION_ASYNC);
PrepareStatement(CHAR_UPD_QUEST_TRACK_ABANDON_TIME, "UPDATE quest_tracker SET quest_abandon_time = NOW() WHERE id = ? AND character_guid = ? ORDER BY quest_accept_time DESC LIMIT 1", CONNECTION_ASYNC);
// Garrison
PrepareStatement(CHAR_SEL_CHARACTER_GARRISON, "SELECT siteLevelId, followerActivationsRemainingToday FROM character_garrison WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_INS_CHARACTER_GARRISON, "INSERT INTO character_garrison (guid, siteLevelId, followerActivationsRemainingToday) VALUES (?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_CHARACTER_GARRISON, "DELETE FROM character_garrison WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_UPD_CHARACTER_GARRISON_FOLLOWER_ACTIVATIONS, "UPDATE character_garrison SET followerActivationsRemainingToday = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_CHARACTER_GARRISON_BLUEPRINTS, "SELECT buildingId FROM character_garrison_blueprints WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_INS_CHARACTER_GARRISON_BLUEPRINTS, "INSERT INTO character_garrison_blueprints (guid, buildingId) VALUES (?, ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_CHARACTER_GARRISON_BLUEPRINTS, "DELETE FROM character_garrison_blueprints WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_CHARACTER_GARRISON_BUILDINGS, "SELECT plotInstanceId, buildingId, timeBuilt, active FROM character_garrison_buildings WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_INS_CHARACTER_GARRISON_BUILDINGS, "INSERT INTO character_garrison_buildings (guid, plotInstanceId, buildingId, timeBuilt, active) VALUES (?, ?, ?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_CHARACTER_GARRISON_BUILDINGS, "DELETE FROM character_garrison_buildings WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_CHARACTER_GARRISON_FOLLOWERS, "SELECT dbId, followerId, quality, level, itemLevelWeapon, itemLevelArmor, xp, currentBuilding, currentMission, status FROM character_garrison_followers WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_INS_CHARACTER_GARRISON_FOLLOWERS, "INSERT INTO character_garrison_followers (dbId, guid, followerId, quality, level, itemLevelWeapon, itemLevelArmor, xp, currentBuilding, currentMission, status) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_CHARACTER_GARRISON_FOLLOWERS, "DELETE gfab, gf FROM character_garrison_follower_abilities gfab INNER JOIN character_garrison_followers gf ON gfab.dbId = gf.dbId WHERE gf.guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_CHARACTER_GARRISON_FOLLOWER_ABILITIES, "SELECT gfab.dbId, gfab.abilityId FROM character_garrison_follower_abilities gfab INNER JOIN character_garrison_followers gf ON gfab.dbId = gf.dbId WHERE guid = ? ORDER BY gfab.slot", CONNECTION_ASYNC);
PrepareStatement(CHAR_INS_CHARACTER_GARRISON_FOLLOWER_ABILITIES, "INSERT INTO character_garrison_follower_abilities (dbId, abilityId, slot) VALUES (?, ?, ?)", CONNECTION_ASYNC);
// Black Market
PrepareStatement(CHAR_SEL_BLACKMARKET_AUCTIONS, "SELECT marketId, currentBid, time, numBids, bidder FROM blackmarket_auctions", CONNECTION_SYNCH);
PrepareStatement(CHAR_DEL_BLACKMARKET_AUCTIONS, "DELETE FROM blackmarket_auctions WHERE marketId = ?", CONNECTION_ASYNC);

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@@ -573,22 +573,6 @@ enum CharacterDatabaseStatements : uint32
CHAR_UPD_QUEST_TRACK_COMPLETE_TIME,
CHAR_UPD_QUEST_TRACK_ABANDON_TIME,
CHAR_SEL_CHARACTER_GARRISON,
CHAR_INS_CHARACTER_GARRISON,
CHAR_DEL_CHARACTER_GARRISON,
CHAR_UPD_CHARACTER_GARRISON_FOLLOWER_ACTIVATIONS,
CHAR_SEL_CHARACTER_GARRISON_BLUEPRINTS,
CHAR_INS_CHARACTER_GARRISON_BLUEPRINTS,
CHAR_DEL_CHARACTER_GARRISON_BLUEPRINTS,
CHAR_SEL_CHARACTER_GARRISON_BUILDINGS,
CHAR_INS_CHARACTER_GARRISON_BUILDINGS,
CHAR_DEL_CHARACTER_GARRISON_BUILDINGS,
CHAR_SEL_CHARACTER_GARRISON_FOLLOWERS,
CHAR_INS_CHARACTER_GARRISON_FOLLOWERS,
CHAR_DEL_CHARACTER_GARRISON_FOLLOWERS,
CHAR_SEL_CHARACTER_GARRISON_FOLLOWER_ABILITIES,
CHAR_INS_CHARACTER_GARRISON_FOLLOWER_ABILITIES,
CHAR_SEL_BLACKMARKET_AUCTIONS,
CHAR_DEL_BLACKMARKET_AUCTIONS,
CHAR_UPD_BLACKMARKET_AUCTIONS,

