Scripts/TK: Update remaining scripts to new register model 1 (#27767)

(cherry picked from commit 5e3b76bf25)
This commit is contained in:
offl
2022-02-13 22:32:48 +02:00
committed by Shauren
parent 7bba437bc5
commit 48f6348f89
6 changed files with 898 additions and 973 deletions

View File

@@ -66,166 +66,155 @@ enum MillhouseSpells
SPELL_PYROBLAST = 33975,
};
class npc_millhouse_manastorm : public CreatureScript
struct npc_millhouse_manastorm : public ScriptedAI
{
public:
npc_millhouse_manastorm() : CreatureScript("npc_millhouse_manastorm") { }
npc_millhouse_manastorm(Creature* creature) : ScriptedAI(creature), Init(false)
{
Initialize();
instance = creature->GetInstanceScript();
}
struct npc_millhouse_manastormAI : public ScriptedAI
void Initialize()
{
EventProgress_Timer = 2000;
LowHp = false;
Phase = 1;
Pyroblast_Timer = 1000;
Fireball_Timer = 2500;
}
InstanceScript* instance;
uint32 EventProgress_Timer;
uint32 Phase;
bool Init;
bool LowHp;
uint32 Pyroblast_Timer;
uint32 Fireball_Timer;
void Reset() override
{
Initialize();
if (instance->GetData(DATA_WARDEN_2) == DONE)
{
npc_millhouse_manastormAI(Creature* creature) : ScriptedAI(creature), Init(false)
{
Initialize();
instance = creature->GetInstanceScript();
}
void Initialize()
{
EventProgress_Timer = 2000;
LowHp = false;
Phase = 1;
Pyroblast_Timer = 1000;
Fireball_Timer = 2500;
}
InstanceScript* instance;
uint32 EventProgress_Timer;
uint32 Phase;
bool Init;
bool LowHp;
uint32 Pyroblast_Timer;
uint32 Fireball_Timer;
void Reset() override
{
Initialize();
if (instance->GetData(DATA_WARDEN_2) == DONE)
{
Init = true;
me->SetImmuneToNPC(false);
}
if (instance->GetBossState(DATA_HARBINGER_SKYRISS) == DONE)
Talk(SAY_COMPLETE);
}
void AttackStart(Unit* who) override
{
if (me->Attack(who, true))
{
AddThreat(who, 0.0f);
me->SetInCombatWith(who);
who->SetInCombatWith(me);
me->GetMotionMaster()->MoveChase(who, 25.0f);
}
}
void KilledUnit(Unit* who) override
{
if (who->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_KILL);
}
void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
/*for questId 10886 (heroic mode only)
if (instance->GetBossState(DATA_HARBINGER_SKYRISS) != DONE)
->FailQuest();*/
}
void UpdateAI(uint32 diff) override
{
if (!Init)
{
if (EventProgress_Timer <= diff)
{
if (Phase < 8)
{
switch (Phase)
{
case 1:
Talk(SAY_INTRO_1);
EventProgress_Timer = 18000;
break;
case 2:
Talk(SAY_INTRO_2);
EventProgress_Timer = 18000;
break;
case 3:
Talk(SAY_WATER);
DoCast(me, SPELL_CONJURE_WATER);
EventProgress_Timer = 7000;
break;
case 4:
Talk(SAY_BUFFS);
DoCast(me, SPELL_ICE_ARMOR);
EventProgress_Timer = 7000;
break;
case 5:
Talk(SAY_DRINK);
DoCast(me, SPELL_ARCANE_INTELLECT);
EventProgress_Timer = 7000;
break;
case 6:
Talk(SAY_READY);
EventProgress_Timer = 6000;
break;
case 7:
instance->SetData(DATA_WARDEN_2, DONE);
Init = true;
me->SetImmuneToNPC(false);
break;
}
++Phase;
}
}
else
EventProgress_Timer -= diff;
}
if (!UpdateVictim())
return;
if (!LowHp && HealthBelowPct(20))
{
Talk(SAY_LOWHP);
LowHp = true;
}
if (Pyroblast_Timer <= diff)
{
if (me->IsNonMeleeSpellCast(false))
return;
Talk(SAY_PYRO);
DoCastVictim(SPELL_PYROBLAST);
Pyroblast_Timer = 40000;
}
else
Pyroblast_Timer -=diff;
if (Fireball_Timer <= diff)
{
DoCastVictim(SPELL_FIREBALL);
Fireball_Timer = 4000;
}
else
Fireball_Timer -=diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetArcatrazAI<npc_millhouse_manastormAI>(creature);
Init = true;
me->SetImmuneToNPC(false);
}
if (instance->GetBossState(DATA_HARBINGER_SKYRISS) == DONE)
Talk(SAY_COMPLETE);
}
void AttackStart(Unit* who) override
{
if (me->Attack(who, true))
{
AddThreat(who, 0.0f);
me->SetInCombatWith(who);
who->SetInCombatWith(me);
me->GetMotionMaster()->MoveChase(who, 25.0f);
}
}
void KilledUnit(Unit* who) override
{
if (who->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_KILL);
