Scripts/Blackrock Depths: npc_grimstone Event_Timer improvements (#22663)

High Justice Grimstone's movement script timers improvement in Ring of the Law.

case 6 & case 7 modifications:
- Event_Timer = 5000; // originally 0

Closes #20499 (High Justice Grimstone issue)
This commit is contained in:
Trond B. Krokli
2018-10-18 09:12:03 +02:00
committed by Giacomo Pozzoni
parent d744c075e6
commit 48eba61e90

View File

@@ -317,14 +317,14 @@ public:
break;
case 6:
SummonRingMob();
Event_Timer = 0;
Event_Timer = 5000;
break;
case 7:
me->SetVisible(true);
HandleGameObject(DATA_ARENA1, false);
Talk(SAY_TEXT6);
CanWalk = true;
Event_Timer = 0;
Event_Timer = 5000;
break;
case 8:
HandleGameObject(DATA_ARENA2, true);