View File

@@ -27,7 +27,6 @@
#include "DisableMgr.h"
#include "GameEventMgr.h"
#include "GameTime.h"
#include "Garrison.h"
#include "Group.h"
#include "InstanceScript.h"
#include "Item.h"
@@ -2347,334 +2346,31 @@ bool CriteriaHandler::ModifierSatisfied(ModifierTreeEntry const* modifier, uint6
return false;
break;
case ModifierTreeType::GarrisonTierEqualOrGreaterThan: // 126
{
Garrison const* garrison = referencePlayer->GetGarrison();
if (!garrison || garrison->GetType() != GarrisonType(secondaryAsset) || garrison->GetSiteLevel()->GarrLevel < reqValue)
return false;
break;
}
case ModifierTreeType::GarrisonFollowersWithLevelEqualOrGreaterThan: // 127
{
Garrison const* garrison = referencePlayer->GetGarrison();
if (!garrison)
return false;
uint32 followerCount = garrison->CountFollowers([secondaryAsset, tertiaryAsset](Garrison::Follower const& follower)
{
GarrFollowerEntry const* garrFollower = sGarrFollowerStore.AssertEntry(follower.PacketInfo.GarrFollowerID);
return garrFollower->GarrFollowerTypeID == tertiaryAsset && follower.PacketInfo.FollowerLevel >= secondaryAsset;
});
if (followerCount < reqValue)
return false;
break;
}
case ModifierTreeType::GarrisonFollowersWithQualityEqualOrGreaterThan: // 128
{
Garrison const* garrison = referencePlayer->GetGarrison();
if (!garrison)
return false;
uint32 followerCount = garrison->CountFollowers([secondaryAsset, tertiaryAsset](Garrison::Follower const& follower)
{
GarrFollowerEntry const* garrFollower = sGarrFollowerStore.AssertEntry(follower.PacketInfo.GarrFollowerID);
return garrFollower->GarrFollowerTypeID == tertiaryAsset && follower.PacketInfo.Quality >= secondaryAsset;
});
if (followerCount < reqValue)
return false;
break;
}
case ModifierTreeType::GarrisonFollowerWithAbilityAtLevelEqualOrGreaterThan: // 129
{
Garrison const* garrison = referencePlayer->GetGarrison();
if (!garrison)
return false;
uint32 followerCount = garrison->CountFollowers([reqValue, secondaryAsset, tertiaryAsset](Garrison::Follower const& follower)
{
GarrFollowerEntry const* garrFollower = sGarrFollowerStore.AssertEntry(follower.PacketInfo.GarrFollowerID);
return garrFollower->GarrFollowerTypeID == tertiaryAsset && follower.PacketInfo.FollowerLevel >= reqValue && follower.HasAbility(secondaryAsset);
});
if (followerCount < 1)
return false;
break;
}
case ModifierTreeType::GarrisonFollowerWithTraitAtLevelEqualOrGreaterThan: // 130
{
Garrison const* garrison = referencePlayer->GetGarrison();
if (!garrison)
return false;
GarrAbilityEntry const* traitEntry = sGarrAbilityStore.LookupEntry(secondaryAsset);
if (!traitEntry || !(traitEntry->Flags & GARRISON_ABILITY_FLAG_TRAIT))
return false;
uint32 followerCount = garrison->CountFollowers([reqValue, secondaryAsset, tertiaryAsset](Garrison::Follower const& follower)
{
GarrFollowerEntry const* garrFollower = sGarrFollowerStore.AssertEntry(follower.PacketInfo.GarrFollowerID);
return garrFollower->GarrFollowerTypeID == tertiaryAsset && follower.PacketInfo.FollowerLevel >= reqValue && follower.HasAbility(secondaryAsset);
});
if (followerCount < 1)
return false;
break;
}
case ModifierTreeType::GarrisonFollowerWithAbilityAssignedToBuilding: // 131
{
Garrison const* garrison = referencePlayer->GetGarrison();
if (!garrison || garrison->GetType() != GarrisonType(tertiaryAsset))
return false;
uint32 followerCount = garrison->CountFollowers([reqValue, secondaryAsset](Garrison::Follower const& follower)
{
GarrBuildingEntry const* followerBuilding = sGarrBuildingStore.LookupEntry(follower.PacketInfo.CurrentBuildingID);
if (!followerBuilding)
return false;
return followerBuilding->BuildingType == int32(secondaryAsset) && follower.HasAbility(reqValue);;
});
if (followerCount < 1)
return false;
break;
}
case ModifierTreeType::GarrisonFollowerWithTraitAssignedToBuilding: // 132
{
Garrison const* garrison = referencePlayer->GetGarrison();
if (!garrison || garrison->GetType() != GarrisonType(tertiaryAsset))
return false;
GarrAbilityEntry const* traitEntry = sGarrAbilityStore.LookupEntry(reqValue);
if (!traitEntry || !(traitEntry->Flags & GARRISON_ABILITY_FLAG_TRAIT))
return false;
uint32 followerCount = garrison->CountFollowers([reqValue, secondaryAsset](Garrison::Follower const& follower)
{
GarrBuildingEntry const* followerBuilding = sGarrBuildingStore.LookupEntry(follower.PacketInfo.CurrentBuildingID);
if (!followerBuilding)
return false;
return followerBuilding->BuildingType == int32(secondaryAsset) && follower.HasAbility(reqValue);;
});
if (followerCount < 1)
return false;
break;
}
case ModifierTreeType::GarrisonFollowerWithLevelAssignedToBuilding: // 133
{
Garrison const* garrison = referencePlayer->GetGarrison();
if (!garrison || garrison->GetType() != GarrisonType(tertiaryAsset))
return false;
uint32 followerCount = garrison->CountFollowers([reqValue, secondaryAsset](Garrison::Follower const& follower)
{
if (follower.PacketInfo.FollowerLevel < reqValue)
return false;
GarrBuildingEntry const* followerBuilding = sGarrBuildingStore.LookupEntry(follower.PacketInfo.CurrentBuildingID);
if (!followerBuilding)
return false;
return followerBuilding->BuildingType == int32(secondaryAsset);
});
if (followerCount < 1)
return false;
break;
}
case ModifierTreeType::GarrisonBuildingWithLevelEqualOrGreaterThan: // 134
{
Garrison* garrison = referencePlayer->GetGarrison();
if (!garrison || garrison->GetType() != GarrisonType(tertiaryAsset))
return false;
for (Garrison::Plot const* plot : garrison->GetPlots())
{
if (!plot->BuildingInfo.PacketInfo)
continue;
GarrBuildingEntry const* building = sGarrBuildingStore.LookupEntry(plot->BuildingInfo.PacketInfo->GarrBuildingID);
if (!building || building->UpgradeLevel < reqValue || building->BuildingType != int32(secondaryAsset))
continue;
return true;
}
return false;
}
case ModifierTreeType::HasBlueprintForGarrisonBuilding: // 135
{
Garrison const* garrison = referencePlayer->GetGarrison();
if (!garrison || garrison->GetType() != GarrisonType(secondaryAsset))
return false;
if (!garrison->HasBlueprint(reqValue))
return false;
break;
}
case ModifierTreeType::HasGarrisonBuildingSpecialization: // 136
return false; // OBSOLETE
case ModifierTreeType::AllGarrisonPlotsAreFull: // 137
{
Garrison* garrison = referencePlayer->GetGarrison();
if (!garrison || garrison->GetType() != GarrisonType(reqValue))
return false;
for (Garrison::Plot const* plot : garrison->GetPlots())
if (!plot->BuildingInfo.PacketInfo)
return false;
break;
}
case ModifierTreeType::PlayerIsInOwnGarrison: // 138
if (!referencePlayer->GetMap()->IsGarrison() || referencePlayer->GetMap()->GetInstanceId() != referencePlayer->GetGUID().GetCounter())
return false;
break;
case ModifierTreeType::GarrisonShipmentOfTypeIsPending: // 139 NYI
return false;
case ModifierTreeType::GarrisonBuildingIsUnderConstruction: // 140
{
GarrBuildingEntry const* building = sGarrBuildingStore.LookupEntry(reqValue);
if (!building)
return false;
Garrison* garrison = referencePlayer->GetGarrison();
if (!garrison || garrison->GetType() != GarrisonType(tertiaryAsset))
return false;
for (Garrison::Plot const* plot : garrison->GetPlots())
{
if (!plot->BuildingInfo.PacketInfo || plot->BuildingInfo.PacketInfo->GarrBuildingID != reqValue)
continue;
return !plot->BuildingInfo.PacketInfo->Active;
}
return false;
}
case ModifierTreeType::GarrisonMissionHasBeenCompleted: // 141 NYI
return false;
case ModifierTreeType::GarrisonBuildingLevelEqual: // 142
{
Garrison* garrison = referencePlayer->GetGarrison();
if (!garrison || garrison->GetType() != GarrisonType(tertiaryAsset))
return false;
for (Garrison::Plot const* plot : garrison->GetPlots())
{
if (!plot->BuildingInfo.PacketInfo)
continue;
GarrBuildingEntry const* building = sGarrBuildingStore.LookupEntry(plot->BuildingInfo.PacketInfo->GarrBuildingID);
if (!building || building->UpgradeLevel != secondaryAsset || building->BuildingType != int32(reqValue))
continue;
return true;
}
return false;
}
case ModifierTreeType::GarrisonFollowerHasAbility: // 143
{
Garrison const* garrison = referencePlayer->GetGarrison();
if (!garrison || garrison->GetType() != GarrisonType(secondaryAsset))
return false;
if (miscValue1)
{
Garrison::Follower const* follower = garrison->GetFollower(miscValue1);
if (!follower)
return false;
if (!follower->HasAbility(reqValue))
return false;
}
else
{
uint32 followerCount = garrison->CountFollowers([reqValue](Garrison::Follower const& follower)
{
return follower.HasAbility(reqValue);
});
if (followerCount < 1)
return false;
}
break;
}
case ModifierTreeType::GarrisonFollowerHasTrait: // 144
{
GarrAbilityEntry const* traitEntry = sGarrAbilityStore.LookupEntry(reqValue);
if (!traitEntry || !(traitEntry->Flags & GARRISON_ABILITY_FLAG_TRAIT))
return false;
Garrison const* garrison = referencePlayer->GetGarrison();
if (!garrison || garrison->GetType() != GarrisonType(secondaryAsset))
return false;
if (miscValue1)
{
Garrison::Follower const* follower = garrison->GetFollower(miscValue1);
if (!follower || !follower->HasAbility(reqValue))
return false;
}
else
{
uint32 followerCount = garrison->CountFollowers([reqValue](Garrison::Follower const& follower)
{
return follower.HasAbility(reqValue);
});
if (followerCount < 1)
return false;
}
break;
}
case ModifierTreeType::GarrisonFollowerQualityEqual: // 145
{
Garrison const* garrison = referencePlayer->GetGarrison();
if (!garrison || garrison->GetType() != GARRISON_TYPE_GARRISON)
return false;
if (miscValue1)
{
Garrison::Follower const* follower = garrison->GetFollower(miscValue1);
if (!follower || follower->PacketInfo.Quality < reqValue)
return false;
}
else
{
uint32 followerCount = garrison->CountFollowers([reqValue](Garrison::Follower const& follower)
{
return follower.PacketInfo.Quality >= reqValue;
});
if (followerCount < 1)
return false;
}
break;
}
case ModifierTreeType::GarrisonFollowerLevelEqual: // 146
{
Garrison const* garrison = referencePlayer->GetGarrison();
if (!garrison || garrison->GetType() != GarrisonType(secondaryAsset))
return false;
if (miscValue1)
{
Garrison::Follower const* follower = garrison->GetFollower(miscValue1);
if (!follower || follower->PacketInfo.FollowerLevel != reqValue)
return false;
}
else
{
uint32 followerCount = garrison->CountFollowers([reqValue](Garrison::Follower const& follower)
{
return follower.PacketInfo.FollowerLevel == reqValue;
});
if (followerCount < 1)
return false;
}
break;
}
case ModifierTreeType::GarrisonMissionIsRare: // 147 NYI
case ModifierTreeType::GarrisonMissionIsElite: // 148 NYI
return false;
case ModifierTreeType::CurrentGarrisonBuildingLevelEqual: // 149
{
if (!miscValue1)
return false;
Garrison* garrison = referencePlayer->GetGarrison();
if (!garrison)
return false;
for (Garrison::Plot const* plot : garrison->GetPlots())
{
if (!plot->BuildingInfo.PacketInfo || plot->BuildingInfo.PacketInfo->GarrBuildingID != miscValue1)
continue;
GarrBuildingEntry const* building = sGarrBuildingStore.LookupEntry(plot->BuildingInfo.PacketInfo->GarrBuildingID);
if (!building || building->UpgradeLevel != reqValue)
continue;
return true;
}
break;
}
case ModifierTreeType::GarrisonPlotInstanceHasBuildingThatIsReadyToActivate: // 150
{
Garrison* garrison = referencePlayer->GetGarrison();
if (!garrison)
return false;
Garrison::Plot const* plot = garrison->GetPlot(reqValue);
if (!plot)
return false;
if (!plot->BuildingInfo.CanActivate() || !plot->BuildingInfo.PacketInfo || plot->BuildingInfo.PacketInfo->Active)
return false;
break;
}
return false;
case ModifierTreeType::BattlePetTeamWithSpeciesEqualOrGreaterThan: // 151
{
uint32 count = 0;
@@ -2710,20 +2406,8 @@ bool CriteriaHandler::ModifierSatisfied(ModifierTreeEntry const* modifier, uint6
break;
}
case ModifierTreeType::HasGarrisonBuildingActiveSpecialization: // 156
return false; // OBSOLETE
case ModifierTreeType::HasGarrisonFollower: // 157
{
Garrison const* garrison = referencePlayer->GetGarrison();
if (!garrison)
return false;
uint32 followerCount = garrison->CountFollowers([reqValue](Garrison::Follower const& follower)
{
return follower.PacketInfo.GarrFollowerID == reqValue;
});
if (followerCount < 1)
return false;
break;
}
return false;
case ModifierTreeType::PlayerQuestObjectiveProgressEqual: // 158
{
QuestObjective const* objective = sObjectMgr->GetQuestObjective(reqValue);
@@ -2755,58 +2439,11 @@ bool CriteriaHandler::ModifierSatisfied(ModifierTreeEntry const* modifier, uint6
return false;
break;
case ModifierTreeType::AllGarrisonPlotsFilledWithBuildingsWithLevelEqualOrGreater: // 166
{
Garrison* garrison = referencePlayer->GetGarrison();
if (!garrison || garrison->GetType() != GarrisonType(reqValue))
return false;
for (Garrison::Plot const* plot : garrison->GetPlots())
{
if (!plot->BuildingInfo.PacketInfo)
return false;
GarrBuildingEntry const* building = sGarrBuildingStore.LookupEntry(plot->BuildingInfo.PacketInfo->GarrBuildingID);
if (!building || building->UpgradeLevel != reqValue)
return false;
}
break;
}
case ModifierTreeType::GarrisonMissionType: // 167 NYI
return false;
case ModifierTreeType::GarrisonFollowerItemLevelEqualOrGreaterThan: // 168
{
if (!miscValue1)
return false;
Garrison const* garrison = referencePlayer->GetGarrison();
if (!garrison)
return false;
uint32 followerCount = garrison->CountFollowers([miscValue1, reqValue](Garrison::Follower const& follower)
{
return follower.PacketInfo.GarrFollowerID == miscValue1 && follower.GetItemLevel() >= reqValue;
});
if (followerCount < 1)
return false;
break;
}
case ModifierTreeType::GarrisonFollowerCountWithItemLevelEqualOrGreaterThan: // 169
{
Garrison const* garrison = referencePlayer->GetGarrison();
if (!garrison)
return false;
uint32 followerCount = garrison->CountFollowers([secondaryAsset, tertiaryAsset](Garrison::Follower const& follower)
{
GarrFollowerEntry const* garrFollower = sGarrFollowerStore.AssertEntry(follower.PacketInfo.GarrFollowerID);
return garrFollower->GarrFollowerTypeID == tertiaryAsset && follower.GetItemLevel() >= secondaryAsset;
});
if (followerCount < reqValue)
return false;
break;
}
case ModifierTreeType::GarrisonTierEqual: // 170
{
Garrison const* garrison = referencePlayer->GetGarrison();
if (!garrison || garrison->GetType() != GarrisonType(secondaryAsset) || garrison->GetSiteLevel()->GarrLevel != reqValue)
return false;
break;
}
return false;
case ModifierTreeType::InstancePlayerCountEqual: // 171
if (referencePlayer->GetMap()->GetPlayers().getSize() != reqValue)
return false;
@@ -2829,70 +2466,12 @@ bool CriteriaHandler::ModifierSatisfied(ModifierTreeEntry const* modifier, uint6
break;
}
case ModifierTreeType::GarrisonFollowerCountWithLevelEqualOrGreaterThan: // 175
{
Garrison const* garrison = referencePlayer->GetGarrison();
if (!garrison || garrison->GetType() != GarrisonType(tertiaryAsset))
return false;
uint32 followerCount = garrison->CountFollowers([secondaryAsset, tertiaryAsset](Garrison::Follower const& follower)
{
GarrFollowerEntry const* garrFollower = sGarrFollowerStore.AssertEntry(follower.PacketInfo.GarrFollowerID);
return garrFollower->GarrFollowerTypeID == tertiaryAsset && follower.PacketInfo.FollowerLevel == secondaryAsset;
});
if (followerCount < reqValue)
return false;
break;
}
case ModifierTreeType::GarrisonFollowerIsInBuilding: // 176
{
Garrison const* garrison = referencePlayer->GetGarrison();
if (!garrison)
return false;
uint32 followerCount = garrison->CountFollowers([reqValue, secondaryAsset](Garrison::Follower const& follower)
{
return follower.PacketInfo.GarrFollowerID == reqValue && follower.PacketInfo.CurrentBuildingID == secondaryAsset;
});
if (followerCount < 1)
return false;
break;
}
case ModifierTreeType::GarrisonMissionCountLessThan: // 177 NYI
return false;
case ModifierTreeType::GarrisonPlotInstanceCountEqualOrGreaterThan: // 178
{
Garrison* garrison = referencePlayer->GetGarrison();
if (!garrison || garrison->GetType() != GarrisonType(reqValue))
return false;
uint32 plotCount = 0;
for (Garrison::Plot const* plot : garrison->GetPlots())
{
GarrPlotInstanceEntry const* garrPlotInstance = sGarrPlotInstanceStore.LookupEntry(plot->PacketInfo.GarrPlotInstanceID);
if (!garrPlotInstance || garrPlotInstance->GarrPlotID != secondaryAsset)
continue;
++plotCount;
}
if (plotCount < reqValue)
return false;
break;
}
case ModifierTreeType::CurrencySource: // 179 NYI
return false;
case ModifierTreeType::PlayerIsInNotOwnGarrison: // 180
if (!referencePlayer->GetMap()->IsGarrison() || referencePlayer->GetMap()->GetInstanceId() == referencePlayer->GetGUID().GetCounter())
return false;
break;
case ModifierTreeType::HasActiveGarrisonFollower: // 181
{
Garrison const* garrison = referencePlayer->GetGarrison();
if (!garrison)
return false;
uint32 followerCount = garrison->CountFollowers([reqValue](Garrison::Follower const& follower)
{
return follower.PacketInfo.GarrFollowerID == reqValue && !(follower.PacketInfo.FollowerStatus & FOLLOWER_STATUS_INACTIVE);
});
if (followerCount < 1)
return false;
break;
}
case ModifierTreeType::PlayerDailyRandomValueMod_X_Equals: // 182 NYI
return false;
case ModifierTreeType::PlayerHasMount: // 183
@@ -2909,43 +2488,9 @@ bool CriteriaHandler::ModifierSatisfied(ModifierTreeEntry const* modifier, uint6
return false;
}
case ModifierTreeType::GarrisonFollowerCountWithInactiveWithItemLevelEqualOrGreaterThan: // 184
{
Garrison const* garrison = referencePlayer->GetGarrison();
if (!garrison)
return false;
uint32 followerCount = garrison->CountFollowers([secondaryAsset, tertiaryAsset](Garrison::Follower const& follower)
{
GarrFollowerEntry const* garrFollower = sGarrFollowerStore.LookupEntry(follower.PacketInfo.GarrFollowerID);
if (!garrFollower)
return false;
return follower.GetItemLevel() >= secondaryAsset && garrFollower->GarrFollowerTypeID == tertiaryAsset;
});
if (followerCount < reqValue)
return false;
break;
}
case ModifierTreeType::GarrisonFollowerIsOnAMission: // 185
{
Garrison const* garrison = referencePlayer->GetGarrison();
if (!garrison)
return false;
uint32 followerCount = garrison->CountFollowers([reqValue](Garrison::Follower const& follower)
{
return follower.PacketInfo.GarrFollowerID == reqValue && follower.PacketInfo.CurrentMissionID != 0;
});
if (followerCount < 1)
return false;
break;
}
case ModifierTreeType::GarrisonMissionCountInSetLessThan: // 186 NYI
return false;
case ModifierTreeType::GarrisonFollowerType: // 187
{
GarrFollowerEntry const* garrFollower = sGarrFollowerStore.LookupEntry(miscValue1);
if (!garrFollower || garrFollower->GarrFollowerTypeID != int32(reqValue))
return false;
break;
}
case ModifierTreeType::PlayerUsedBoostLessThanHoursAgoRealTime: // 188 NYI
case ModifierTreeType::PlayerUsedBoostLessThanHoursAgoGameTime: // 189 NYI
return false;

View File

@@ -55,8 +55,6 @@
#include "GameEventMgr.h"
#include "GameEventSender.h"
#include "GameObjectAI.h"
#include "Garrison.h"
#include "GarrisonMgr.h"
#include "GitRevision.h"
#include "GossipDef.h"
#include "GridNotifiers.h"
@@ -4254,8 +4252,6 @@ void Player::DeleteFromDB(ObjectGuid playerguid, uint32 accountId, bool updateRe
Corpse::DeleteFromDB(playerguid, trans);
Garrison::DeleteFromDB(guid, trans);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_TRAIT_ENTRIES_BY_CHAR);
stmt->setUInt64(0, guid);
trans->Append(stmt);
@@ -7005,7 +7001,6 @@ void Player::ModifyCurrency(uint32 id, int32 amount, CurrencyGainSource gainSour
bool isGainOnRefund = [&]() -> bool
{
if (gainSource == CurrencyGainSource::ItemRefund ||
gainSource == CurrencyGainSource::GarrisonBuildingRefund ||
gainSource == CurrencyGainSource::PlayerTraitRefund)
return true;
@@ -17720,14 +17715,6 @@ bool Player::LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder const& hol
_LoadCUFProfiles(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_CUF_PROFILES));
std::unique_ptr<Garrison> garrison = std::make_unique<Garrison>(this);
if (garrison->LoadFromDB(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_GARRISON),
holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_GARRISON_BLUEPRINTS),
holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_GARRISON_BUILDINGS),
holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_GARRISON_FOLLOWERS),
holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_GARRISON_FOLLOWER_ABILITIES)))
_garrison = std::move(garrison);
_InitHonorLevelOnLoadFromDB(fields.honor, fields.honorLevel);
_restMgr->LoadRestBonus(REST_TYPE_HONOR, fields.honorRestState, fields.honorRestBonus);
@@ -19483,8 +19470,6 @@ void Player::SaveToDB(LoginDatabaseTransaction loginTransaction, CharacterDataba
_SaveInstanceTimeRestrictions(trans);
_SaveCurrency(trans);
_SaveCUFProfiles(trans);
if (_garrison)
_garrison->SaveToDB(trans);
// check if stats should only be saved on logout
// save stats can be out of transaction
@@ -23490,9 +23475,6 @@ void Player::SendInitialPacketsAfterAddToMap()
PhasingHandler::OnMapChange(this);
if (_garrison)
_garrison->SendRemoteInfo();
UpdateItemLevelAreaBasedScaling();
if (!GetPlayerSharingQuest().IsEmpty())
@@ -23967,9 +23949,6 @@ void Player::DailyReset()
m_DailyQuestChanged = false;
m_lastDailyQuestTime = 0;
if (_garrison)
_garrison->ResetFollowerActivationLimit();
FailCriteria(CriteriaFailEvent::DailyQuestsCleared, 0);
}
@@ -27941,22 +27920,6 @@ VoidStorageItem* Player::GetVoidStorageItem(uint64 id, uint8& slot) const
return nullptr;
}
void Player::CreateGarrison(uint32 garrSiteId)
{
std::unique_ptr<Garrison> garrison(new Garrison(this));
if (garrison->Create(garrSiteId))
_garrison = std::move(garrison);
}
void Player::DeleteGarrison()
{
if (_garrison)
{
_garrison->Delete();
_garrison.reset();
}
}
void Player::SendMovementSetCollisionHeight(float height, WorldPackets::Movement::UpdateCollisionHeightReason reason)
{
WorldPackets::Movement::MoveSetCollisionHeight setCollisionHeight;

