Core/Battlefield: Move SendInitWorldStatesTo to Battlefield class

This commit is contained in:
Carbenium
2020-06-22 15:08:50 +02:00
committed by Peter Keresztes Schmidt
parent c40b897d36
commit 488b91ab83
4 changed files with 14 additions and 12 deletions

View File

@@ -1179,17 +1179,6 @@ void BattlefieldWG::FillInitialWorldStates(WorldPackets::WorldState::InitWorldSt
workshop->FillInitialWorldStates(packet);
}
void BattlefieldWG::SendInitWorldStatesTo(Player* player)
{
WorldPackets::WorldState::InitWorldStates packet;
packet.MapID = m_MapId;
packet.ZoneID = m_ZoneId;
packet.AreaID = player->GetAreaId();
FillInitialWorldStates(packet);
player->SendDirectMessage(packet.Write());
}
void BattlefieldWG::SendInitWorldStatesToAll()
{
for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team)

View File

@@ -337,7 +337,6 @@ class BattlefieldWG : public Battlefield
void UpdateVehicleCountWG();
void UpdateCounterVehicle(bool init);
void SendInitWorldStatesTo(Player* player);
void SendInitWorldStatesToAll() override;
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;