}
void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
/*for questId 10886 (heroic mode only)
if (instance->GetBossState(DATA_HARBINGER_SKYRISS) != DONE)
->FailQuest();*/
}
void UpdateAI(uint32 diff) override
{
if (!Init)
{
if (EventProgress_Timer <= diff)
{
if (Phase < 8)
{
switch (Phase)
{
case 1:
Talk(SAY_INTRO_1);
EventProgress_Timer = 18000;
break;
case 2:
Talk(SAY_INTRO_2);
EventProgress_Timer = 18000;
break;
case 3:
Talk(SAY_WATER);
DoCast(me, SPELL_CONJURE_WATER);
EventProgress_Timer = 7000;
break;
case 4:
Talk(SAY_BUFFS);
DoCast(me, SPELL_ICE_ARMOR);
EventProgress_Timer = 7000;
break;
case 5:
Talk(SAY_DRINK);
DoCast(me, SPELL_ARCANE_INTELLECT);
EventProgress_Timer = 7000;
break;
case 6:
Talk(SAY_READY);
EventProgress_Timer = 6000;
break;
case 7:
instance->SetData(DATA_WARDEN_2, DONE);
Init = true;
me->SetImmuneToNPC(false);
break;
}
++Phase;
}
}
else
EventProgress_Timer -= diff;
}
if (!UpdateVictim())
return;
if (!LowHp && HealthBelowPct(20))
{
Talk(SAY_LOWHP);
LowHp = true;
}
if (Pyroblast_Timer <= diff)
{
if (me->IsNonMeleeSpellCast(false))
return;
Talk(SAY_PYRO);
DoCastVictim(SPELL_PYROBLAST);
Pyroblast_Timer = 40000;
}
else
Pyroblast_Timer -=diff;
if (Fireball_Timer <= diff)
{
DoCastVictim(SPELL_FIREBALL);
Fireball_Timer = 4000;
}
else
Fireball_Timer -=diff;
DoMeleeAttackIfReady();
}
};
/*#####
# npc_warden_mellichar
@@ -271,255 +260,244 @@ enum WardenSpells
SPELL_BUBBLE_VISUAL = 36849,
};
class npc_warden_mellichar : public CreatureScript
struct npc_warden_mellichar : public ScriptedAI
{
public:
npc_warden_mellichar() : CreatureScript("npc_warden_mellichar") { }
npc_warden_mellichar(Creature* creature) : ScriptedAI(creature)
{
Initialize();
instance = creature->GetInstanceScript();
}
struct npc_warden_mellicharAI : public ScriptedAI
void Initialize()
{
IsRunning = false;
CanSpawn = false;
EventProgress_Timer = 22000;
Phase = 1;
}
InstanceScript* instance;
bool IsRunning;
bool CanSpawn;
uint32 EventProgress_Timer;
uint32 Phase;
void Reset() override
{
Initialize();
me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
DoCast(me, SPELL_TARGET_OMEGA);
instance->SetBossState(DATA_HARBINGER_SKYRISS, NOT_STARTED);
}
void AttackStart(Unit* /*who*/) override { }
void MoveInLineOfSight(Unit* who) override
{
if (IsRunning)
return;
if (!me->GetVictim() && me->CanCreatureAttack(who))
{
npc_warden_mellicharAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
instance = creature->GetInstanceScript();
}
if (!me->CanFly() && me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE)
return;
if (who->GetTypeId() != TYPEID_PLAYER)
return;
void Initialize()
{
IsRunning = false;
CanSpawn = false;
float attackRadius = me->GetAttackDistance(who)/10;
if (me->IsWithinDistInMap(who, attackRadius) && me->IsWithinLOSInMap(who))
JustEngagedWith(who);
}
}
EventProgress_Timer = 22000;
Phase = 1;
}
void JustEngagedWith(Unit* /*who*/) override
{
Talk(YELL_INTRO1);
DoCast(me, SPELL_BUBBLE_VISUAL);
InstanceScript* instance;
instance->SetBossState(DATA_HARBINGER_SKYRISS, IN_PROGRESS);
instance->HandleGameObject(instance->GetGuidData(DATA_WARDENS_SHIELD), false);
IsRunning = true;
}
bool IsRunning;
bool CanSpawn;
void JustSummoned(Creature* summon) override
{
DoZoneInCombat(summon);
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true))
summon->AI()->AttackStart(target);
}
uint32 EventProgress_Timer;
uint32 Phase;
bool CanProgress()
{
if (Phase == 7 && instance->GetData(DATA_WARDEN_4) == DONE)
return true;
if (Phase == 6 && instance->GetData(DATA_WARDEN_3) == DONE)
return true;
if (Phase == 5 && instance->GetData(DATA_WARDEN_2) == DONE)
return true;
if (Phase == 4)
return true;
if (Phase == 3 && instance->GetData(DATA_WARDEN_1) == DONE)
return true;
if (Phase == 2 && instance->GetBossState(DATA_HARBINGER_SKYRISS) == IN_PROGRESS)
return true;
