Core: Remove unnecessary commas

Last element of enumerator does not need comma after it's value.

Closes #9367
This commit is contained in:
WyldePointer
2013-03-09 15:20:57 +00:00
committed by Nay
parent d2024c5c05
commit 47f7687bab
9 changed files with 27 additions and 27 deletions

View File

@@ -41,7 +41,7 @@ enum AuthResult
WOW_FAIL_GAME_ACCOUNT_LOCKED = 0x18,
WOW_FAIL_INTERNET_GAME_ROOM_WITHOUT_BNET = 0x19,
WOW_FAIL_UNLOCKABLE_LOCK = 0x20,
WOW_FAIL_DISCONNECTED = 0xFF,
WOW_FAIL_DISCONNECTED = 0xFF
};
enum LoginResult
@@ -62,7 +62,7 @@ enum LoginResult
LOGIN_FAILED4 = 0x0D,
LOGIN_CONNECTED = 0x0E,
LOGIN_PARENTALCONTROL = 0x0F,
LOGIN_LOCKED_ENFORCED = 0x10,
LOGIN_LOCKED_ENFORCED = 0x10
};
enum ExpansionFlags

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@@ -31,7 +31,7 @@ namespace MMAP
{
MMAP_LOAD_RESULT_ERROR,
MMAP_LOAD_RESULT_OK,
MMAP_LOAD_RESULT_IGNORED,
MMAP_LOAD_RESULT_IGNORED
};
// static class

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@@ -31,7 +31,7 @@ namespace VMAP
struct LocationInfo
{
LocationInfo(): hitInstance(0), hitModel(0), ground_Z(-G3D::inf()) {};
LocationInfo(): hitInstance(0), hitModel(0), ground_Z(-G3D::inf()) {}
const ModelInstance* hitInstance;
const GroupModel* hitModel;
float ground_Z;
@@ -85,7 +85,7 @@ namespace VMAP
struct AreaInfo
{
AreaInfo(): result(false), ground_Z(-G3D::inf()) {};
AreaInfo(): result(false), ground_Z(-G3D::inf()) {}
bool result;
float ground_Z;
uint32 flags;

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@@ -36,8 +36,8 @@ namespace VMAP
class MeshTriangle
{
public:
MeshTriangle(){};
MeshTriangle(uint32 na, uint32 nb, uint32 nc): idx0(na), idx1(nb), idx2(nc) {};
MeshTriangle(){}
MeshTriangle(uint32 na, uint32 nb, uint32 nc): idx0(na), idx1(nb), idx2(nc) {}
uint32 idx0;
uint32 idx1;
@@ -59,7 +59,7 @@ namespace VMAP
bool writeToFile(FILE* wf);
static bool readFromFile(FILE* rf, WmoLiquid* &liquid);
private:
WmoLiquid(): iHeight(0), iFlags(0) {};
WmoLiquid(): iHeight(0), iFlags(0) {}
uint32 iTilesX; //!< number of tiles in x direction, each
uint32 iTilesY;
G3D::Vector3 iCorner; //!< the lower corner

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@@ -27,8 +27,8 @@ class CreatureEventAIMgr
friend class ACE_Singleton<CreatureEventAIMgr, ACE_Null_Mutex>;
private:
CreatureEventAIMgr(){};
~CreatureEventAIMgr(){};
CreatureEventAIMgr(){}
~CreatureEventAIMgr(){}
public:
void LoadCreatureEventAI_Texts();

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@@ -45,7 +45,7 @@ enum SmartEscortVars
class SmartAI : public CreatureAI
{
public:
~SmartAI(){};
~SmartAI(){}
explicit SmartAI(Creature* c);
// Start moving to the desired MovePoint

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@@ -1301,9 +1301,9 @@ typedef UNORDERED_MAP<int32, SmartAIEventList> SmartAIEventMap;
class SmartAIMgr
{
friend class ACE_Singleton<SmartAIMgr, ACE_Null_Mutex>;
SmartAIMgr(){};
SmartAIMgr(){}
public:
~SmartAIMgr(){};
~SmartAIMgr(){}
void LoadSmartAIFromDB();

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@@ -106,15 +106,15 @@ class BattlegroundDS : public Battleground
void PostUpdateImpl(uint32 diff);
protected:
uint32 getWaterFallStatus() { return _waterfallStatus; };
void setWaterFallStatus(uint8 status) { _waterfallStatus = status; };
uint32 getWaterFallTimer() { return _waterfallTimer; };
void setWaterFallTimer(uint32 timer) { _waterfallTimer = timer; };
uint32 getWaterFallKnockbackTimer() { return _waterfallKnockbackTimer; };
void setWaterFallKnockbackTimer(uint32 timer) { _waterfallKnockbackTimer = timer; };
uint8 getPipeKnockBackCount() { return _pipeKnockBackCount; };
void setPipeKnockBackCount(uint8 count) { _pipeKnockBackCount = count; };
uint32 getPipeKnockBackTimer() { return _pipeKnockBackTimer; };
void setPipeKnockBackTimer(uint32 timer) { _pipeKnockBackTimer = timer; };
uint32 getWaterFallStatus() { return _waterfallStatus; }
void setWaterFallStatus(uint8 status) { _waterfallStatus = status; }
uint32 getWaterFallTimer() { return _waterfallTimer; }
void setWaterFallTimer(uint32 timer) { _waterfallTimer = timer; }
uint32 getWaterFallKnockbackTimer() { return _waterfallKnockbackTimer; }
void setWaterFallKnockbackTimer(uint32 timer) { _waterfallKnockbackTimer = timer; }
uint8 getPipeKnockBackCount() { return _pipeKnockBackCount; }
void setPipeKnockBackCount(uint8 count) { _pipeKnockBackCount = count; }
uint32 getPipeKnockBackTimer() { return _pipeKnockBackTimer; }
void setPipeKnockBackTimer(uint32 timer) { _pipeKnockBackTimer = timer; }
};
#endif

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@@ -118,11 +118,11 @@ class BattlegroundRV : public Battleground
void PostUpdateImpl(uint32 diff);
protected:
uint32 getTimer() { return Timer; };
void setTimer(uint32 timer) { Timer = timer; };
uint32 getTimer() { return Timer; }
void setTimer(uint32 timer) { Timer = timer; }
uint32 getState() { return State; };
void setState(uint32 state) { State = state; };
uint32 getState() { return State; }
void setState(uint32 state) { State = state; }
void TogglePillarCollision();
bool GetPillarCollision() { return PillarCollision; }
void SetPillarCollision(bool apply) { PillarCollision = apply; }