View File

@@ -71,7 +71,6 @@ class Channel;
class CinematicMgr;
class Creature;
class DynamicObject;
class Garrison;
class Group;
class Guild;
class Item;
@@ -876,11 +875,6 @@ enum PlayerLoginQueryIndex
PLAYER_LOGIN_QUERY_LOAD_CUF_PROFILES,
PLAYER_LOGIN_QUERY_LOAD_CORPSE_LOCATION,
PLAYER_LOGIN_QUERY_LOAD_PET_SLOTS,
PLAYER_LOGIN_QUERY_LOAD_GARRISON,
PLAYER_LOGIN_QUERY_LOAD_GARRISON_BLUEPRINTS,
PLAYER_LOGIN_QUERY_LOAD_GARRISON_BUILDINGS,
PLAYER_LOGIN_QUERY_LOAD_GARRISON_FOLLOWERS,
PLAYER_LOGIN_QUERY_LOAD_GARRISON_FOLLOWER_ABILITIES,
PLAYER_LOGIN_QUERY_LOAD_TRAIT_ENTRIES,
PLAYER_LOGIN_QUERY_LOAD_TRAIT_CONFIGS,
MAX_PLAYER_LOGIN_QUERY
@@ -2644,10 +2638,6 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
bool IsReagentBankUnlocked() const { return HasPlayerFlagEx(PLAYER_FLAGS_EX_REAGENT_BANK_UNLOCKED); }
void UnlockReagentBank() { SetPlayerFlagEx(PLAYER_FLAGS_EX_REAGENT_BANK_UNLOCKED); }
void CreateGarrison(uint32 garrSiteId);
void DeleteGarrison();
Garrison* GetGarrison() const { return _garrison.get(); }
bool IsAdvancedCombatLoggingEnabled() const { return _advancedCombatLoggingEnabled; }
void SetAdvancedCombatLogging(bool enabled) { _advancedCombatLoggingEnabled = enabled; }
@@ -3128,8 +3118,6 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
uint32 _activeCheats;
std::unique_ptr<Garrison> _garrison;
bool _advancedCombatLoggingEnabled;
// variables to save health and mana before duel and restore them after duel