if (Phase == 1 && instance->GetBossState(DATA_HARBINGER_SKYRISS) == IN_PROGRESS)
return true;
void Reset() override
{
Initialize();
return false;
}
me->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
DoCast(me, SPELL_TARGET_OMEGA);
void DoPrepareForPhase()
{
me->InterruptNonMeleeSpells(true);
me->RemoveAurasByType(SPELL_AURA_DUMMY);
instance->SetBossState(DATA_HARBINGER_SKYRISS, NOT_STARTED);
}
void AttackStart(Unit* /*who*/) override { }
void MoveInLineOfSight(Unit* who) override
{
if (IsRunning)
return;
if (!me->GetVictim() && me->CanCreatureAttack(who))
{
if (!me->CanFly() && me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE)
return;
if (who->GetTypeId() != TYPEID_PLAYER)
return;
float attackRadius = me->GetAttackDistance(who)/10;
if (me->IsWithinDistInMap(who, attackRadius) && me->IsWithinLOSInMap(who))
JustEngagedWith(who);
}
}
void JustEngagedWith(Unit* /*who*/) override
{
Talk(YELL_INTRO1);
DoCast(me, SPELL_BUBBLE_VISUAL);
instance->SetBossState(DATA_HARBINGER_SKYRISS, IN_PROGRESS);
switch (Phase)
{
case 2:
DoCast(me, SPELL_TARGET_ALPHA);
instance->SetData(DATA_WARDEN_1, IN_PROGRESS);
instance->HandleGameObject(instance->GetGuidData(DATA_WARDENS_SHIELD), false);
IsRunning = true;
break;
case 3:
DoCast(me, SPELL_TARGET_BETA);
instance->SetData(DATA_WARDEN_2, IN_PROGRESS);
break;
case 5:
DoCast(me, SPELL_TARGET_DELTA);
instance->SetData(DATA_WARDEN_3, IN_PROGRESS);
break;
case 6:
DoCast(me, SPELL_TARGET_GAMMA);
instance->SetData(DATA_WARDEN_4, IN_PROGRESS);
break;
case 7:
instance->SetData(DATA_WARDEN_5, IN_PROGRESS);
break;
}
CanSpawn = true;
}
void UpdateAI(uint32 diff) override
{
if (!IsRunning)
return;
if (EventProgress_Timer <= diff)
{
if (instance->GetBossState(DATA_HARBINGER_SKYRISS) == FAIL)
{
Reset();
return;
}
void JustSummoned(Creature* summon) override
if (CanSpawn)
{
DoZoneInCombat(summon);
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true))
summon->AI()->AttackStart(target);
}
bool CanProgress()
{
if (Phase == 7 && instance->GetData(DATA_WARDEN_4) == DONE)
return true;
if (Phase == 6 && instance->GetData(DATA_WARDEN_3) == DONE)
return true;
if (Phase == 5 && instance->GetData(DATA_WARDEN_2) == DONE)
return true;
if (Phase == 4)
return true;
if (Phase == 3 && instance->GetData(DATA_WARDEN_1) == DONE)
return true;
if (Phase == 2 && instance->GetBossState(DATA_HARBINGER_SKYRISS) == IN_PROGRESS)
return true;
if (Phase == 1 && instance->GetBossState(DATA_HARBINGER_SKYRISS) == IN_PROGRESS)
return true;
return false;
}
void DoPrepareForPhase()
{
me->InterruptNonMeleeSpells(true);
me->RemoveAurasByType(SPELL_AURA_DUMMY);
//continue beam omega pod, unless we are about to summon skyriss
if (Phase != 7)
DoCast(me, SPELL_TARGET_OMEGA);
switch (Phase)
{
case 2:
DoCast(me, SPELL_TARGET_ALPHA);
instance->SetData(DATA_WARDEN_1, IN_PROGRESS);
instance->HandleGameObject(instance->GetGuidData(DATA_WARDENS_SHIELD), false);
case 2:
switch (urand(0, 1))
{
case 0:
me->SummonCreature(ENTRY_TRICKSTER, 472.231f, -150.86f, 42.6573f, 3.10669f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 10min); // random pos
break;
case 3:
DoCast(me, SPELL_TARGET_BETA);
instance->SetData(DATA_WARDEN_2, IN_PROGRESS);
case 1:
me->SummonCreature(ENTRY_PH_HUNTER, 472.231f, -150.86f, 42.6573f, 3.10669f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 10min); // random pos
break;
case 5:
DoCast(me, SPELL_TARGET_DELTA);
instance->SetData(DATA_WARDEN_3, IN_PROGRESS);
}
break;
case 3:
me->SummonCreature(ENTRY_MILLHOUSE, 417.242f, -149.795f, 42.6548f, 0.191986f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 10min); // static pos
break;
case 4:
Talk(YELL_RELEASE2B);
break;
case 5:
switch (urand(0, 1))
{
case 0:
me->SummonCreature(ENTRY_AKKIRIS, 420.851f, -174.337f, 42.6655f, 0.122173f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 10min); // random pos
