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Scripts/Gilneas: Implement Quest: "Evacuate the Merchant Square" (#31324)
Closes #30091 Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
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27
sql/updates/world/master/2025_10_02_01_world.sql
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27
sql/updates/world/master/2025_10_02_01_world.sql
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-- Template
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DELETE FROM `smart_scripts` WHERE `entryorguid`= 34981;
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UPDATE `creature_template` SET `AIName`= '', `ScriptName`= 'npc_frightened_citizen' WHERE `entry` IN (34981, 35836);
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-- Rampaging Worgen fixups
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UPDATE `creature_template` SET `flags_extra` = `flags_extra` | 2 WHERE `entry`= 34884;
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-- SpellScriptName
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DELETE FROM `spell_script_names` WHERE `ScriptName` IN ('spell_gilneas_knocking');
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INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
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(67869, 'spell_gilneas_knocking');
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-- Creature Text
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DELETE FROM `creature_text` WHERE `CreatureID` IN (34981, 35836);
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INSERT INTO `creature_text` (`CreatureID`, `groupid`, `id`, `text`, `type`, `language`, `probability`, `emote`, `duration`, `sound`, `BroadcastTextId`, `comment`) VALUES
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(34981, 0, 0, 'What in the world? Let''s get out of here!', 12, 0, 100, 1, 0, 0, 35235, 'Frightened Citizen to Player'),
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(34981, 0, 1, 'Let''s go!', 12, 0, 100, 1, 0, 0, 35236, 'Frightened Citizen to Player'),
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(34981, 0, 2, 'No time to waste!', 12, 0, 100, 1, 0, 0, 35237, 'Frightened Citizen to Player'),
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(34981, 0, 3, 'Worgen! Worgen everywhere!', 12, 0, 100, 1, 0, 0, 35238, 'Frightened Citizen to Player'),
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(34981, 0, 4, 'Flee! They''re everywhere!', 12, 0, 100, 1, 0, 0, 35240, 'Frightened Citizen to Player'),
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(34981, 0, 5, 'This place isn''t safe. Let''s leave!', 12, 0, 100, 1, 0, 0, 35239, 'Frightened Citizen to Player'),
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(34981, 0, 6, 'Protect me, please!', 12, 0, 100, 1, 0, 0, 35234, 'Frightened Citizen to Player'),
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(35836, 0, 0, 'It''s coming right for me!!', 12, 0, 100, 1, 0, 0, 36037, 'Frightened Citizen to Player'),
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(35836, 0, 1, 'Help me, please!', 12, 0, 100, 1, 0, 0, 36038, 'Frightened Citizen to Player'),
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(35836, 0, 2, 'There''s one after me!', 12, 0, 100, 1, 0, 0, 36039, 'Frightened Citizen to Player'),
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(35836, 0, 3, 'Help!', 12, 0, 100, 1, 0, 0, 36040, 'Frightened Citizen to Player'),
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(35836, 0, 4, 'I don''t want to die!', 12, 0, 100, 1, 0, 0, 36041, 'Frightened Citizen to Player');
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177
src/server/scripts/EasternKingdoms/Gilneas/gilneas_chapter_1.cpp
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177
src/server/scripts/EasternKingdoms/Gilneas/gilneas_chapter_1.cpp
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/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptMgr.h"
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#include "CreatureAIImpl.h"
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#include "MotionMaster.h"
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#include "ObjectAccessor.h"
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#include "Player.h"
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#include "PhasingHandler.h"
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#include "ScriptedCreature.h"
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#include "SpellInfo.h"
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#include "SpellScript.h"
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#include "TemporarySummon.h"
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namespace Scripts::EasternKingdoms::Gilneas::Chapter1
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{
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namespace Creatures
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{
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static constexpr uint32 EvacuationStalkerFirst = 35830;
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static constexpr uint32 EvacuationStalkerNear = 35010;
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static constexpr uint32 EvacuationStalkerFar = 35011;
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}
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namespace Events
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{
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namespace EvacuateTheMerchantSquare
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{
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static constexpr uint32 TalkFrightened = 1;
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static constexpr uint32 MoveToNearStalker = 2;
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static constexpr uint32 MoveToFarStalker = 3;
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static constexpr uint32 FrightenedDespawn = 4;
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}
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}
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namespace Texts
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{
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namespace FrightenedCitizen
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{
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static constexpr uint32 SayFrightenedCitizenRescue = 0;
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}
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}
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namespace Points
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{
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static constexpr uint32 PointStalkerFirst = 1;
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static constexpr uint32 PointStalkerNear = 2;
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static constexpr uint32 PointStalkerFar = 3;
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}
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// 34981 - Frightened Citizen
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// 35836 - Frightened Citizen
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struct npc_frightened_citizen : public ScriptedAI
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{
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npc_frightened_citizen(Creature* creature) : ScriptedAI(creature) {}
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void IsSummonedBy(WorldObject* /*summoner*/) override
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{
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me->SetReactState(REACT_PASSIVE);
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if (Creature* stalkerNear = me->FindNearestCreature(Creatures::EvacuationStalkerFirst, 20.0f))
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me->GetMotionMaster()->MovePoint(Points::PointStalkerFirst, stalkerNear->GetPosition(), true);
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}
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void MovementInform(uint32 type, uint32 id) override
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{
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if (type != POINT_MOTION_TYPE)
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return;
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switch (id)