View File

@@ -1,858 +0,0 @@
/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Garrison.h"
#include "Creature.h"
#include "DatabaseEnv.h"
#include "DB2Stores.h"
#include "GameObject.h"
#include "GameTime.h"
#include "GarrisonMgr.h"
#include "Log.h"
#include "Map.h"
#include "MapManager.h"
#include "ObjectMgr.h"
#include "PhasingHandler.h"
#include "Player.h"
#include "VehicleDefines.h"
Garrison::Garrison(Player* owner) : _owner(owner), _siteLevel(nullptr), _followerActivationsRemainingToday(1)
{
}
bool Garrison::LoadFromDB(PreparedQueryResult garrison, PreparedQueryResult blueprints, PreparedQueryResult buildings,
PreparedQueryResult followers, PreparedQueryResult abilities)
{
if (!garrison)
return false;
Field* fields = garrison->Fetch();
_siteLevel = sGarrSiteLevelStore.LookupEntry(fields[0].GetUInt32());
_followerActivationsRemainingToday = fields[1].GetUInt32();
if (!_siteLevel)
return false;
InitializePlots();
if (blueprints)
{
do
{
fields = blueprints->Fetch();
if (GarrBuildingEntry const* building = sGarrBuildingStore.LookupEntry(fields[0].GetUInt32()))
_knownBuildings.insert(building->ID);
} while (blueprints->NextRow());
}
if (buildings)
{
do
{
fields = buildings->Fetch();
uint32 plotInstanceId = fields[0].GetUInt32();
uint32 buildingId = fields[1].GetUInt32();
time_t timeBuilt = fields[2].GetInt64();
bool active = fields[3].GetBool();
Plot* plot = GetPlot(plotInstanceId);
if (!plot)
continue;
if (!sGarrBuildingStore.LookupEntry(buildingId))
continue;
plot->BuildingInfo.PacketInfo.emplace();
plot->BuildingInfo.PacketInfo->GarrPlotInstanceID = plotInstanceId;
plot->BuildingInfo.PacketInfo->GarrBuildingID = buildingId;
plot->BuildingInfo.PacketInfo->TimeBuilt = timeBuilt;
plot->BuildingInfo.PacketInfo->Active = active;
} while (buildings->NextRow());
}
// 0 1 2 3 4 5 6 7 8 9
// SELECT dbId, followerId, quality, level, itemLevelWeapon, itemLevelArmor, xp, currentBuilding, currentMission, status FROM character_garrison_followers WHERE guid = ?
if (followers)
{
do
{
fields = followers->Fetch();
uint64 dbId = fields[0].GetUInt64();
uint32 followerId = fields[1].GetUInt32();
if (!sGarrFollowerStore.LookupEntry(followerId))
continue;
_followerIds.insert(followerId);
Follower& follower = _followers[dbId];
follower.PacketInfo.DbID = dbId;
follower.PacketInfo.GarrFollowerID = followerId;
follower.PacketInfo.Quality = fields[2].GetUInt32();
follower.PacketInfo.FollowerLevel = fields[3].GetUInt32();
follower.PacketInfo.ItemLevelWeapon = fields[4].GetUInt32();
follower.PacketInfo.ItemLevelArmor = fields[5].GetUInt32();
follower.PacketInfo.Xp = fields[6].GetUInt32();
follower.PacketInfo.CurrentBuildingID = fields[7].GetUInt32();
follower.PacketInfo.CurrentMissionID = fields[8].GetUInt32();
follower.PacketInfo.FollowerStatus = fields[9].GetUInt32();
if (!sGarrBuildingStore.LookupEntry(follower.PacketInfo.CurrentBuildingID))
follower.PacketInfo.CurrentBuildingID = 0;
//if (!sGarrMissionStore.LookupEntry(follower.PacketInfo.CurrentMissionID))
// follower.PacketInfo.CurrentMissionID = 0;
} while (followers->NextRow());
if (abilities)
{
do
{
fields = abilities->Fetch();
uint64 dbId = fields[0].GetUInt64();
GarrAbilityEntry const* ability = sGarrAbilityStore.LookupEntry(fields[1].GetUInt32());
if (!ability)
continue;
auto itr = _followers.find(dbId);
if (itr == _followers.end())
continue;
itr->second.PacketInfo.AbilityID.push_back(ability);
} while (abilities->NextRow());
}
}
return true;
}
void Garrison::SaveToDB(CharacterDatabaseTransaction trans)
{
DeleteFromDB(_owner->GetGUID().GetCounter(), trans);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_GARRISON);
stmt->setUInt64(0, _owner->GetGUID().GetCounter());
stmt->setUInt32(1, _siteLevel->ID);
stmt->setUInt32(2, _followerActivationsRemainingToday);
trans->Append(stmt);
for (uint32 building : _knownBuildings)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_GARRISON_BLUEPRINTS);
stmt->setUInt64(0, _owner->GetGUID().GetCounter());
stmt->setUInt32(1, building);
trans->Append(stmt);
}
for (auto const& p : _plots)
{
Plot const& plot = p.second;
if (plot.BuildingInfo.PacketInfo)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_GARRISON_BUILDINGS);
stmt->setUInt64(0, _owner->GetGUID().GetCounter());
stmt->setUInt32(1, plot.BuildingInfo.PacketInfo->GarrPlotInstanceID);
stmt->setUInt32(2, plot.BuildingInfo.PacketInfo->GarrBuildingID);
stmt->setInt64(3, plot.BuildingInfo.PacketInfo->TimeBuilt);
stmt->setBool(4, plot.BuildingInfo.PacketInfo->Active);
trans->Append(stmt);
}
}
for (auto const& p : _followers)
{
Follower const& follower = p.second;
uint8 index = 0;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_GARRISON_FOLLOWERS);
stmt->setUInt64(index++, follower.PacketInfo.DbID);
stmt->setUInt64(index++, _owner->GetGUID().GetCounter());
stmt->setUInt32(index++, follower.PacketInfo.GarrFollowerID);
stmt->setUInt32(index++, follower.PacketInfo.Quality);
stmt->setUInt32(index++, follower.PacketInfo.FollowerLevel);
stmt->setUInt32(index++, follower.PacketInfo.ItemLevelWeapon);
stmt->setUInt32(index++, follower.PacketInfo.ItemLevelArmor);
stmt->setUInt32(index++, follower.PacketInfo.Xp);
stmt->setUInt32(index++, follower.PacketInfo.CurrentBuildingID);
stmt->setUInt32(index++, follower.PacketInfo.CurrentMissionID);
stmt->setUInt32(index++, follower.PacketInfo.FollowerStatus);
trans->Append(stmt);
uint8 slot = 0;
for (GarrAbilityEntry const* ability : follower.PacketInfo.AbilityID)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_GARRISON_FOLLOWER_ABILITIES);
stmt->setUInt64(0, follower.PacketInfo.DbID);
stmt->setUInt32(1, ability->ID);
stmt->setUInt8(2, slot++);
trans->Append(stmt);
}
}
}
void Garrison::DeleteFromDB(ObjectGuid::LowType ownerGuid, CharacterDatabaseTransaction trans)
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_GARRISON);
stmt->setUInt64(0, ownerGuid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_GARRISON_BLUEPRINTS);
stmt->setUInt64(0, ownerGuid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_GARRISON_BUILDINGS);
stmt->setUInt64(0, ownerGuid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_GARRISON_FOLLOWERS);
stmt->setUInt64(0, ownerGuid);
trans->Append(stmt);
}
bool Garrison::Create(uint32 garrSiteId)
{
GarrSiteLevelEntry const* siteLevel = sGarrisonMgr.GetGarrSiteLevelEntry(garrSiteId, 1);
if (!siteLevel)
return false;
_siteLevel = siteLevel;
InitializePlots();
WorldPackets::Garrison::GarrisonCreateResult garrisonCreateResult;
garrisonCreateResult.GarrSiteLevelID = _siteLevel->ID;
_owner->SendDirectMessage(garrisonCreateResult.Write());
PhasingHandler::OnConditionChange(_owner);
SendRemoteInfo();
return true;
}
void Garrison::Delete()
{
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
DeleteFromDB(_owner->GetGUID().GetCounter(), trans);
CharacterDatabase.CommitTransaction(trans);
WorldPackets::Garrison::GarrisonDeleteResult garrisonDelete;
garrisonDelete.Result = GARRISON_SUCCESS;
garrisonDelete.GarrSiteID = _siteLevel->GarrSiteID;
_owner->SendDirectMessage(garrisonDelete.Write());
}
void Garrison::InitializePlots()
{
if (std::vector<GarrSiteLevelPlotInstEntry const*> const* plots = sGarrisonMgr.GetGarrPlotInstForSiteLevel(_siteLevel->ID))
{
for (std::size_t i = 0; i < plots->size(); ++i)
{
uint32 garrPlotInstanceId = plots->at(i)->GarrPlotInstanceID;
GarrPlotInstanceEntry const* plotInstance = sGarrPlotInstanceStore.LookupEntry(garrPlotInstanceId);
GameObjectsEntry const* gameObject = sGarrisonMgr.GetPlotGameObject(_siteLevel->MapID, garrPlotInstanceId);
if (!plotInstance || !gameObject)
continue;
GarrPlotEntry const* plot = sGarrPlotStore.LookupEntry(plotInstance->GarrPlotID);
if (!plot)
continue;
Plot& plotInfo = _plots[garrPlotInstanceId];
plotInfo.PacketInfo.GarrPlotInstanceID = garrPlotInstanceId;
plotInfo.PacketInfo.PlotPos = Position(gameObject->Pos.X, gameObject->Pos.Y, gameObject->Pos.Z, 2 * std::acos(gameObject->Rot[3]));
plotInfo.PacketInfo.PlotType = plot->PlotType;
plotInfo.Rotation = QuaternionData(gameObject->Rot[0], gameObject->Rot[1], gameObject->Rot[2], gameObject->Rot[3]);
plotInfo.EmptyGameObjectId = gameObject->ID;
plotInfo.GarrSiteLevelPlotInstId = plots->at(i)->ID;
}
}
}
void Garrison::Upgrade()
{
}
void Garrison::Enter() const
{
if (MapEntry const* map = sMapStore.LookupEntry(_siteLevel->MapID))
{
if (int32(_owner->GetMapId()) == map->ParentMapID)
{
WorldLocation loc(_siteLevel->MapID);
loc.Relocate(_owner);
_owner->TeleportTo(loc, TELE_TO_SEAMLESS);
}
}
}
void Garrison::Leave() const
{
if (MapEntry const* map = sMapStore.LookupEntry(_siteLevel->MapID))
{
if (_owner->GetMapId() == _siteLevel->MapID)
{
WorldLocation loc(map->ParentMapID);
loc.Relocate(_owner);
_owner->TeleportTo(loc, TELE_TO_SEAMLESS);
}
}
}
GarrisonFactionIndex Garrison::GetFaction() const
{
return _owner->GetTeam() == HORDE ? GARRISON_FACTION_INDEX_HORDE : GARRISON_FACTION_INDEX_ALLIANCE;
}
std::vector<Garrison::Plot*> Garrison::GetPlots()
{
std::vector<Plot*> plots;
plots.reserve(_plots.size());
for (auto& p : _plots)
plots.push_back(&p.second);
return plots;
}
Garrison::Plot* Garrison::GetPlot(uint32 garrPlotInstanceId)
{
auto itr = _plots.find(garrPlotInstanceId);
if (itr != _plots.end())
return &itr->second;
return nullptr;
}
Garrison::Plot const* Garrison::GetPlot(uint32 garrPlotInstanceId) const
{
auto itr = _plots.find(garrPlotInstanceId);
if (itr != _plots.end())
return &itr->second;
return nullptr;
}
void Garrison::LearnBlueprint(uint32 garrBuildingId)
{
WorldPackets::Garrison::GarrisonLearnBlueprintResult learnBlueprintResult;
learnBlueprintResult.GarrTypeID = GetType();
learnBlueprintResult.BuildingID = garrBuildingId;
learnBlueprintResult.Result = GARRISON_SUCCESS;
if (!sGarrBuildingStore.LookupEntry(garrBuildingId))
learnBlueprintResult.Result = GARRISON_ERROR_INVALID_BUILDINGID;
else if (HasBlueprint(garrBuildingId))
learnBlueprintResult.Result = GARRISON_ERROR_BLUEPRINT_EXISTS;
else
_knownBuildings.insert(garrBuildingId);
_owner->SendDirectMessage(learnBlueprintResult.Write());
}
void Garrison::UnlearnBlueprint(uint32 garrBuildingId)
{
WorldPackets::Garrison::GarrisonUnlearnBlueprintResult unlearnBlueprintResult;
unlearnBlueprintResult.GarrTypeID = GetType();
unlearnBlueprintResult.BuildingID = garrBuildingId;
unlearnBlueprintResult.Result = GARRISON_SUCCESS;
if (!sGarrBuildingStore.LookupEntry(garrBuildingId))
unlearnBlueprintResult.Result = GARRISON_ERROR_INVALID_BUILDINGID;
else if (!HasBlueprint(garrBuildingId))
unlearnBlueprintResult.Result = GARRISON_ERROR_REQUIRES_BLUEPRINT;
else
_knownBuildings.erase(garrBuildingId);
_owner->SendDirectMessage(unlearnBlueprintResult.Write());
}
void Garrison::PlaceBuilding(uint32 garrPlotInstanceId, uint32 garrBuildingId)
{
WorldPackets::Garrison::GarrisonPlaceBuildingResult placeBuildingResult;
placeBuildingResult.GarrTypeID = GetType();
placeBuildingResult.Result = CheckBuildingPlacement(garrPlotInstanceId, garrBuildingId);
if (placeBuildingResult.Result == GARRISON_SUCCESS)
{
placeBuildingResult.BuildingInfo.GarrPlotInstanceID = garrPlotInstanceId;
placeBuildingResult.BuildingInfo.GarrBuildingID = garrBuildingId;
placeBuildingResult.BuildingInfo.TimeBuilt = GameTime::GetGameTime();
Plot* plot = GetPlot(garrPlotInstanceId);
uint32 oldBuildingId = 0;
Map* map = FindMap();
GarrBuildingEntry const* building = sGarrBuildingStore.AssertEntry(garrBuildingId);
if (map)
plot->DeleteGameObject(map);
if (plot->BuildingInfo.PacketInfo)
{
oldBuildingId = plot->BuildingInfo.PacketInfo->GarrBuildingID;
if (sGarrBuildingStore.AssertEntry(oldBuildingId)->BuildingType != building->BuildingType)
plot->ClearBuildingInfo(GetType(), _owner);
}
plot->SetBuildingInfo(placeBuildingResult.BuildingInfo, _owner);
if (map)
if (GameObject* go = plot->CreateGameObject(map, GetFaction()))
map->AddToMap(go);
_owner->RemoveCurrency(building->CurrencyTypeID, building->CurrencyQty, CurrencyDestroyReason::Garrison);
_owner->ModifyMoney(-building->GoldCost * GOLD, false);
if (oldBuildingId)
{
WorldPackets::Garrison::GarrisonBuildingRemoved buildingRemoved;
buildingRemoved.GarrTypeID = GetType();
buildingRemoved.Result = GARRISON_SUCCESS;
buildingRemoved.GarrPlotInstanceID = garrPlotInstanceId;
buildingRemoved.GarrBuildingID = oldBuildingId;
_owner->SendDirectMessage(buildingRemoved.Write());
}
_owner->UpdateCriteria(CriteriaType::PlaceGarrisonBuilding, garrBuildingId);
}
_owner->SendDirectMessage(placeBuildingResult.Write());
}
void Garrison::CancelBuildingConstruction(uint32 garrPlotInstanceId)
{
WorldPackets::Garrison::GarrisonBuildingRemoved buildingRemoved;
buildingRemoved.GarrTypeID = GetType();
buildingRemoved.Result = CheckBuildingRemoval(garrPlotInstanceId);
if (buildingRemoved.Result == GARRISON_SUCCESS)
{
Plot* plot = GetPlot(garrPlotInstanceId);
buildingRemoved.GarrPlotInstanceID = garrPlotInstanceId;
buildingRemoved.GarrBuildingID = plot->BuildingInfo.PacketInfo->GarrBuildingID;
Map* map = FindMap();
if (map)
plot->DeleteGameObject(map);
plot->ClearBuildingInfo(GetType(), _owner);
_owner->SendDirectMessage(buildingRemoved.Write());
GarrBuildingEntry const* constructing = sGarrBuildingStore.AssertEntry(buildingRemoved.GarrBuildingID);
// Refund construction/upgrade cost
_owner->AddCurrency(constructing->CurrencyTypeID, constructing->CurrencyQty, CurrencyGainSource::GarrisonBuildingRefund);
_owner->ModifyMoney(constructing->GoldCost * GOLD, false);
if (constructing->UpgradeLevel > 1)
{
// Restore previous level building
uint32 restored = sGarrisonMgr.GetPreviousLevelBuildingId(constructing->BuildingType, constructing->UpgradeLevel);
ASSERT(restored);
WorldPackets::Garrison::GarrisonPlaceBuildingResult placeBuildingResult;
placeBuildingResult.GarrTypeID = GetType();
placeBuildingResult.Result = GARRISON_SUCCESS;
placeBuildingResult.BuildingInfo.GarrPlotInstanceID = garrPlotInstanceId;
placeBuildingResult.BuildingInfo.GarrBuildingID = restored;
placeBuildingResult.BuildingInfo.TimeBuilt = GameTime::GetGameTime();
placeBuildingResult.BuildingInfo.Active = true;
plot->SetBuildingInfo(placeBuildingResult.BuildingInfo, _owner);
_owner->SendDirectMessage(placeBuildingResult.Write());
}
if (map)
if (GameObject* go = plot->CreateGameObject(map, GetFaction()))
map->AddToMap(go);
}
else
_owner->SendDirectMessage(buildingRemoved.Write());
}
void Garrison::ActivateBuilding(uint32 garrPlotInstanceId)
{
if (Plot* plot = GetPlot(garrPlotInstanceId))
{
if (plot->BuildingInfo.CanActivate() && plot->BuildingInfo.PacketInfo && !plot->BuildingInfo.PacketInfo->Active)
{
plot->BuildingInfo.PacketInfo->Active = true;
if (Map* map = FindMap())
{
plot->DeleteGameObject(map);
if (GameObject* go = plot->CreateGameObject(map, GetFaction()))
map->AddToMap(go);
}
WorldPackets::Garrison::GarrisonBuildingActivated buildingActivated;
buildingActivated.GarrPlotInstanceID = garrPlotInstanceId;
_owner->SendDirectMessage(buildingActivated.Write());
_owner->UpdateCriteria(CriteriaType::ActivateAnyGarrisonBuilding, plot->BuildingInfo.PacketInfo->GarrBuildingID);
}
}
}
void Garrison::AddFollower(uint32 garrFollowerId)
{
WorldPackets::Garrison::GarrisonAddFollowerResult addFollowerResult;
addFollowerResult.GarrTypeID = GetType();
GarrFollowerEntry const* followerEntry = sGarrFollowerStore.LookupEntry(garrFollowerId);
if (_followerIds.count(garrFollowerId) || !followerEntry)
{
addFollowerResult.Result = GARRISON_ERROR_FOLLOWER_EXISTS;
_owner->SendDirectMessage(addFollowerResult.Write());
return;
}
_followerIds.insert(garrFollowerId);
uint64 dbId = sGarrisonMgr.GenerateFollowerDbId();
Follower& follower = _followers[dbId];
follower.PacketInfo.DbID = dbId;
follower.PacketInfo.GarrFollowerID = garrFollowerId;
follower.PacketInfo.Quality = followerEntry->Quality; // TODO: handle magic upgrades
follower.PacketInfo.FollowerLevel = followerEntry->FollowerLevel;
follower.PacketInfo.ItemLevelWeapon = followerEntry->ItemLevelWeapon;
follower.PacketInfo.ItemLevelArmor = followerEntry->ItemLevelArmor;
follower.PacketInfo.Xp = 0;
follower.PacketInfo.CurrentBuildingID = 0;
follower.PacketInfo.CurrentMissionID = 0;
follower.PacketInfo.AbilityID = sGarrisonMgr.RollFollowerAbilities(garrFollowerId, followerEntry, follower.PacketInfo.Quality, GetFaction(), true);
follower.PacketInfo.FollowerStatus = 0;
addFollowerResult.Follower = follower.PacketInfo;
_owner->SendDirectMessage(addFollowerResult.Write());
_owner->UpdateCriteria(CriteriaType::RecruitGarrisonFollower, follower.PacketInfo.DbID);
}
Garrison::Follower const* Garrison::GetFollower(uint64 dbId) const
{
auto itr = _followers.find(dbId);
if (itr != _followers.end())
return &itr->second;
return nullptr;
}
void Garrison::SendInfo()
{
WorldPackets::Garrison::GetGarrisonInfoResult garrisonInfo;
garrisonInfo.FactionIndex = GetFaction();
garrisonInfo.Garrisons.emplace_back();
WorldPackets::Garrison::GarrisonInfo& garrison = garrisonInfo.Garrisons.back();
garrison.GarrTypeID = GetType();
garrison.GarrSiteID = _siteLevel->GarrSiteID;
garrison.GarrSiteLevelID = _siteLevel->ID;
garrison.NumFollowerActivationsRemaining = _followerActivationsRemainingToday;
for (auto& p : _plots)
{
Plot& plot = p.second;
garrison.Plots.push_back(&plot.PacketInfo);
if (plot.BuildingInfo.PacketInfo)
garrison.Buildings.push_back(&*plot.BuildingInfo.PacketInfo);
}
for (auto const& p : _followers)
garrison.Followers.push_back(&p.second.PacketInfo);
_owner->SendDirectMessage(garrisonInfo.Write());
}
void Garrison::SendRemoteInfo() const
{
MapEntry const* garrisonMap = sMapStore.LookupEntry(_siteLevel->MapID);
if (!garrisonMap || int32(_owner->GetMapId()) != garrisonMap->ParentMapID)
return;
WorldPackets::Garrison::GarrisonRemoteInfo remoteInfo;
remoteInfo.Sites.resize(1);
WorldPackets::Garrison::GarrisonRemoteSiteInfo& remoteSiteInfo = remoteInfo.Sites[0];
remoteSiteInfo.GarrSiteLevelID = _siteLevel->ID;
for (auto const& p : _plots)
if (p.second.BuildingInfo.PacketInfo)
remoteSiteInfo.Buildings.emplace_back(p.first, p.second.BuildingInfo.PacketInfo->GarrBuildingID);
_owner->SendDirectMessage(remoteInfo.Write());
}
void Garrison::SendBlueprintAndSpecializationData()
{
WorldPackets::Garrison::GarrisonRequestBlueprintAndSpecializationDataResult data;
data.GarrTypeID = GetType();
data.BlueprintsKnown = &_knownBuildings;
_owner->SendDirectMessage(data.Write());
}
void Garrison::SendMapData(Player* receiver) const
{
WorldPackets::Garrison::GarrisonMapDataResponse mapData;
mapData.Buildings.reserve(_plots.size());
for (auto const& p : _plots)
{
Plot const& plot = p.second;
if (plot.BuildingInfo.PacketInfo)
if (uint32 garrBuildingPlotInstId = sGarrisonMgr.GetGarrBuildingPlotInst(plot.BuildingInfo.PacketInfo->GarrBuildingID, plot.GarrSiteLevelPlotInstId))
mapData.Buildings.emplace_back(garrBuildingPlotInstId, plot.PacketInfo.PlotPos.Pos);
}
receiver->SendDirectMessage(mapData.Write());
}
Map* Garrison::FindMap() const
{
return sMapMgr->FindMap(_siteLevel->MapID, _owner->GetGUID().GetCounter());
}
GarrisonError Garrison::CheckBuildingPlacement(uint32 garrPlotInstanceId, uint32 garrBuildingId) const
{
GarrPlotInstanceEntry const* plotInstance = sGarrPlotInstanceStore.LookupEntry(garrPlotInstanceId);
Plot const* plot = GetPlot(garrPlotInstanceId);
if (!plotInstance || !plot)
return GARRISON_ERROR_INVALID_PLOT_INSTANCEID;
GarrBuildingEntry const* building = sGarrBuildingStore.LookupEntry(garrBuildingId);
if (!building)
return GARRISON_ERROR_INVALID_BUILDINGID;
if (!sGarrisonMgr.IsPlotMatchingBuilding(plotInstance->GarrPlotID, garrBuildingId))
return GARRISON_ERROR_INVALID_PLOT_BUILDING;
// Cannot place buldings of higher level than garrison level
if (building->UpgradeLevel > _siteLevel->MaxBuildingLevel)
return GARRISON_ERROR_INVALID_BUILDINGID;
if (building->Flags & GARRISON_BUILDING_FLAG_NEEDS_PLAN)
{
if (!HasBlueprint(garrBuildingId))
return GARRISON_ERROR_REQUIRES_BLUEPRINT;
}
else // Building is built as a quest reward
return GARRISON_ERROR_INVALID_BUILDINGID;
// Check all plots to find if we already have this building
GarrBuildingEntry const* existingBuilding;
for (auto const& p : _plots)
{
if (p.second.BuildingInfo.PacketInfo)
{
existingBuilding = sGarrBuildingStore.AssertEntry(p.second.BuildingInfo.PacketInfo->GarrBuildingID);
if (existingBuilding->BuildingType == building->BuildingType)
if (p.first != garrPlotInstanceId || existingBuilding->UpgradeLevel + 1 != building->UpgradeLevel) // check if its an upgrade in same plot
return GARRISON_ERROR_BUILDING_EXISTS;
}
}
if (!_owner->HasCurrency(building->CurrencyTypeID, building->CurrencyQty))
return GARRISON_ERROR_NOT_ENOUGH_CURRENCY;
if (!_owner->HasEnoughMoney(uint64(building->GoldCost) * GOLD))
return GARRISON_ERROR_NOT_ENOUGH_GOLD;
// New building cannot replace another building currently under construction
if (plot->BuildingInfo.PacketInfo)
if (!plot->BuildingInfo.PacketInfo->Active)
return GARRISON_ERROR_NO_BUILDING;
return GARRISON_SUCCESS;
}
GarrisonError Garrison::CheckBuildingRemoval(uint32 garrPlotInstanceId) const
{
Plot const* plot = GetPlot(garrPlotInstanceId);
if (!plot)
return GARRISON_ERROR_INVALID_PLOT_INSTANCEID;
if (!plot->BuildingInfo.PacketInfo)
return GARRISON_ERROR_NO_BUILDING;
if (plot->BuildingInfo.CanActivate())
return GARRISON_ERROR_BUILDING_EXISTS;
return GARRISON_SUCCESS;
}
template<class T, void(T::*SecondaryRelocate)(float,float,float,float)>
T* BuildingSpawnHelper(GameObject* building, ObjectGuid::LowType spawnId, Map* map)
{
T* spawn = new T();
if (!spawn->LoadFromDB(spawnId, map, false, false))
{
delete spawn;
return nullptr;
}
float x = spawn->GetPositionX();
float y = spawn->GetPositionY();
float z = spawn->GetPositionZ();
float o = spawn->GetOrientation();
TransportBase::CalculatePassengerPosition(x, y, z, &o, building->GetPositionX(), building->GetPositionY(), building->GetPositionZ(), building->GetOrientation());
spawn->Relocate(x, y, z, o);
(spawn->*SecondaryRelocate)(x, y, z, o);
if (!spawn->IsPositionValid())
{
delete spawn;
return nullptr;
}
if (!map->AddToMap(spawn))
{
delete spawn;
return nullptr;
}
return spawn;
}
GameObject* Garrison::Plot::CreateGameObject(Map* map, GarrisonFactionIndex faction)
{
uint32 entry = EmptyGameObjectId;
if (BuildingInfo.PacketInfo)
{
GarrPlotInstanceEntry const* plotInstance = sGarrPlotInstanceStore.AssertEntry(PacketInfo.GarrPlotInstanceID);
GarrPlotEntry const* plot = sGarrPlotStore.AssertEntry(plotInstance->GarrPlotID);
GarrBuildingEntry const* building = sGarrBuildingStore.AssertEntry(BuildingInfo.PacketInfo->GarrBuildingID);
entry = faction == GARRISON_FACTION_INDEX_HORDE ? plot->HordeConstructObjID : plot->AllianceConstructObjID;
if (BuildingInfo.PacketInfo->Active || !entry)
entry = faction == GARRISON_FACTION_INDEX_HORDE ? building->HordeGameObjectID : building->AllianceGameObjectID;
}
if (!sObjectMgr->GetGameObjectTemplate(entry))
{
TC_LOG_ERROR("garrison", "Garrison attempted to spawn gameobject whose template doesn't exist ({})", entry);
return nullptr;
}
GameObject* building = GameObject::CreateGameObject(entry, map, PacketInfo.PlotPos.Pos, Rotation, 255, GO_STATE_READY);
if (!building)
return nullptr;
if (BuildingInfo.CanActivate() && BuildingInfo.PacketInfo && !BuildingInfo.PacketInfo->Active)
{
if (FinalizeGarrisonPlotGOInfo const* finalizeInfo = sGarrisonMgr.GetPlotFinalizeGOInfo(PacketInfo.GarrPlotInstanceID))
{
Position const& pos2 = finalizeInfo->FactionInfo[faction].Pos;
if (GameObject* finalizer = GameObject::CreateGameObject(finalizeInfo->FactionInfo[faction].GameObjectId, map, pos2, QuaternionData::fromEulerAnglesZYX(pos2.GetOrientation(), 0.0f, 0.0f), 255, GO_STATE_READY))
{
// set some spell id to make the object delete itself after use
finalizer->SetSpellId(finalizer->GetGOInfo()->goober.spell);
finalizer->SetRespawnTime(0);
if (uint16 animKit = finalizeInfo->FactionInfo[faction].AnimKitId)
finalizer->SetAnimKitId(animKit, false);
map->AddToMap(finalizer);
}
}
}
if (building->GetGoType() == GAMEOBJECT_TYPE_GARRISON_BUILDING && building->GetGOInfo()->garrisonBuilding.SpawnMap)
{
if (CellObjectGuidsMap const* cells = sObjectMgr->GetMapObjectGuids(building->GetGOInfo()->garrisonBuilding.SpawnMap, map->GetDifficultyID()))
{
for (auto const& [cellId, guids] : *cells)
{
for (ObjectGuid::LowType spawnId : guids.gameobjects)
if (GameObject* spawn = BuildingSpawnHelper<GameObject, &GameObject::RelocateStationaryPosition>(building, spawnId, map))
BuildingInfo.Spawns.insert(spawn->GetGUID());
for (ObjectGuid::LowType spawnId : guids.creatures)
if (Creature* spawn = BuildingSpawnHelper<Creature, &Creature::SetHomePosition>(building, spawnId, map))
BuildingInfo.Spawns.insert(spawn->GetGUID());
}
}
}
BuildingInfo.Guid = building->GetGUID();
return building;
}
void Garrison::Plot::DeleteGameObject(Map* map)
{
if (BuildingInfo.Guid.IsEmpty())
return;
for (ObjectGuid const& guid : BuildingInfo.Spawns)
{
WorldObject* object = nullptr;
switch (guid.GetHigh())
{
case HighGuid::Creature:
object = map->GetCreature(guid);
break;
case HighGuid::GameObject:
object = map->GetGameObject(guid);
break;
default:
continue;
}
if (object)
object->AddObjectToRemoveList();
}
BuildingInfo.Spawns.clear();
if (GameObject* oldBuilding = map->GetGameObject(BuildingInfo.Guid))
oldBuilding->Delete();
BuildingInfo.Guid.Clear();
}
void Garrison::Plot::ClearBuildingInfo(GarrisonType garrisonType, Player* owner)
{
WorldPackets::Garrison::GarrisonPlotPlaced plotPlaced;
plotPlaced.GarrTypeID = garrisonType;
plotPlaced.PlotInfo = &PacketInfo;
owner->SendDirectMessage(plotPlaced.Write());
BuildingInfo.PacketInfo.reset();
}
void Garrison::Plot::SetBuildingInfo(WorldPackets::Garrison::GarrisonBuildingInfo const& buildingInfo, Player* owner)
{
if (!BuildingInfo.PacketInfo)
{
WorldPackets::Garrison::GarrisonPlotRemoved plotRemoved;
plotRemoved.GarrPlotInstanceID = PacketInfo.GarrPlotInstanceID;
owner->SendDirectMessage(plotRemoved.Write());
}
BuildingInfo.PacketInfo = buildingInfo;
}
bool Garrison::Building::CanActivate() const
{
if (PacketInfo)
{
GarrBuildingEntry const* building = sGarrBuildingStore.AssertEntry(PacketInfo->GarrBuildingID);
if (PacketInfo->TimeBuilt + building->BuildSeconds <= GameTime::GetGameTime())
return true;
}
return false;
}
uint32 Garrison::Follower::GetItemLevel() const
{
return (PacketInfo.ItemLevelWeapon + PacketInfo.ItemLevelArmor) / 2;
}
bool Garrison::Follower::HasAbility(uint32 garrAbilityId) const
{
return std::find_if(PacketInfo.AbilityID.begin(), PacketInfo.AbilityID.end(), [garrAbilityId](GarrAbilityEntry const* garrAbility)
{
return garrAbility->ID == garrAbilityId;
}) != PacketInfo.AbilityID.end();
}