break;
case 6:
DoCast(me, SPELL_TARGET_GAMMA);
instance->SetData(DATA_WARDEN_4, IN_PROGRESS);
case 1:
me->SummonCreature(ENTRY_SULFURON, 420.851f, -174.337f, 42.6655f, 0.122173f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 10min); // random pos
break;
case 7:
instance->SetData(DATA_WARDEN_5, IN_PROGRESS);
}
break;
case 6:
switch (urand(0, 1))
{
case 0:
me->SummonCreature(ENTRY_TW_DRAK, 470.364f, -174.656f, 42.6753f, 3.59538f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 10min); // random pos
break;
case 1:
me->SummonCreature(ENTRY_BL_DRAK, 470.364f, -174.656f, 42.6753f, 3.59538f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 10min); // random pos
break;
}
break;
case 7:
me->SummonCreature(ENTRY_SKYRISS, 446.086f, -182.506f, 44.0852f, 1.5708f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 10min); // static pos
Talk(YELL_WELCOME);
break;
}
CanSpawn = true;
CanSpawn = false;
++Phase;
}
void UpdateAI(uint32 diff) override
if (CanProgress())
{
if (!IsRunning)
return;
if (EventProgress_Timer <= diff)
switch (Phase)
{
if (instance->GetBossState(DATA_HARBINGER_SKYRISS) == FAIL)
{
Reset();
return;
}
if (CanSpawn)
{
//continue beam omega pod, unless we are about to summon skyriss
if (Phase != 7)
DoCast(me, SPELL_TARGET_OMEGA);
switch (Phase)
{
case 2:
switch (urand(0, 1))
{
case 0:
me->SummonCreature(ENTRY_TRICKSTER, 472.231f, -150.86f, 42.6573f, 3.10669f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 10min); // random pos
break;
case 1:
me->SummonCreature(ENTRY_PH_HUNTER, 472.231f, -150.86f, 42.6573f, 3.10669f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 10min); // random pos
break;
}
break;
case 3:
me->SummonCreature(ENTRY_MILLHOUSE, 417.242f, -149.795f, 42.6548f, 0.191986f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 10min); // static pos
break;
case 4:
Talk(YELL_RELEASE2B);
break;
case 5:
switch (urand(0, 1))
{
case 0:
me->SummonCreature(ENTRY_AKKIRIS, 420.851f, -174.337f, 42.6655f, 0.122173f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 10min); // random pos
break;
case 1:
me->SummonCreature(ENTRY_SULFURON, 420.851f, -174.337f, 42.6655f, 0.122173f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 10min); // random pos
break;
}
break;
case 6:
switch (urand(0, 1))
{
case 0:
me->SummonCreature(ENTRY_TW_DRAK, 470.364f, -174.656f, 42.6753f, 3.59538f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 10min); // random pos
break;
case 1:
me->SummonCreature(ENTRY_BL_DRAK, 470.364f, -174.656f, 42.6753f, 3.59538f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 10min); // random pos
break;
}
break;
case 7:
me->SummonCreature(ENTRY_SKYRISS, 446.086f, -182.506f, 44.0852f, 1.5708f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 10min); // static pos
Talk(YELL_WELCOME);
break;
}
CanSpawn = false;
++Phase;
}
if (CanProgress())
{
switch (Phase)
{
case 1:
Talk(YELL_INTRO2);
EventProgress_Timer = 10000;
++Phase;
break;
case 2:
Talk(YELL_RELEASE1);
DoPrepareForPhase();
EventProgress_Timer = 7000;
break;
case 3:
Talk(YELL_RELEASE2A);
DoPrepareForPhase();
EventProgress_Timer = 10000;
break;
case 4:
DoPrepareForPhase();
EventProgress_Timer = 15000;
break;
case 5:
Talk(YELL_RELEASE3);
DoPrepareForPhase();
EventProgress_Timer = 15000;
break;
case 6:
Talk(YELL_RELEASE4);
DoPrepareForPhase();
EventProgress_Timer = 15000;
break;
case 7:
DoPrepareForPhase();
EventProgress_Timer = 15000;
break;
}
}
case 1:
Talk(YELL_INTRO2);
EventProgress_Timer = 10000;
++Phase;
break;
case 2:
Talk(YELL_RELEASE1);
DoPrepareForPhase();
EventProgress_Timer = 7000;
break;
case 3:
Talk(YELL_RELEASE2A);
DoPrepareForPhase();
EventProgress_Timer = 10000;
break;
case 4:
DoPrepareForPhase();
EventProgress_Timer = 15000;
break;
case 5:
Talk(YELL_RELEASE3);
DoPrepareForPhase();
EventProgress_Timer = 15000;
break;
case 6:
Talk(YELL_RELEASE4);
