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*Fix bg queue announce.
--HG-- branch : trunk
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@@ -586,7 +586,7 @@ bool BattleGroundQueue::CheckPremadeMatch(BGQueueIdBasedOnLevel queue_id, uint32
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m_SelectionPools[BG_TEAM_ALLIANCE].AddGroup((*ali_group), MaxPlayersPerTeam);
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m_SelectionPools[BG_TEAM_HORDE].AddGroup((*horde_group), MaxPlayersPerTeam);
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//add groups/players from normal queue to size of bigger group
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uint32 maxPlayers = std::max(m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount(), m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount());
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uint32 maxPlayers = std::min(m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount(), m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount());
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GroupsQueueType::const_iterator itr;
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for(uint32 i = 0; i < BG_TEAMS_COUNT; i++)
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{
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