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@@ -1,284 +0,0 @@
/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef Garrison_h__
#define Garrison_h__
#include "Define.h"
#include "DatabaseEnvFwd.h"
#include "GarrisonPackets.h"
#include "Optional.h"
#include "QuaternionData.h"
#include <unordered_map>
class GameObject;
class Map;
class Player;
struct GarrSiteLevelEntry;
enum GarrisonType
{
GARRISON_TYPE_GARRISON = 2,
GARRISON_TYPE_CLASS_ORDER = 3,
GARRISON_TYPE_WAR_CAMPAIGN = 9,
GARRISON_TYPE_COVENANT = 111
};
enum GarrisonFactionIndex
{
GARRISON_FACTION_INDEX_HORDE = 0,
GARRISON_FACTION_INDEX_ALLIANCE = 1
};
enum GarrisonBuildingFlags
{
GARRISON_BUILDING_FLAG_NEEDS_PLAN = 0x1
};
enum GarrisonFollowerFlags
{
GARRISON_FOLLOWER_FLAG_UNIQUE = 0x1
};
enum GarrisonFollowerType
{
FOLLOWER_TYPE_GARRISON = 1,
FOLLOWER_TYPE_SHIPYARD = 2,
FOLLOWER_TYPE_CLASS_ORDER = 4,
FOLLOWER_TYPE_WAR_CAMPAIGN = 11,
FOLLOWER_TYPE_COVENANT = 123
};
enum GarrisonAbilityFlags
{
GARRISON_ABILITY_FLAG_TRAIT = 0x0001,
GARRISON_ABILITY_CANNOT_ROLL = 0x0002,
GARRISON_ABILITY_HORDE_ONLY = 0x0004,
GARRISON_ABILITY_ALLIANCE_ONLY = 0x0008,
GARRISON_ABILITY_FLAG_CANNOT_REMOVE = 0x0010,
GARRISON_ABILITY_FLAG_EXCLUSIVE = 0x0020,
GARRISON_ABILITY_FLAG_SINGLE_MISSION_DURATION = 0x0040,
GARRISON_ABILITY_FLAG_ACTIVE_ONLY_ON_ZONE_SUPPORT = 0x0080,
GARRISON_ABILITY_FLAG_APPLY_TO_FIRST_MISSION = 0x0100,
GARRISON_ABILITY_FLAG_IS_SPECIALIZATION = 0x0200,
GARRISON_ABILITY_FLAG_IS_EMPTY_SLOT = 0x0400
};
enum GarrisonError
{
GARRISON_SUCCESS = 0,
GARRISON_ERROR_NO_GARRISON = 1,
GARRISON_ERROR_GARRISON_EXISTS = 2,
GARRISON_ERROR_GARRISON_SAME_TYPE_EXISTS = 3,
GARRISON_ERROR_INVALID_GARRISON = 4,
GARRISON_ERROR_INVALID_GARRISON_LEVEL = 5,
GARRISON_ERROR_GARRISON_LEVEL_UNCHANGED = 6,
GARRISON_ERROR_NOT_IN_GARRISON = 7,
GARRISON_ERROR_NO_BUILDING = 8,
GARRISON_ERROR_BUILDING_EXISTS = 9,
GARRISON_ERROR_INVALID_PLOT_INSTANCEID = 10,
GARRISON_ERROR_INVALID_BUILDINGID = 11,
GARRISON_ERROR_INVALID_UPGRADE_LEVEL = 12,
GARRISON_ERROR_UPGRADE_LEVEL_EXCEEDS_GARRISON_LEVEL = 13,
GARRISON_ERROR_PLOTS_NOT_FULL = 14,
GARRISON_ERROR_INVALID_SITE_ID = 15,
GARRISON_ERROR_INVALID_PLOT_BUILDING = 16,
GARRISON_ERROR_INVALID_FACTION = 17,
GARRISON_ERROR_INVALID_SPECIALIZATION = 18,
GARRISON_ERROR_SPECIALIZATION_EXISTS = 19,
GARRISON_ERROR_SPECIALIZATION_ON_COOLDOWN = 20,
GARRISON_ERROR_BLUEPRINT_EXISTS = 21,
GARRISON_ERROR_REQUIRES_BLUEPRINT = 22,
GARRISON_ERROR_INVALID_DOODAD_SET_ID = 23,
GARRISON_ERROR_BUILDING_TYPE_EXISTS = 24,
GARRISON_ERROR_BUILDING_NOT_ACTIVE = 25,
GARRISON_ERROR_CONSTRUCTION_COMPLETE = 26,
GARRISON_ERROR_FOLLOWER_EXISTS = 27,
GARRISON_ERROR_INVALID_FOLLOWER = 28,
GARRISON_ERROR_FOLLOWER_ALREADY_ON_MISSION = 29,
GARRISON_ERROR_FOLLOWER_IN_BUILDING = 30,
GARRISON_ERROR_FOLLOWER_INVALID_FOR_BUILDING = 31,
GARRISON_ERROR_INVALID_FOLLOWER_LEVEL = 32,
GARRISON_ERROR_MISSION_EXISTS = 33,
GARRISON_ERROR_INVALID_MISSION = 34,
GARRISON_ERROR_INVALID_MISSION_TIME = 35,
GARRISON_ERROR_INVALID_MISSION_REWARD_INDEX = 36,
GARRISON_ERROR_MISSION_NOT_OFFERED = 37,
GARRISON_ERROR_ALREADY_ON_MISSION = 38,
GARRISON_ERROR_MISSION_SIZE_INVALID = 39,
GARRISON_ERROR_FOLLOWER_SOFT_CAP_EXCEEDED = 40,
GARRISON_ERROR_NOT_ON_MISSION = 41,
GARRISON_ERROR_ALREADY_COMPLETED_MISSION = 42,
GARRISON_ERROR_MISSION_NOT_COMPLETE = 43,
GARRISON_ERROR_MISSION_REWARDS_PENDING = 44,
GARRISON_ERROR_MISSION_EXPIRED = 45,
GARRISON_ERROR_NOT_ENOUGH_CURRENCY = 46,
GARRISON_ERROR_NOT_ENOUGH_GOLD = 47,
GARRISON_ERROR_BUILDING_MISSING = 48,
GARRISON_ERROR_NO_ARCHITECT = 49,
GARRISON_ERROR_ARCHITECT_NOT_AVAILABLE = 50,
GARRISON_ERROR_NO_MISSION_NPC = 51,
GARRISON_ERROR_MISSION_NPC_NOT_AVAILABLE = 52,
GARRISON_ERROR_INTERNAL_ERROR = 53,
GARRISON_ERROR_INVALID_STATIC_TABLE_VALUE = 54,
GARRISON_ERROR_INVALID_ITEM_LEVEL = 55,
GARRISON_ERROR_INVALID_AVAILABLE_RECRUIT = 56,
GARRISON_ERROR_FOLLOWER_ALREADY_RECRUITED = 57,
GARRISON_ERROR_RECRUITMENT_GENERATION_IN_PROGRESS = 58,
GARRISON_ERROR_RECRUITMENT_ON_COOLDOWN = 59,
GARRISON_ERROR_RECRUIT_BLOCKED_BY_GENERATION = 60,
GARRISON_ERROR_RECRUITMENT_NPC_NOT_AVAILABLE = 61,
GARRISON_ERROR_INVALID_FOLLOWER_QUALITY = 62,
GARRISON_ERROR_PROXY_NOT_OK = 63,
GARRISON_ERROR_RECALL_PORTAL_USED_LESS_THAN_24_HOURS_AGO = 64,
GARRISON_ERROR_ON_REMOVE_BUILDING_SPELL_FAILED = 65,
GARRISON_ERROR_OPERATION_NOT_SUPPORTED = 66,
GARRISON_ERROR_FOLLOWER_FATIGUED = 67,
GARRISON_ERROR_UPGRADE_CONDITION_FAILED = 68,
GARRISON_ERROR_FOLLOWER_INACTIVE = 69,
GARRISON_ERROR_FOLLOWER_ACTIVE = 70,
GARRISON_ERROR_FOLLOWER_ACTIVATION_UNAVAILABLE = 71,
GARRISON_ERROR_FOLLOWER_TYPE_MISMATCH = 72,
GARRISON_ERROR_INVALID_GARRISON_TYPE = 73,
GARRISON_ERROR_MISSION_START_CONDITION_FAILED = 74,
GARRISON_ERROR_INVALID_FOLLOWER_ABILITY = 75,
GARRISON_ERROR_INVALID_MISSION_BONUS_ABILITY = 76,
GARRISON_ERROR_HIGHER_BUILDING_TYPE_EXISTS = 77,
GARRISON_ERROR_AT_FOLLOWER_HARD_CAP = 78,
GARRISON_ERROR_FOLLOWER_CANNOT_GAIN_XP = 79,
GARRISON_ERROR_NO_OP = 80,
GARRISON_ERROR_AT_CLASS_SPEC_CAP = 81,
GARRISON_ERROR_MISSION_REQUIRES_100_TO_START = 82,
GARRISON_ERROR_MISSION_MISSING_REQUIRED_FOLLOWER = 83,
GARRISON_ERROR_INVALID_TALENT = 84,
GARRISON_ERROR_ALREADY_RESEARCHING_TALENT = 85,
GARRISON_ERROR_FAILED_CONDITION = 86,
GARRISON_ERROR_INVALID_TIER = 87,
GARRISON_ERROR_INVALID_CLASS = 88
};
enum GarrisonFollowerStatus
{
FOLLOWER_STATUS_FAVORITE = 0x01,
FOLLOWER_STATUS_EXHAUSTED = 0x02,
FOLLOWER_STATUS_INACTIVE = 0x04,
FOLLOWER_STATUS_TROOP = 0x08,
FOLLOWER_STATUS_NO_XP_GAIN = 0x10
};
class TC_GAME_API Garrison
{
public:
struct Building
{
bool CanActivate() const;
ObjectGuid Guid;
std::unordered_set<ObjectGuid> Spawns;
Optional<WorldPackets::Garrison::GarrisonBuildingInfo> PacketInfo;
};
struct Plot
{
GameObject* CreateGameObject(Map* map, GarrisonFactionIndex faction);
void DeleteGameObject(Map* map);
void ClearBuildingInfo(GarrisonType garrisonType, Player* owner);
void SetBuildingInfo(WorldPackets::Garrison::GarrisonBuildingInfo const& buildingInfo, Player* owner);
WorldPackets::Garrison::GarrisonPlotInfo PacketInfo;
QuaternionData Rotation;
uint32 EmptyGameObjectId = 0;
uint32 GarrSiteLevelPlotInstId = 0;
Building BuildingInfo;
};
struct Follower
{
uint32 GetItemLevel() const;
bool HasAbility(uint32 garrAbilityId) const;
WorldPackets::Garrison::GarrisonFollower PacketInfo;
};
explicit Garrison(Player* owner);
bool LoadFromDB(PreparedQueryResult garrison, PreparedQueryResult blueprints, PreparedQueryResult buildings,
PreparedQueryResult followers, PreparedQueryResult abilities);
void SaveToDB(CharacterDatabaseTransaction trans);
static void DeleteFromDB(ObjectGuid::LowType ownerGuid, CharacterDatabaseTransaction trans);
bool Create(uint32 garrSiteId);
void Delete();
void Upgrade();
void Enter() const;
void Leave() const;
GarrisonFactionIndex GetFaction() const;
GarrisonType GetType() const { return GARRISON_TYPE_GARRISON; }
GarrSiteLevelEntry const* GetSiteLevel() const { return _siteLevel; }
// Plots
std::vector<Plot*> GetPlots();
Plot* GetPlot(uint32 garrPlotInstanceId);
Plot const* GetPlot(uint32 garrPlotInstanceId) const;
// Buildings
void LearnBlueprint(uint32 garrBuildingId);
void UnlearnBlueprint(uint32 garrBuildingId);
bool HasBlueprint(uint32 garrBuildingId) const { return _knownBuildings.find(garrBuildingId) != _knownBuildings.end(); }
void PlaceBuilding(uint32 garrPlotInstanceId, uint32 garrBuildingId);
void CancelBuildingConstruction(uint32 garrPlotInstanceId);
void ActivateBuilding(uint32 garrPlotInstanceId);
// Followers
void AddFollower(uint32 garrFollowerId);
Follower const* GetFollower(uint64 dbId) const;
template<typename Predicate>
uint32 CountFollowers(Predicate&& predicate) const
{
uint32 count = 0;
for (auto itr = _followers.begin(); itr != _followers.end(); ++itr)
if (predicate(itr->second))
++count;
return count;
}
void SendInfo();
void SendRemoteInfo() const;
void SendBlueprintAndSpecializationData();
void SendMapData(Player* receiver) const;
void ResetFollowerActivationLimit() { _followerActivationsRemainingToday = 1; }
private:
Map* FindMap() const;
void InitializePlots();
GarrisonError CheckBuildingPlacement(uint32 garrPlotInstanceId, uint32 garrBuildingId) const;
GarrisonError CheckBuildingRemoval(uint32 garrPlotInstanceId) const;
Player* _owner;
GarrSiteLevelEntry const* _siteLevel;
uint32 _followerActivationsRemainingToday;
std::unordered_map<uint32 /*garrPlotInstanceId*/, Plot> _plots;
std::unordered_set<uint32 /*garrBuildingId*/> _knownBuildings;
std::unordered_map<uint64 /*dbId*/, Follower> _followers;
std::unordered_set<uint32> _followerIds;
};
#endif // Garrison_h__