DoPrepareForPhase();
EventProgress_Timer = 15000;
break;
case 7:
DoPrepareForPhase();
EventProgress_Timer = 15000;
break;
}
else
EventProgress_Timer -= diff;
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetArcatrazAI<npc_warden_mellicharAI>(creature);
}
else
EventProgress_Timer -= diff;
}
};
void AddSC_arcatraz()
{
new npc_millhouse_manastorm();
new npc_warden_mellichar();
RegisterArcatrazCreatureAI(npc_millhouse_manastorm);
RegisterArcatrazCreatureAI(npc_warden_mellichar);
}

View File

@@ -76,4 +76,6 @@ inline AI* GetArcatrazAI(T* obj)
return GetInstanceAI<AI>(obj, ArcatrazScriptName);
}
#define RegisterArcatrazCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetArcatrazAI)
#endif // ARCATRAZ_H

View File

@@ -54,151 +54,140 @@ enum Events
EVENT_SOCCOTHRATES_DEATH = 6
};
class boss_dalliah_the_doomsayer : public CreatureScript
struct boss_dalliah_the_doomsayer : public BossAI
{
public:
boss_dalliah_the_doomsayer() : CreatureScript("boss_dalliah_the_doomsayer") { }
boss_dalliah_the_doomsayer(Creature* creature) : BossAI(creature, DATA_DALLIAH)
{
soccothratesTaunt = false;
soccothratesDeath = false;
}
struct boss_dalliah_the_doomsayerAI : public BossAI
void Reset() override
{
_Reset();
soccothratesTaunt = false;
soccothratesDeath = false;
}
void JustDied(Unit* /*killer*/) override
{
_JustDied();
Talk(SAY_DEATH);
if (Creature* soccothrates = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_SOCCOTHRATES)))
if (soccothrates->IsAlive() && !soccothrates->IsInCombat())
soccothrates->AI()->SetData(1, 1);
}
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
events.ScheduleEvent(EVENT_GIFT_OF_THE_DOOMSAYER, 1s, 4s);
events.ScheduleEvent(EVENT_WHIRLWIND, 7s, 9s);
if (IsHeroic())
events.ScheduleEvent(EVENT_SHADOW_WAVE, 11s, 16s);
events.ScheduleEvent(EVENT_ME_FIRST, 6s);
Talk(SAY_AGGRO);
}
void KilledUnit(Unit* /*victim*/) override
{
Talk(SAY_SLAY);
}
void SetData(uint32 /*type*/, uint32 data) override
{
switch (data)
{
boss_dalliah_the_doomsayerAI(Creature* creature) : BossAI(creature, DATA_DALLIAH)
case 1:
events.ScheduleEvent(EVENT_SOCCOTHRATES_DEATH, 6s);
soccothratesDeath = true;
break;
default:
break;
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
{
if (soccothratesDeath)
{
soccothratesTaunt = false;
soccothratesDeath = false;
}
void Reset() override
{
_Reset();
soccothratesTaunt = false;
soccothratesDeath = false;
}
void JustDied(Unit* /*killer*/) override
{
_JustDied();
Talk(SAY_DEATH);
if (Creature* soccothrates = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_SOCCOTHRATES)))
if (soccothrates->IsAlive() && !soccothrates->IsInCombat())
soccothrates->AI()->SetData(1, 1);
}
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
events.ScheduleEvent(EVENT_GIFT_OF_THE_DOOMSAYER, 1s, 4s);
events.ScheduleEvent(EVENT_WHIRLWIND, 7s, 9s);
if (IsHeroic())
events.ScheduleEvent(EVENT_SHADOW_WAVE, 11s, 16s);
events.ScheduleEvent(EVENT_ME_FIRST, 6s);
Talk(SAY_AGGRO);
}
void KilledUnit(Unit* /*victim*/) override
{
Talk(SAY_SLAY);
}
void SetData(uint32 /*type*/, uint32 data) override
{
switch (data)
{
case 1:
events.ScheduleEvent(EVENT_SOCCOTHRATES_DEATH, 6s);
soccothratesDeath = true;
break;
default:
break;
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
{
if (soccothratesDeath)
{
events.Update(diff);
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_SOCCOTHRATES_DEATH:
Talk(SAY_SOCCOTHRATES_DEATH);
break;
default:
break;
}
}
}
return;
}
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_GIFT_OF_THE_DOOMSAYER:
DoCastVictim(SPELL_GIFT_OF_THE_DOOMSAYER, true);
events.ScheduleEvent(EVENT_GIFT_OF_THE_DOOMSAYER, 16s, 21s);
break;
case EVENT_WHIRLWIND:
DoCast(me, SPELL_WHIRLWIND);
Talk(SAY_WHIRLWIND);
events.ScheduleEvent(EVENT_WHIRLWIND, 19s, 21s);
events.ScheduleEvent(EVENT_HEAL, 6s);
break;
case EVENT_HEAL:
DoCast(me, SPELL_HEAL);
