Core/Battlefield: Move SendInitWorldStatesTo to Battlefield class

This commit is contained in:
Carbenium
2020-06-22 15:08:50 +02:00
committed by Peter Keresztes Schmidt
parent c40b897d36
commit 488b91ab83
4 changed files with 14 additions and 12 deletions

View File

@@ -33,6 +33,7 @@
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "WorldPacket.h"
#include "WorldStatePackets.h"
#include <G3D/g3dmath.h>
Battlefield::Battlefield()
@@ -450,6 +451,17 @@ void Battlefield::SendWarning(uint8 id, WorldObject const* target /*= nullptr*/)
sCreatureTextMgr->SendChat(stalker, id, target);
}
void Battlefield::SendInitWorldStatesTo(Player* player)
{
WorldPackets::WorldState::InitWorldStates packet;
packet.MapID = m_MapId;
packet.ZoneID = m_ZoneId;
packet.AreaID = player->GetAreaId();
FillInitialWorldStates(packet);
player->SendDirectMessage(packet.Write());
}
void Battlefield::SendUpdateWorldState(uint32 field, uint32 value)
{
for (uint8 i = 0; i < PVP_TEAMS_COUNT; ++i)

View File

@@ -213,6 +213,8 @@ class TC_GAME_API Battlefield : public ZoneScript
/// Call this to init the Battlefield
virtual bool SetupBattlefield() { return true; }
void SendInitWorldStatesTo(Player* player);
/// Update data of a worldstate to all players present in zone
void SendUpdateWorldState(uint32 field, uint32 value);

View File

@@ -1179,17 +1179,6 @@ void BattlefieldWG::FillInitialWorldStates(WorldPackets::WorldState::InitWorldSt
workshop->FillInitialWorldStates(packet);
}
void BattlefieldWG::SendInitWorldStatesTo(Player* player)
{
WorldPackets::WorldState::InitWorldStates packet;
packet.MapID = m_MapId;
packet.ZoneID = m_ZoneId;
packet.AreaID = player->GetAreaId();
FillInitialWorldStates(packet);
player->SendDirectMessage(packet.Write());
}
void BattlefieldWG::SendInitWorldStatesToAll()
{
for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team)

View File

@@ -337,7 +337,6 @@ class BattlefieldWG : public Battlefield
void UpdateVehicleCountWG();
void UpdateCounterVehicle(bool init);
void SendInitWorldStatesTo(Player* player);
void SendInitWorldStatesToAll() override;
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;