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@@ -1,146 +0,0 @@
/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "GarrisonMap.h"
#include "DBCEnums.h"
#include "GameObject.h"
#include "Garrison.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "ObjectGridLoader.h"
#include "Player.h"
#include "World.h"
class GarrisonGridLoader
{
public:
GarrisonGridLoader(NGridType* grid, GarrisonMap* map, Cell const& cell)
: i_cell(cell), i_grid(grid), i_map(map), i_garrison(map->GetGarrison()), i_gameObjects(0), i_creatures(0)
{ }
void Visit(GameObjectMapType& m);
void Visit(CreatureMapType& m);
void LoadN();
template<class T> static void SetObjectCell(T* obj, CellCoord const& cellCoord);
template<class T> void Visit(GridRefManager<T>& /*m*/) { }
private:
Cell i_cell;
NGridType* i_grid;
GarrisonMap* i_map;
Garrison* i_garrison;
uint32 i_gameObjects;
uint32 i_creatures;
};
void GarrisonGridLoader::LoadN()
{
if (i_garrison)
{
i_cell.data.Part.cell_y = 0;
for (uint32 x = 0; x < MAX_NUMBER_OF_CELLS; ++x)
{
i_cell.data.Part.cell_x = x;
for (uint32 y = 0; y < MAX_NUMBER_OF_CELLS; ++y)
{
i_cell.data.Part.cell_y = y;
//Load creatures and game objects
TypeContainerVisitor<GarrisonGridLoader, GridTypeMapContainer> visitor(*this);
i_grid->VisitGrid(x, y, visitor);
}
}
}
TC_LOG_DEBUG("maps", "{} GameObjects and {} Creatures loaded for grid {} on map {}", i_gameObjects, i_creatures, i_grid->GetGridId(), i_map->GetId());
}
void GarrisonGridLoader::Visit(GameObjectMapType& m)
{
std::vector<Garrison::Plot*> plots = i_garrison->GetPlots();
if (!plots.empty())
{
CellCoord cellCoord = i_cell.GetCellCoord();
for (Garrison::Plot* plot : plots)
{
Position const& spawn = plot->PacketInfo.PlotPos.Pos;
if (cellCoord != Trinity::ComputeCellCoord(spawn.GetPositionX(), spawn.GetPositionY()))
continue;
GameObject* go = plot->CreateGameObject(i_map, i_garrison->GetFaction());
if (!go)
continue;
go->AddToGrid(m);
ObjectGridLoader::SetObjectCell(go, cellCoord);
go->AddToWorld();
++i_gameObjects;
}
}
}
void GarrisonGridLoader::Visit(CreatureMapType& /*m*/)
{
}
GarrisonMap::GarrisonMap(uint32 id, time_t expiry, uint32 instanceId, ObjectGuid const& owner)
: Map(id, expiry, instanceId, DIFFICULTY_NORMAL), _owner(owner), _loadingPlayer(nullptr)
{
GarrisonMap::InitVisibilityDistance();
}
void GarrisonMap::LoadGridObjects(NGridType* grid, Cell const& cell)
{
Map::LoadGridObjects(grid, cell);
GarrisonGridLoader loader(grid, this, cell);
loader.LoadN();
}
Garrison* GarrisonMap::GetGarrison()
{
if (_loadingPlayer)
return _loadingPlayer->GetGarrison();
if (Player* owner = ObjectAccessor::FindConnectedPlayer(_owner))
return owner->GetGarrison();
return nullptr;
}
void GarrisonMap::InitVisibilityDistance()
{
//init visibility distance for instances
m_VisibleDistance = World::GetMaxVisibleDistanceInInstances();
m_VisibilityNotifyPeriod = World::GetVisibilityNotifyPeriodInInstances();
}
bool GarrisonMap::AddPlayerToMap(Player* player, bool initPlayer /*= true*/)
{
if (player->GetGUID() == _owner)
_loadingPlayer = player;
bool result = Map::AddPlayerToMap(player, initPlayer);
if (player->GetGUID() == _owner)
_loadingPlayer = nullptr;
return result;
}

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@@ -1,43 +0,0 @@
/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GarrisonMap_h__
#define GarrisonMap_h__
#include "Map.h"
class Garrison;
class Player;
class TC_GAME_API GarrisonMap : public Map
{
public:
GarrisonMap(uint32 id, time_t, uint32 instanceId, ObjectGuid const& owner);
void LoadGridObjects(NGridType* grid, Cell const& cell) override;
Garrison* GetGarrison();
void InitVisibilityDistance() override;
bool AddPlayerToMap(Player* player, bool initPlayer = true) override;
private:
ObjectGuid _owner;
Player* _loadingPlayer; ///< @workaround Player is not registered in ObjectAccessor during login
};
#endif // GarrisonMap_h__