Talk(SAY_HEAL);
break;
case EVENT_SHADOW_WAVE:
DoCastVictim(SPELL_SHADOW_WAVE, true);
events.ScheduleEvent(EVENT_SHADOW_WAVE, 11s, 16s);
break;
case EVENT_ME_FIRST:
if (Creature* soccothrates = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_SOCCOTHRATES)))
if (soccothrates->IsAlive() && !soccothrates->IsInCombat())
soccothrates->AI()->Talk(SAY_AGGRO_DALLIAH_FIRST);
case EVENT_SOCCOTHRATES_DEATH:
Talk(SAY_SOCCOTHRATES_DEATH);
break;
default:
break;
}
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
if (HealthBelowPct(25) && !soccothratesTaunt)
{
if (Creature* soccothrates = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_SOCCOTHRATES)))
soccothrates->AI()->Talk(SAY_DALLIAH_25_PERCENT);
soccothratesTaunt = true;
}
DoMeleeAttackIfReady();
}
private:
bool soccothratesTaunt;
bool soccothratesDeath;
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetArcatrazAI<boss_dalliah_the_doomsayerAI>(creature);
return;
}
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_GIFT_OF_THE_DOOMSAYER:
DoCastVictim(SPELL_GIFT_OF_THE_DOOMSAYER, true);
events.ScheduleEvent(EVENT_GIFT_OF_THE_DOOMSAYER, 16s, 21s);
break;
case EVENT_WHIRLWIND:
DoCast(me, SPELL_WHIRLWIND);
Talk(SAY_WHIRLWIND);
events.ScheduleEvent(EVENT_WHIRLWIND, 19s, 21s);
events.ScheduleEvent(EVENT_HEAL, 6s);
break;
case EVENT_HEAL:
DoCast(me, SPELL_HEAL);
Talk(SAY_HEAL);
break;
case EVENT_SHADOW_WAVE:
DoCastVictim(SPELL_SHADOW_WAVE, true);
events.ScheduleEvent(EVENT_SHADOW_WAVE, 11s, 16s);
break;
case EVENT_ME_FIRST:
if (Creature* soccothrates = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_SOCCOTHRATES)))
if (soccothrates->IsAlive() && !soccothrates->IsInCombat())
soccothrates->AI()->Talk(SAY_AGGRO_DALLIAH_FIRST);
break;
default:
break;
}
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
if (HealthBelowPct(25) && !soccothratesTaunt)
{
if (Creature* soccothrates = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_SOCCOTHRATES)))
soccothrates->AI()->Talk(SAY_DALLIAH_25_PERCENT);
soccothratesTaunt = true;
}
DoMeleeAttackIfReady();
}
private:
bool soccothratesTaunt;
bool soccothratesDeath;
};
void AddSC_boss_dalliah_the_doomsayer()
{
new boss_dalliah_the_doomsayer();
RegisterArcatrazCreatureAI(boss_dalliah_the_doomsayer);
}

View File

@@ -59,251 +59,229 @@ enum Spells
H_SPELL_MIND_REND_IMAGE = 39021
};
class boss_harbinger_skyriss : public CreatureScript
struct boss_harbinger_skyriss : public BossAI
{
public:
boss_harbinger_skyriss() : CreatureScript("boss_harbinger_skyriss") { }
boss_harbinger_skyriss(Creature* creature) : BossAI(creature, DATA_HARBINGER_SKYRISS)
{
Initialize();
Intro = false;
}
struct boss_harbinger_skyrissAI : public BossAI
void Initialize()
{
IsImage33 = false;
IsImage66 = false;
Intro_Phase = 1;
Intro_Timer = 5000;
MindRend_Timer = 3000;
Fear_Timer = 15000;
Domination_Timer = 30000;
ManaBurn_Timer = 25000;
}
bool Intro;
bool IsImage33;
bool IsImage66;
uint32 Intro_Phase;
uint32 Intro_Timer;
uint32 MindRend_Timer;
uint32 Fear_Timer;
uint32 Domination_Timer;
uint32 ManaBurn_Timer;
void Reset() override
{
_Reset();
me->SetImmuneToAll(!Intro);
Initialize();
}
void MoveInLineOfSight(Unit* who) override
{
if (!Intro)
return;
ScriptedAI::MoveInLineOfSight(who);
}
void JustEngagedWith(Unit* /*who*/) override { }
void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
_JustDied();
}
void JustSummoned(Creature* summon) override
{
if (!summon)
return;
if (IsImage66)
summon->SetHealth(summon->CountPctFromMaxHealth(33));
else
summon->SetHealth(summon->CountPctFromMaxHealth(66));
if (me->GetVictim())
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
summon->AI()->AttackStart(target);
summons.Summon(summon);
summon->SetImmuneToAll(false);
}
void KilledUnit(Unit* victim) override
{
//won't yell killing pet/other unit
if (victim->GetEntry() == NPC_ALPHA_POD_TARGET)
