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Core/Characters: removed unused variables and some demon hunter and evoker leftovers
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@@ -760,7 +760,6 @@ void WorldSession::HandleCharCreateOpcode(WorldPackets::Character::CreateCharact
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Field* field = result->Fetch();
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uint8 accRace = field[1].GetUInt8();
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uint8 accClass = field[2].GetUInt8();
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// need to check team only for first character
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/// @todo what to if account already has characters of both races?
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@@ -786,7 +785,6 @@ void WorldSession::HandleCharCreateOpcode(WorldPackets::Character::CreateCharact
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field = result->Fetch();
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accRace = field[1].GetUInt8();
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accClass = field[2].GetUInt8();
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if (!haveSameRace)
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haveSameRace = createInfo->Race == accRace;
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@@ -848,7 +846,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPackets::Character::CreateCharact
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});
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};
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if (allowTwoSideAccounts && !skipCinematics && createInfo->Class != CLASS_DEMON_HUNTER)
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if (allowTwoSideAccounts && !skipCinematics)
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{
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finalizeCharacterCreation(PreparedQueryResult(nullptr));
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return;
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@@ -856,7 +854,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPackets::Character::CreateCharact
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CREATE_INFO);
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stmt->setUInt32(0, GetAccountId());
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stmt->setUInt32(1, (skipCinematics == 1 || createInfo->Class == CLASS_DEMON_HUNTER || createInfo->Class == CLASS_EVOKER) ? 1200 : 1); // 200 (max chars per realm) + 1000 (max deleted chars per realm)
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stmt->setUInt32(1, (skipCinematics == 1) ? 1200 : 1); // 200 (max chars per realm) + 1000 (max deleted chars per realm)
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queryCallback.WithPreparedCallback(std::move(finalizeCharacterCreation)).SetNextQuery(CharacterDatabase.AsyncQuery(stmt));
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}));
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}
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