Core/Spells: fixed Shield Specialization rage amount on reflecting spells

This commit is contained in:
Ovahlord
2018-07-27 01:03:30 +02:00
parent 7f218a8650
commit 485ede9b53
2 changed files with 30 additions and 0 deletions

View File

@@ -0,0 +1,5 @@
UPDATE `spell_proc` SET `HitMask`= 64 | 2048, `ProcFlags`= 0x000002A8 | 0x00020000 WHERE `SpellId`= -12298;
DELETE FROM `spell_script_names` WHERE `ScriptName`= 'spell_warr_shield_specialization';
INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
(-12298, 'spell_warr_shield_specialization');

View File

@@ -1149,6 +1149,30 @@ class spell_warr_thunder_clap : public SpellScriptLoader
}
};
class spell_warr_shield_specialization : public AuraScript
{
PrepareAuraScript(spell_warr_shield_specialization);
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
if (eventInfo.GetHitMask() & PROC_HIT_REFLECT)
{
PreventDefaultAction();
Unit* target = GetTarget();
if (SpellInfo const* spell = sSpellMgr->GetSpellInfo((GetSpellInfo()->Effects[aurEff->GetEffIndex()].TriggerSpell)))
{
int32 bp = spell->Effects[EFFECT_0].CalcValue() * 4;
target->CastCustomSpell(spell->Id, SPELLVALUE_BASE_POINT0, bp, nullptr, true, nullptr, aurEff);
}
}
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_warr_shield_specialization::HandleProc, EFFECT_1, SPELL_AURA_PROC_TRIGGER_SPELL);
}
};
void AddSC_warrior_spell_scripts()
{
new spell_warr_bloodthirst();
@@ -1168,6 +1192,7 @@ void AddSC_warrior_spell_scripts()
new spell_warr_second_wind_proc();
new spell_warr_second_wind_trigger();
new spell_warr_shattering_throw();
RegisterAuraScript(spell_warr_shield_specialization);
new spell_warr_slam();
new spell_warr_strikes_of_opportunity();
new spell_warr_sudden_death();