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{
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case Points::PointStalkerFirst:
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_events.ScheduleEvent(Events::EvacuateTheMerchantSquare::TalkFrightened, 1s);
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break;
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case Points::PointStalkerNear:
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_events.ScheduleEvent(Events::EvacuateTheMerchantSquare::MoveToFarStalker, 1ms);
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break;
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case Points::PointStalkerFar:
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_events.ScheduleEvent(Events::EvacuateTheMerchantSquare::FrightenedDespawn, 1ms);
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break;
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default:
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break;
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}
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}
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void UpdateAI(uint32 diff) override
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{
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_events.Update(diff);
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while (uint32 eventId = _events.ExecuteEvent())
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{
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switch (eventId)
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{
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case Events::EvacuateTheMerchantSquare::TalkFrightened:
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if (TempSummon* summon = me->ToTempSummon())
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{
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if (Unit* summoner = summon->GetSummonerUnit())
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{
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if (Player* player = summoner->ToPlayer())
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{
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player->KilledMonsterCredit(Creatures::EvacuationStalkerFirst);
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Talk(Texts::FrightenedCitizen::SayFrightenedCitizenRescue, summoner);
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}
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}
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}
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_events.ScheduleEvent(Events::EvacuateTheMerchantSquare::MoveToNearStalker, 2s);
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break;
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case Events::EvacuateTheMerchantSquare::MoveToNearStalker:
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if (Creature* stalker = me->FindNearestCreature(Creatures::EvacuationStalkerFar, 50.0f))
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me->GetMotionMaster()->MovePoint(Points::PointStalkerFar, stalker->GetPosition(), true);
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else if (Creature* stalker = me->FindNearestCreature(Creatures::EvacuationStalkerNear, 100.0f))
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me->GetMotionMaster()->MovePoint(Points::PointStalkerNear, stalker->GetPosition(), true);
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break;
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case Events::EvacuateTheMerchantSquare::MoveToFarStalker:
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if (Creature* stalker = me->FindNearestCreature(Creatures::EvacuationStalkerFar, 500.0f))
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me->GetMotionMaster()->MovePoint(Points::PointStalkerFar, stalker->GetPosition(), true);
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break;
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case Events::EvacuateTheMerchantSquare::FrightenedDespawn:
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me->DespawnOrUnsummon();
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break;
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default:
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break;
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}
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}
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}
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private:
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EventMap _events;
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};
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// 67869 - Knocking
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class spell_gilneas_knocking : public SpellScript
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{
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bool Validate(SpellInfo const* spellInfo) override
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{
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return ValidateSpellInfo(
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{
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uint32(spellInfo->GetEffect(EFFECT_1).CalcValue()),
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uint32(spellInfo->GetEffect(EFFECT_2).CalcValue())
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});
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}
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void HandleEffect()
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{
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if (SpellInfo const* spellInfo = GetSpellInfo())
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GetCaster()->CastSpell(GetCaster(), spellInfo->GetEffect(RAND(EFFECT_1, EFFECT_2)).CalcValue(), true);
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}
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void Register() override
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{
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OnCast += SpellCastFn(spell_gilneas_knocking::HandleEffect);
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}
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};
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}
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void AddSC_gilneas_chapter_1()
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{
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using namespace Scripts::EasternKingdoms::Gilneas::Chapter1;
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// Creatures
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RegisterCreatureAI(npc_frightened_citizen);
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// Spells
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RegisterSpellScript(spell_gilneas_knocking);
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}
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@@ -65,6 +65,7 @@ void AddSC_boss_chromaggus();
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void AddSC_boss_nefarian();
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void AddSC_instance_blackwing_lair();
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void AddSC_instance_deadmines(); //Deadmines
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void AddSC_gilneas_chapter_1(); //Gilneas
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void AddSC_gnomeregan(); //Gnomeregan
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void AddSC_instance_gnomeregan();
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void AddSC_instance_grim_batol(); //Grim Batol
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@@ -264,6 +265,7 @@ void AddEasternKingdomsScripts()
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AddSC_boss_nefarian();
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AddSC_instance_blackwing_lair();
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AddSC_instance_deadmines(); //Deadmines
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AddSC_gilneas_chapter_1(); //Gilneas
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AddSC_gnomeregan(); //Gnomeregan
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AddSC_instance_gnomeregan();
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AddSC_instance_grim_batol(); //Grim Batol
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