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@@ -1,463 +0,0 @@
/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "GarrisonMgr.h"
#include "Containers.h"
#include "DatabaseEnv.h"
#include "DB2Stores.h"
#include "Garrison.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "Random.h"
#include "Timer.h"
#include "World.h"
GarrisonMgr& GarrisonMgr::Instance()
{
static GarrisonMgr instance;
return instance;
}
void GarrisonMgr::Initialize()
{
for (GarrSiteLevelPlotInstEntry const* siteLevelPlotInst : sGarrSiteLevelPlotInstStore)
_garrisonPlotInstBySiteLevel[siteLevelPlotInst->GarrSiteLevelID].push_back(siteLevelPlotInst);
for (GameObjectsEntry const* gameObject : sGameObjectsStore)
if (gameObject->TypeID == GAMEOBJECT_TYPE_GARRISON_PLOT)
_garrisonPlots[gameObject->OwnerID][gameObject->PropValue[0]] = gameObject;
for (GarrPlotBuildingEntry const* plotBuilding : sGarrPlotBuildingStore)
_garrisonBuildingsByPlot[plotBuilding->GarrPlotID].insert(plotBuilding->GarrBuildingID);
for (GarrBuildingPlotInstEntry const* buildingPlotInst : sGarrBuildingPlotInstStore)
_garrisonBuildingPlotInstances[std::make_pair(buildingPlotInst->GarrBuildingID, buildingPlotInst->GarrSiteLevelPlotInstID)] = buildingPlotInst->ID;
for (GarrBuildingEntry const* building : sGarrBuildingStore)
_garrisonBuildingsByType[building->BuildingType].push_back(building->ID);
for (GarrFollowerXAbilityEntry const* followerAbility : sGarrFollowerXAbilityStore)
{
if (GarrAbilityEntry const* ability = sGarrAbilityStore.LookupEntry(followerAbility->GarrAbilityID))
{
if (ability->GarrFollowerTypeID != FOLLOWER_TYPE_GARRISON)
continue;
if (!(ability->Flags & GARRISON_ABILITY_CANNOT_ROLL) && ability->Flags & GARRISON_ABILITY_FLAG_TRAIT)
_garrisonFollowerRandomTraits.insert(ability);
if (followerAbility->FactionIndex < 2)
{
if (ability->Flags & GARRISON_ABILITY_FLAG_TRAIT)
_garrisonFollowerAbilities[followerAbility->FactionIndex][followerAbility->GarrFollowerID].Traits.insert(ability);
else
_garrisonFollowerAbilities[followerAbility->FactionIndex][followerAbility->GarrFollowerID].Counters.insert(ability);
}
}
}
InitializeDbIdSequences();
LoadPlotFinalizeGOInfo();
LoadFollowerClassSpecAbilities();
}
GarrSiteLevelEntry const* GarrisonMgr::GetGarrSiteLevelEntry(uint32 garrSiteId, uint32 level) const
{
for (GarrSiteLevelEntry const* siteLevel : sGarrSiteLevelStore)
if (siteLevel->GarrSiteID == garrSiteId && siteLevel->GarrLevel == level)
return siteLevel;
return nullptr;
}
std::vector<GarrSiteLevelPlotInstEntry const*> const* GarrisonMgr::GetGarrPlotInstForSiteLevel(uint32 garrSiteLevelId) const
{
auto itr = _garrisonPlotInstBySiteLevel.find(garrSiteLevelId);
if (itr != _garrisonPlotInstBySiteLevel.end())
return &itr->second;
return nullptr;
}
GameObjectsEntry const* GarrisonMgr::GetPlotGameObject(uint32 mapId, uint32 garrPlotInstanceId) const
{
auto mapItr = _garrisonPlots.find(mapId);
if (mapItr != _garrisonPlots.end())
{
auto plotItr = mapItr->second.find(garrPlotInstanceId);
if (plotItr != mapItr->second.end())
return plotItr->second;
}
return nullptr;
}
bool GarrisonMgr::IsPlotMatchingBuilding(uint32 garrPlotId, uint32 garrBuildingId) const
{
auto plotItr = _garrisonBuildingsByPlot.find(garrPlotId);
if (plotItr != _garrisonBuildingsByPlot.end())
return plotItr->second.count(garrBuildingId) > 0;
return false;
}
uint32 GarrisonMgr::GetGarrBuildingPlotInst(uint32 garrBuildingId, uint32 garrSiteLevelPlotInstId) const
{
auto itr = _garrisonBuildingPlotInstances.find(std::make_pair(garrBuildingId, garrSiteLevelPlotInstId));
if (itr != _garrisonBuildingPlotInstances.end())
return itr->second;
return 0;
}
uint32 GarrisonMgr::GetPreviousLevelBuildingId(uint32 buildingType, uint32 currentLevel) const
{
auto itr = _garrisonBuildingsByType.find(buildingType);
if (itr != _garrisonBuildingsByType.end())
for (uint32 buildingId : itr->second)
if (sGarrBuildingStore.AssertEntry(buildingId)->UpgradeLevel == currentLevel - 1)
return buildingId;
return 0;
}
FinalizeGarrisonPlotGOInfo const* GarrisonMgr::GetPlotFinalizeGOInfo(uint32 garrPlotInstanceID) const
{
auto itr = _finalizePlotGOInfo.find(garrPlotInstanceID);
if (itr != _finalizePlotGOInfo.end())
return &itr->second;
return nullptr;
}
uint64 GarrisonMgr::GenerateFollowerDbId()
{
if (_followerDbIdGenerator >= std::numeric_limits<uint64>::max())
{
TC_LOG_ERROR("misc", "Garrison follower db id overflow! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return _followerDbIdGenerator++;
}
uint32 const AbilitiesForQuality[][2] =
{
// Counters, Traits
{ 0, 0 },
{ 1, 0 },
{ 1, 1 }, // Uncommon
{ 1, 2 }, // Rare
{ 2, 3 }, // Epic
{ 2, 3 } // Legendary
};
std::list<GarrAbilityEntry const*> GarrisonMgr::RollFollowerAbilities(uint32 garrFollowerId, GarrFollowerEntry const* follower, uint32 quality, uint32 faction, bool initial) const
{
ASSERT(faction < 2);
bool hasForcedExclusiveTrait = false;
std::list<GarrAbilityEntry const*> result;
uint32 slots[2] = { AbilitiesForQuality[quality][0], AbilitiesForQuality[quality][1] };
GarrAbilities const* abilities = nullptr;
auto itr = _garrisonFollowerAbilities[faction].find(garrFollowerId);
if (itr != _garrisonFollowerAbilities[faction].end())
abilities = &itr->second;
std::list<GarrAbilityEntry const*> abilityList, forcedAbilities, traitList, forcedTraits;
if (abilities)
{
for (GarrAbilityEntry const* ability : abilities->Counters)
{
if (ability->Flags & GARRISON_ABILITY_HORDE_ONLY && faction != GARRISON_FACTION_INDEX_HORDE)
continue;
else if (ability->Flags & GARRISON_ABILITY_ALLIANCE_ONLY && faction != GARRISON_FACTION_INDEX_ALLIANCE)
continue;
if (ability->Flags & GARRISON_ABILITY_FLAG_CANNOT_REMOVE)
forcedAbilities.push_back(ability);
else
abilityList.push_back(ability);
}
for (GarrAbilityEntry const* ability : abilities->Traits)
{
if (ability->Flags & GARRISON_ABILITY_HORDE_ONLY && faction != GARRISON_FACTION_INDEX_HORDE)
continue;
else if (ability->Flags & GARRISON_ABILITY_ALLIANCE_ONLY && faction != GARRISON_FACTION_INDEX_ALLIANCE)
continue;
if (ability->Flags & GARRISON_ABILITY_FLAG_CANNOT_REMOVE)
forcedTraits.push_back(ability);
else
traitList.push_back(ability);
}
}
Trinity::Containers::RandomResize(abilityList, std::max<int32>(0, slots[0] - forcedAbilities.size()));
Trinity::Containers::RandomResize(traitList, std::max<int32>(0, slots[1] - forcedTraits.size()));
// Add abilities specified in GarrFollowerXAbility.db2 before generic classspec ones on follower creation
if (initial)
{
forcedAbilities.splice(forcedAbilities.end(), abilityList);
forcedTraits.splice(forcedTraits.end(), traitList);
}
forcedAbilities.sort();
abilityList.sort();
forcedTraits.sort();
traitList.sort();
// check if we have a trait from exclusive category
for (GarrAbilityEntry const* ability : forcedTraits)
{
if (ability->Flags & GARRISON_ABILITY_FLAG_EXCLUSIVE)
{
hasForcedExclusiveTrait = true;
break;
}
}
if (slots[0] > forcedAbilities.size() + abilityList.size())
{
std::list<GarrAbilityEntry const*> classSpecAbilities = GetClassSpecAbilities(follower, faction);
std::list<GarrAbilityEntry const*> classSpecAbilitiesTemp, classSpecAbilitiesTemp2;
classSpecAbilitiesTemp2.swap(abilityList);
std::set_difference(classSpecAbilities.begin(), classSpecAbilities.end(), forcedAbilities.begin(), forcedAbilities.end(), std::back_inserter(classSpecAbilitiesTemp));
std::set_union(classSpecAbilitiesTemp.begin(), classSpecAbilitiesTemp.end(), classSpecAbilitiesTemp2.begin(), classSpecAbilitiesTemp2.end(), std::back_inserter(abilityList));
Trinity::Containers::RandomResize(abilityList, std::max<int32>(0, slots[0] - forcedAbilities.size()));
}
if (slots[1] > forcedTraits.size() + traitList.size())
{
std::list<GarrAbilityEntry const*> genericTraits, genericTraitsTemp;
for (GarrAbilityEntry const* ability : _garrisonFollowerRandomTraits)
{
if (ability->Flags & GARRISON_ABILITY_HORDE_ONLY && faction != GARRISON_FACTION_INDEX_HORDE)
continue;
else if (ability->Flags & GARRISON_ABILITY_ALLIANCE_ONLY && faction != GARRISON_FACTION_INDEX_ALLIANCE)
continue;
// forced exclusive trait exists, skip other ones entirely
if (hasForcedExclusiveTrait && ability->Flags & GARRISON_ABILITY_FLAG_EXCLUSIVE)
continue;
genericTraitsTemp.push_back(ability);
}
std::set_difference(genericTraitsTemp.begin(), genericTraitsTemp.end(), forcedTraits.begin(), forcedTraits.end(), std::back_inserter(genericTraits));
genericTraits.splice(genericTraits.begin(), traitList);
// "split" the list into two parts [nonexclusive, exclusive] to make selection later easier
genericTraits.sort([](GarrAbilityEntry const* a1, GarrAbilityEntry const* a2)
{
uint32 e1 = a1->Flags & GARRISON_ABILITY_FLAG_EXCLUSIVE;
uint32 e2 = a2->Flags & GARRISON_ABILITY_FLAG_EXCLUSIVE;
if (e1 != e2)
return e1 < e2;
return a1->ID < a2->ID;
});
genericTraits.unique();
std::size_t firstExclusive = 0, total = genericTraits.size();
for (auto genericTraitItr = genericTraits.begin(); genericTraitItr != genericTraits.end(); ++genericTraitItr, ++firstExclusive)
if ((*genericTraitItr)->Flags & GARRISON_ABILITY_FLAG_EXCLUSIVE)
break;
while (traitList.size() < size_t(std::max<int32>(0, slots[1] - forcedTraits.size())) && total)
{
auto genericTraitItr = genericTraits.begin();
std::advance(genericTraitItr, urand(0, total-- - 1));
if ((*genericTraitItr)->Flags & GARRISON_ABILITY_FLAG_EXCLUSIVE)
total = firstExclusive; // selected exclusive trait - no other can be selected now
else
--firstExclusive;
traitList.push_back(*genericTraitItr);
genericTraits.erase(genericTraitItr);
}
}
result.splice(result.end(), forcedAbilities);
result.splice(result.end(), abilityList);
result.splice(result.end(), forcedTraits);
result.splice(result.end(), traitList);
return result;
}
std::list<GarrAbilityEntry const*> GarrisonMgr::GetClassSpecAbilities(GarrFollowerEntry const* follower, uint32 faction) const
{
std::list<GarrAbilityEntry const*> abilities;
uint32 classSpecId;
switch (faction)
{
case GARRISON_FACTION_INDEX_HORDE:
classSpecId = follower->HordeGarrClassSpecID;
break;
case GARRISON_FACTION_INDEX_ALLIANCE:
classSpecId = follower->AllianceGarrClassSpecID;
break;
default:
return abilities;
}
if (!sGarrClassSpecStore.LookupEntry(classSpecId))
return abilities;
auto itr = _garrisonFollowerClassSpecAbilities.find(classSpecId);
if (itr != _garrisonFollowerClassSpecAbilities.end())
abilities = itr->second;
return abilities;
}
void GarrisonMgr::InitializeDbIdSequences()
{
if (QueryResult result = CharacterDatabase.Query("SELECT MAX(dbId) FROM character_garrison_followers"))
_followerDbIdGenerator = (*result)[0].GetUInt64() + 1;
}
void GarrisonMgr::LoadPlotFinalizeGOInfo()
{
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT garrPlotInstanceId, hordeGameObjectId, hordeX, hordeY, hordeZ, hordeO, hordeAnimKitId, "
// 7 8 9 10 11 12
"allianceGameObjectId, allianceX, allianceY, allianceZ, allianceO, allianceAnimKitId FROM garrison_plot_finalize_info");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 garrison follower class spec abilities. DB table `garrison_plot_finalize_info` is empty.");
return;
}
uint32 msTime = getMSTime();
do
{
Field* fields = result->Fetch();
uint32 garrPlotInstanceId = fields[0].GetUInt32();
uint32 hordeGameObjectId = fields[1].GetUInt32();
uint32 allianceGameObjectId = fields[7].GetUInt32();
uint16 hordeAnimKitId = fields[6].GetUInt16();
uint16 allianceAnimKitId = fields[12].GetUInt16();
if (!sGarrPlotInstanceStore.LookupEntry(garrPlotInstanceId))
{
TC_LOG_ERROR("sql.sql", "Non-existing GarrPlotInstance.db2 entry {} was referenced in `garrison_plot_finalize_info`.", garrPlotInstanceId);
continue;
}
GameObjectTemplate const* goTemplate = sObjectMgr->GetGameObjectTemplate(hordeGameObjectId);
if (!goTemplate)
{
TC_LOG_ERROR("sql.sql", "Non-existing gameobject_template entry {} was referenced in `garrison_plot_finalize_info`.`hordeGameObjectId` for garrPlotInstanceId {}.",
hordeGameObjectId, garrPlotInstanceId);
continue;
}
if (goTemplate->type != GAMEOBJECT_TYPE_GOOBER)
{
TC_LOG_ERROR("sql.sql", "Invalid gameobject type {} (entry {}) was referenced in `garrison_plot_finalize_info`.`hordeGameObjectId` for garrPlotInstanceId {}.",
goTemplate->type, hordeGameObjectId, garrPlotInstanceId);
continue;
}
goTemplate = sObjectMgr->GetGameObjectTemplate(allianceGameObjectId);
if (!goTemplate)
{
TC_LOG_ERROR("sql.sql", "Non-existing gameobject_template entry {} was referenced in `garrison_plot_finalize_info`.`allianceGameObjectId` for garrPlotInstanceId {}.",
allianceGameObjectId, garrPlotInstanceId);
continue;
}
if (goTemplate->type != GAMEOBJECT_TYPE_GOOBER)
{
TC_LOG_ERROR("sql.sql", "Invalid gameobject type {} (entry {}) was referenced in `garrison_plot_finalize_info`.`allianceGameObjectId` for garrPlotInstanceId {}.",
goTemplate->type, allianceGameObjectId, garrPlotInstanceId);
continue;
}
if (hordeAnimKitId && !sAnimKitStore.LookupEntry(hordeAnimKitId))
{
TC_LOG_ERROR("sql.sql", "Non-existing AnimKit.dbc entry {} was referenced in `garrison_plot_finalize_info`.`hordeAnimKitId` for garrPlotInstanceId {}.",
hordeAnimKitId, garrPlotInstanceId);
continue;
}
if (allianceAnimKitId && !sAnimKitStore.LookupEntry(allianceAnimKitId))
{
TC_LOG_ERROR("sql.sql", "Non-existing AnimKit.dbc entry {} was referenced in `garrison_plot_finalize_info`.`allianceAnimKitId` for garrPlotInstanceId {}.",
allianceAnimKitId, garrPlotInstanceId);
continue;
}
FinalizeGarrisonPlotGOInfo& info = _finalizePlotGOInfo[garrPlotInstanceId];
info.FactionInfo[GARRISON_FACTION_INDEX_HORDE].GameObjectId = hordeGameObjectId;
info.FactionInfo[GARRISON_FACTION_INDEX_HORDE].Pos.Relocate(fields[2].GetFloat(), fields[3].GetFloat(), fields[4].GetFloat(), fields[5].GetFloat());
info.FactionInfo[GARRISON_FACTION_INDEX_HORDE].AnimKitId = hordeAnimKitId;
info.FactionInfo[GARRISON_FACTION_INDEX_ALLIANCE].GameObjectId = allianceGameObjectId;
info.FactionInfo[GARRISON_FACTION_INDEX_ALLIANCE].Pos.Relocate(fields[8].GetFloat(), fields[9].GetFloat(), fields[10].GetFloat(), fields[11].GetFloat());
info.FactionInfo[GARRISON_FACTION_INDEX_ALLIANCE].AnimKitId = allianceAnimKitId;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} garrison plot finalize entries in {}.", uint32(_finalizePlotGOInfo.size()), GetMSTimeDiffToNow(msTime));
}
void GarrisonMgr::LoadFollowerClassSpecAbilities()
{
QueryResult result = WorldDatabase.Query("SELECT classSpecId, abilityId FROM garrison_follower_class_spec_abilities");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 garrison follower class spec abilities. DB table `garrison_follower_class_spec_abilities` is empty.");
return;
}
uint32 msTime = getMSTime();
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 classSpecId = fields[0].GetUInt32();
uint32 abilityId = fields[1].GetUInt32();
if (!sGarrClassSpecStore.LookupEntry(classSpecId))
{
TC_LOG_ERROR("sql.sql", "Non-existing GarrClassSpec.db2 entry {} was referenced in `garrison_follower_class_spec_abilities` by row ({}, {}).", classSpecId, classSpecId, abilityId);
continue;
}
GarrAbilityEntry const* ability = sGarrAbilityStore.LookupEntry(abilityId);
if (!ability)
{
TC_LOG_ERROR("sql.sql", "Non-existing GarrAbility.db2 entry {} was referenced in `garrison_follower_class_spec_abilities` by row ({}, {}).", abilityId, classSpecId, abilityId);
continue;
}
_garrisonFollowerClassSpecAbilities[classSpecId].push_back(ability);
++count;
} while (result->NextRow());
for (auto& pair : _garrisonFollowerClassSpecAbilities)
pair.second.sort();
TC_LOG_INFO("server.loading", ">> Loaded {} garrison follower class spec abilities in {}.", count, GetMSTimeDiffToNow(msTime));
}

