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Scripts/Blackrock Depths: npc_grimstone Event_Timer improvements (#22663)
High Justice Grimstone's movement script timers improvement in Ring of the Law. case 6 & case 7 modifications: - Event_Timer = 5000; // originally 0 Closes #20499 (High Justice Grimstone issue)
This commit is contained in:
committed by
Giacomo Pozzoni
parent
d744c075e6
commit
48eba61e90
@@ -317,14 +317,14 @@ public:
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break;
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case 6:
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SummonRingMob();
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Event_Timer = 0;
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Event_Timer = 5000;
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break;
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case 7:
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me->SetVisible(true);
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HandleGameObject(DATA_ARENA1, false);
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Talk(SAY_TEXT6);
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CanWalk = true;
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Event_Timer = 0;
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Event_Timer = 5000;
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break;
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case 8:
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HandleGameObject(DATA_ARENA2, true);
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