return;
Talk(SAY_KILL);
}
void DoSplit(uint32 val)
{
if (me->IsNonMeleeSpellCast(false))
me->InterruptNonMeleeSpells(false);
Talk(SAY_IMAGE);
if (val == 66)
DoCast(me, SPELL_66_ILLUSION);
else
DoCast(me, SPELL_33_ILLUSION);
}
void UpdateAI(uint32 diff) override
{
if (!Intro)
{
boss_harbinger_skyrissAI(Creature* creature) : BossAI(creature, DATA_HARBINGER_SKYRISS)
if (Intro_Timer <= diff)
{
Initialize();
Intro = false;
switch (Intro_Phase)
{
case 1:
Talk(SAY_INTRO);
instance->HandleGameObject(instance->GetGuidData(DATA_WARDENS_SHIELD), true);
++Intro_Phase;
Intro_Timer = 25000;
break;
case 2:
Talk(SAY_AGGRO);
if (Unit* mellic = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_MELLICHAR)))
{
//should have a better way to do this. possibly spell exist.
mellic->setDeathState(JUST_DIED);
mellic->SetHealth(0);
instance->HandleGameObject(instance->GetGuidData(DATA_WARDENS_SHIELD), false);
}
++Intro_Phase;
Intro_Timer = 3000;
break;
case 3:
me->SetImmuneToAll(false);
Intro = true;
break;
}
}
else
Intro_Timer -=diff;
}
if (!UpdateVictim())
return;
void Initialize()
{
IsImage33 = false;
IsImage66 = false;
if (!IsImage66 && !HealthAbovePct(66))
{
DoSplit(66);
IsImage66 = true;
}
if (!IsImage33 && !HealthAbovePct(33))
{
DoSplit(33);
IsImage33 = true;
}
Intro_Phase = 1;
Intro_Timer = 5000;
MindRend_Timer = 3000;
Fear_Timer = 15000;
Domination_Timer = 30000;
ManaBurn_Timer = 25000;
}
if (MindRend_Timer <= diff)
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1))
DoCast(target, SPELL_MIND_REND);
else
DoCastVictim(SPELL_MIND_REND);
bool Intro;
bool IsImage33;
bool IsImage66;
MindRend_Timer = 8000;
}
else
MindRend_Timer -=diff;
uint32 Intro_Phase;
uint32 Intro_Timer;
uint32 MindRend_Timer;
uint32 Fear_Timer;
uint32 Domination_Timer;
uint32 ManaBurn_Timer;
if (Fear_Timer <= diff)
{
if (me->IsNonMeleeSpellCast(false))
return;
void Reset() override
{
_Reset();
Talk(SAY_FEAR);
me->SetImmuneToAll(!Intro);
Initialize();
}
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1))
DoCast(target, SPELL_FEAR);
else
DoCastVictim(SPELL_FEAR);
void MoveInLineOfSight(Unit* who) override
{
if (!Intro)
return;
Fear_Timer = 25000;
}
else
Fear_Timer -=diff;
ScriptedAI::MoveInLineOfSight(who);
}
if (Domination_Timer <= diff)
{
if (me->IsNonMeleeSpellCast(false))
return;
void JustEngagedWith(Unit* /*who*/) override { }
Talk(SAY_MIND);
void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
_JustDied();
}
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1))
DoCast(target, SPELL_DOMINATION);
else
DoCastVictim(SPELL_DOMINATION);
void JustSummoned(Creature* summon) override
{
if (!summon)
return;
if (IsImage66)
summon->SetHealth(summon->CountPctFromMaxHealth(33));
else
summon->SetHealth(summon->CountPctFromMaxHealth(66));
if (me->GetVictim())
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
summon->AI()->AttackStart(target);
Domination_Timer = 16000 + rand32() % 16000;
}
else
Domination_Timer -=diff;
summons.Summon(summon);
summon->SetImmuneToAll(false);
}
void KilledUnit(Unit* victim) override
{
//won't yell killing pet/other unit
if (victim->GetEntry() == NPC_ALPHA_POD_TARGET)
return;
Talk(SAY_KILL);
}
void DoSplit(uint32 val)
if (IsHeroic())
{
if (ManaBurn_Timer <= diff)
{
if (me->IsNonMeleeSpellCast(false))
me->InterruptNonMeleeSpells(false);
Talk(SAY_IMAGE);
if (val == 66)
DoCast(me, SPELL_66_ILLUSION);
else
DoCast(me, SPELL_33_ILLUSION);
}
void UpdateAI(uint32 diff) override
{
if (!Intro)
{
if (Intro_Timer <= diff)
{
switch (Intro_Phase)
{
case 1:
Talk(SAY_INTRO);
instance->HandleGameObject(instance->GetGuidData(DATA_WARDENS_SHIELD), true);
++Intro_Phase;
Intro_Timer = 25000;
break;
case 2:
Talk(SAY_AGGRO);
if (Unit* mellic = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_MELLICHAR)))
{
//should have a better way to do this. possibly spell exist.