View File

@@ -1,90 +0,0 @@
/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GarrisonMgr_h__
#define GarrisonMgr_h__
#include "Define.h"
#include "Hash.h"
#include "Position.h"
#include <list>
#include <set>
#include <unordered_map>
#include <unordered_set>
#include <vector>
struct GameObjectsEntry;
struct GarrAbilityEntry;
struct GarrFollowerEntry;
struct GarrSiteLevelEntry;
struct GarrSiteLevelPlotInstEntry;
struct FinalizeGarrisonPlotGOInfo
{
struct
{
uint32 GameObjectId;
Position Pos;
uint16 AnimKitId;
} FactionInfo[2];
};
struct GarrAbilities
{
std::unordered_set<GarrAbilityEntry const*> Counters;
std::unordered_set<GarrAbilityEntry const*> Traits;
};
class TC_GAME_API GarrisonMgr
{
public:
static GarrisonMgr& Instance();
void Initialize();
GarrSiteLevelEntry const* GetGarrSiteLevelEntry(uint32 garrSiteId, uint32 level) const;
std::vector<GarrSiteLevelPlotInstEntry const*> const* GetGarrPlotInstForSiteLevel(uint32 garrSiteLevelId) const;
GameObjectsEntry const* GetPlotGameObject(uint32 mapId, uint32 garrPlotInstanceId) const;
bool IsPlotMatchingBuilding(uint32 garrPlotId, uint32 garrBuildingId) const;
uint32 GetGarrBuildingPlotInst(uint32 garrBuildingId, uint32 garrSiteLevelPlotInstId) const;
uint32 GetPreviousLevelBuildingId(uint32 buildingType, uint32 currentLevel) const;
FinalizeGarrisonPlotGOInfo const* GetPlotFinalizeGOInfo(uint32 garrPlotInstanceID) const;
uint64 GenerateFollowerDbId();
std::list<GarrAbilityEntry const*> RollFollowerAbilities(uint32 garrFollowerId, GarrFollowerEntry const* follower, uint32 quality, uint32 faction, bool initial) const;
std::list<GarrAbilityEntry const*> GetClassSpecAbilities(GarrFollowerEntry const* follower, uint32 faction) const;
private:
void InitializeDbIdSequences();
void LoadPlotFinalizeGOInfo();
void LoadFollowerClassSpecAbilities();
std::unordered_map<uint32 /*garrSiteId*/, std::vector<GarrSiteLevelPlotInstEntry const*>> _garrisonPlotInstBySiteLevel;
std::unordered_map<uint32 /*mapId*/, std::unordered_map<uint32 /*garrPlotId*/, GameObjectsEntry const*>> _garrisonPlots;
std::unordered_map<uint32 /*garrPlotId*/, std::unordered_set<uint32/*garrBuildingId*/>> _garrisonBuildingsByPlot;
std::unordered_map<std::pair<uint32 /*garrBuildingId*/, uint32 /*garrSiteLevelPlotInstId*/>, uint32 /*garrBuildingPlotInstId*/> _garrisonBuildingPlotInstances;
std::unordered_map<uint32 /*buildingType*/, std::vector<uint32>> _garrisonBuildingsByType;
std::unordered_map<uint32 /*garrPlotInstanceId*/, FinalizeGarrisonPlotGOInfo> _finalizePlotGOInfo;
std::unordered_map<uint32 /*garrFollowerId*/, GarrAbilities> _garrisonFollowerAbilities[2];
std::unordered_map<uint32 /*classSpecId*/, std::list<GarrAbilityEntry const*>> _garrisonFollowerClassSpecAbilities;
std::set<GarrAbilityEntry const*> _garrisonFollowerRandomTraits;
uint64 _followerDbIdGenerator = UI64LIT(1);
};
#define sGarrisonMgr GarrisonMgr::Instance()
#endif // GarrisonMgr_h__

View File

@@ -268,26 +268,6 @@ bool LoginQueryHolder::Initialize()
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_PET_SLOTS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GARRISON);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GARRISON, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GARRISON_BLUEPRINTS);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GARRISON_BLUEPRINTS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GARRISON_BUILDINGS);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GARRISON_BUILDINGS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GARRISON_FOLLOWERS);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GARRISON_FOLLOWERS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GARRISON_FOLLOWER_ABILITIES);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GARRISON_FOLLOWER_ABILITIES, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_TRAIT_ENTRIES);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_TRAIT_ENTRIES, stmt);

View File

@@ -16,42 +16,29 @@
*/
#include "WorldSession.h"
#include "Garrison.h"
#include "GarrisonPackets.h"
#include "Player.h"
void WorldSession::HandleGetGarrisonInfo(WorldPackets::Garrison::GetGarrisonInfo& /*getGarrisonInfo*/)
{
if (Garrison* garrison = _player->GetGarrison())
garrison->SendInfo();
}
void WorldSession::HandleGarrisonPurchaseBuilding(WorldPackets::Garrison::GarrisonPurchaseBuilding& garrisonPurchaseBuilding)
{
if (!_player->GetNPCIfCanInteractWith(garrisonPurchaseBuilding.NpcGUID, UNIT_NPC_FLAG_NONE, UNIT_NPC_FLAG_2_GARRISON_ARCHITECT))
return;
if (Garrison* garrison = _player->GetGarrison())
garrison->PlaceBuilding(garrisonPurchaseBuilding.PlotInstanceID, garrisonPurchaseBuilding.BuildingID);
}
void WorldSession::HandleGarrisonCancelConstruction(WorldPackets::Garrison::GarrisonCancelConstruction& garrisonCancelConstruction)
{
if (!_player->GetNPCIfCanInteractWith(garrisonCancelConstruction.NpcGUID, UNIT_NPC_FLAG_NONE, UNIT_NPC_FLAG_2_GARRISON_ARCHITECT))
return;
if (Garrison* garrison = _player->GetGarrison())
garrison->CancelBuildingConstruction(garrisonCancelConstruction.PlotInstanceID);
}
void WorldSession::HandleGarrisonRequestBlueprintAndSpecializationData(WorldPackets::Garrison::GarrisonRequestBlueprintAndSpecializationData& /*garrisonRequestBlueprintAndSpecializationData*/)
{
if (Garrison* garrison = _player->GetGarrison())
garrison->SendBlueprintAndSpecializationData();
}
void WorldSession::HandleGarrisonGetMapData(WorldPackets::Garrison::GarrisonGetMapData& /*garrisonGetMapData*/)
{
if (Garrison* garrison = _player->GetGarrison())
garrison->SendMapData(_player);
}

View File

@@ -21,7 +21,6 @@
#include "DB2Stores.h"
#include "FlightPathMovementGenerator.h"
#include "GameTime.h"
#include "Garrison.h"
#include "InstanceLockMgr.h"
#include "InstancePackets.h"
#include "Log.h"
@@ -154,11 +153,7 @@ void WorldSession::HandleMoveWorldportAck()
if (!seamlessTeleport)
player->SendInitialPacketsAfterAddToMap();
else
{
player->UpdateVisibilityForPlayer();
if (Garrison* garrison = player->GetGarrison())
garrison->SendRemoteInfo();
}
// flight fast teleport case
if (player->IsInFlight())

View File

@@ -20,7 +20,6 @@
#include "Containers.h"
#include "DatabaseEnv.h"
#include "DB2Stores.h"
#include "GarrisonMap.h"
#include "Group.h"
#include "InstanceLockMgr.h"
#include "Log.h"
@@ -129,13 +128,6 @@ BattlegroundMap* MapManager::CreateBattleground(uint32 mapId, uint32 instanceId,
return map;
}
GarrisonMap* MapManager::CreateGarrison(uint32 mapId, uint32 instanceId, Player* owner)
{
GarrisonMap* map = new GarrisonMap(mapId, i_gridCleanUpDelay, instanceId, owner->GetGUID());
ASSERT(map->IsGarrison());
return map;
}
/*
- return the right instance for the object, based on its InstanceId
- create the instance if it's not created already
@@ -223,13 +215,6 @@ Map* MapManager::CreateMap(uint32 mapId, Player* player)
player->SetRecentInstance(mapId, newInstanceId);
}
}
else if (entry->IsGarrison())
{
newInstanceId = player->GetGUID().GetCounter();
map = FindMap_i(mapId, newInstanceId);
if (!map)
map = CreateGarrison(mapId, newInstanceId, player);
}
else
{
newInstanceId = 0;

View File

@@ -29,7 +29,6 @@
class Battleground;
class BattlegroundMap;
class GarrisonMap;
class Group;
class InstanceLock;
class InstanceMap;
@@ -140,7 +139,6 @@ class TC_GAME_API MapManager
Map* CreateWorldMap(uint32 mapId, uint32 instanceId);
InstanceMap* CreateInstance(uint32 mapId, uint32 instanceId, InstanceLock* instanceLock, Difficulty difficulty, TeamId team, Group* group);
BattlegroundMap* CreateBattleground(uint32 mapId, uint32 instanceId, Battleground* bg);
GarrisonMap* CreateGarrison(uint32 mapId, uint32 instanceId, Player* owner);
bool DestroyMap(Map* map);

View File

@@ -383,13 +383,9 @@ class TC_GAME_API Spell
void EffectCreateAreaTrigger();
void EffectRemoveTalent();
void EffectDestroyItem();
void EffectLearnGarrisonBuilding();
void EffectRemoveAuraBySpellLabel();
void EffectCreateGarrison();
void EffectCreateConversation();
void EffectCancelConversation();
void EffectAddGarrisonFollower();
void EffectActivateGarrisonBuilding();
void EffectGrantBattlePetLevel();
void EffectGiveExperience();
void EffectGiveRestedExperience();

View File

@@ -37,7 +37,6 @@
#include "GameObject.h"
#include "GameObjectAI.h"
#include "GameTime.h"
#include "Garrison.h"
#include "GossipDef.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
@@ -295,21 +294,21 @@ NonDefaultConstructible<SpellEffectHandlerFn> SpellEffectHandlers[TOTAL_SPELL_EF
&Spell::EffectNULL, //207 SPELL_EFFECT_LAUNCH_QUEST_TASK
&Spell::EffectNULL, //208 SPELL_EFFECT_SET_REPUTATION
&Spell::EffectUnused, //209 SPELL_EFFECT_209
&Spell::EffectLearnGarrisonBuilding, //210 SPELL_EFFECT_LEARN_GARRISON_BUILDING
&Spell::EffectNULL, //210 SPELL_EFFECT_LEARN_GARRISON_BUILDING
&Spell::EffectNULL, //211 SPELL_EFFECT_LEARN_GARRISON_SPECIALIZATION
&Spell::EffectRemoveAuraBySpellLabel, //212 SPELL_EFFECT_REMOVE_AURA_BY_SPELL_LABEL
&Spell::EffectJumpDest, //213 SPELL_EFFECT_JUMP_DEST_2
&Spell::EffectCreateGarrison, //214 SPELL_EFFECT_CREATE_GARRISON
&Spell::EffectNULL, //214 SPELL_EFFECT_CREATE_GARRISON
&Spell::EffectNULL, //215 SPELL_EFFECT_UPGRADE_CHARACTER_SPELLS
&Spell::EffectNULL, //216 SPELL_EFFECT_CREATE_SHIPMENT
&Spell::EffectNULL, //217 SPELL_EFFECT_UPGRADE_GARRISON
&Spell::EffectNULL, //218 SPELL_EFFECT_218
&Spell::EffectCreateConversation, //219 SPELL_EFFECT_CREATE_CONVERSATION
&Spell::EffectAddGarrisonFollower, //220 SPELL_EFFECT_ADD_GARRISON_FOLLOWER
&Spell::EffectNULL, //220 SPELL_EFFECT_ADD_GARRISON_FOLLOWER
&Spell::EffectNULL, //221 SPELL_EFFECT_ADD_GARRISON_MISSION
&Spell::EffectCreateHeirloomItem, //222 SPELL_EFFECT_CREATE_HEIRLOOM_ITEM
&Spell::EffectNULL, //223 SPELL_EFFECT_CHANGE_ITEM_BONUSES
&Spell::EffectActivateGarrisonBuilding, //224 SPELL_EFFECT_ACTIVATE_GARRISON_BUILDING
&Spell::EffectNULL, //224 SPELL_EFFECT_ACTIVATE_GARRISON_BUILDING
&Spell::EffectGrantBattlePetLevel, //225 SPELL_EFFECT_GRANT_BATTLEPET_LEVEL
&Spell::EffectNULL, //226 SPELL_EFFECT_TRIGGER_ACTION_SET
&Spell::EffectNULL, //227 SPELL_EFFECT_TELEPORT_TO_LFG_DUNGEON
@@ -5361,17 +5360,6 @@ void Spell::EffectDestroyItem()
player->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
}
void Spell::EffectLearnGarrisonBuilding()
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
if (Garrison* garrison = unitTarget->ToPlayer()->GetGarrison())
garrison->LearnBlueprint(effectInfo->MiscValue);
}
void Spell::EffectRemoveAuraBySpellLabel()
{
@@ -5387,17 +5375,6 @@ void Spell::EffectRemoveAuraBySpellLabel()
});
}
void Spell::EffectCreateGarrison()
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
unitTarget->ToPlayer()->CreateGarrison(effectInfo->MiscValue);
}
void Spell::EffectCreateConversation()
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH)
@@ -5430,18 +5407,6 @@ void Spell::EffectCancelConversation()
}
}
void Spell::EffectAddGarrisonFollower()
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
if (Garrison* garrison = unitTarget->ToPlayer()->GetGarrison())
garrison->AddFollower(effectInfo->MiscValue);
}
void Spell::EffectCreateHeirloomItem()
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
@@ -5459,18 +5424,6 @@ void Spell::EffectCreateHeirloomItem()
ExecuteLogEffectCreateItem(SpellEffectName(effectInfo->Effect), m_misc.Raw.Data[0]);
}
void Spell::EffectActivateGarrisonBuilding()
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
if (Garrison* garrison = unitTarget->ToPlayer()->GetGarrison())
garrison->ActivateBuilding(effectInfo->MiscValue);
}
void Spell::EffectGrantBattlePetLevel()
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)

View File

@@ -54,7 +54,6 @@
#include "GameObjectModel.h"
#include "GameTables.h"
#include "GameTime.h"
#include "GarrisonMgr.h"
#include "GitRevision.h"
#include "GridNotifiersImpl.h"
#include "GroupMgr.h"
@@ -2325,9 +2324,6 @@ void World::SetInitialWorldSettings()
/*TC_LOG_INFO("server.loading", "Loading GM surveys...");
sSupportMgr->LoadSurveys();*/
TC_LOG_INFO("server.loading", "Loading garrison info...");
sGarrisonMgr.Initialize();
///- Handle outdated emails (delete/return)
TC_LOG_INFO("server.loading", "Returning old mails...");
sObjectMgr->ReturnOrDeleteOldMails(false);
@@ -3511,10 +3507,6 @@ void World::DailyReset()
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_RESET_CHARACTER_QUESTSTATUS_DAILY);
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_GARRISON_FOLLOWER_ACTIVATIONS);
stmt->setUInt32(0, 1);
CharacterDatabase.Execute(stmt);
// reset all quest status in memory
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
if (Player* player = itr->second->GetPlayer())