mellic->setDeathState(JUST_DIED);
mellic->SetHealth(0);
instance->HandleGameObject(instance->GetGuidData(DATA_WARDENS_SHIELD), false);
}
++Intro_Phase;
Intro_Timer = 3000;
break;
case 3:
me->SetImmuneToAll(false);
Intro = true;
break;
}
}
else
Intro_Timer -=diff;
}
if (!UpdateVictim())
return;
if (!IsImage66 && !HealthAbovePct(66))
{
DoSplit(66);
IsImage66 = true;
}
if (!IsImage33 && !HealthAbovePct(33))
{
DoSplit(33);
IsImage33 = true;
}
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1))
DoCast(target, H_SPELL_MANA_BURN);
if (MindRend_Timer <= diff)
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1))
DoCast(target, SPELL_MIND_REND);
else
DoCastVictim(SPELL_MIND_REND);
MindRend_Timer = 8000;
}
else
MindRend_Timer -=diff;
if (Fear_Timer <= diff)
{
if (me->IsNonMeleeSpellCast(false))
return;
Talk(SAY_FEAR);
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1))
DoCast(target, SPELL_FEAR);
else
DoCastVictim(SPELL_FEAR);
Fear_Timer = 25000;
}
else
Fear_Timer -=diff;
if (Domination_Timer <= diff)
{
if (me->IsNonMeleeSpellCast(false))
return;
Talk(SAY_MIND);
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1))
DoCast(target, SPELL_DOMINATION);
else
DoCastVictim(SPELL_DOMINATION);
Domination_Timer = 16000 + rand32() % 16000;
}
else
Domination_Timer -=diff;
if (IsHeroic())
{
if (ManaBurn_Timer <= diff)
{
if (me->IsNonMeleeSpellCast(false))
return;
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1))
DoCast(target, H_SPELL_MANA_BURN);
ManaBurn_Timer = 16000 + rand32() % 16000;
}
else
ManaBurn_Timer -=diff;
}
DoMeleeAttackIfReady();
ManaBurn_Timer = 16000 + rand32() % 16000;
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetArcatrazAI<boss_harbinger_skyrissAI>(creature);
else
ManaBurn_Timer -=diff;
}
DoMeleeAttackIfReady();
}
};
class boss_harbinger_skyriss_illusion : public CreatureScript
struct boss_harbinger_skyriss_illusion : public ScriptedAI
{
public:
boss_harbinger_skyriss_illusion() : CreatureScript("boss_harbinger_skyriss_illusion") { }
boss_harbinger_skyriss_illusion(Creature* creature) : ScriptedAI(creature) { }
struct boss_harbinger_skyriss_illusionAI : public ScriptedAI
{
boss_harbinger_skyriss_illusionAI(Creature* creature) : ScriptedAI(creature) { }
void Reset() override
{
me->SetImmuneToPC(false);
me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_UNINTERACTIBLE | UNIT_FLAG_NON_ATTACKABLE));
}
void Reset() override
{
me->SetImmuneToPC(false);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
void JustEngagedWith(Unit* /*who*/) override { }
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetArcatrazAI<boss_harbinger_skyriss_illusionAI>(creature);
}
void JustEngagedWith(Unit* /*who*/) override { }
};
void AddSC_boss_harbinger_skyriss()
{
new boss_harbinger_skyriss();
new boss_harbinger_skyriss_illusion();
RegisterArcatrazCreatureAI(boss_harbinger_skyriss);
RegisterArcatrazCreatureAI(boss_harbinger_skyriss_illusion);
}

View File

@@ -77,216 +77,205 @@ enum Events
EVENT_DALLIAH_DEATH = 13
};
class boss_wrath_scryer_soccothrates : public CreatureScript
struct boss_wrath_scryer_soccothrates : public BossAI
{
public:
boss_wrath_scryer_soccothrates() : CreatureScript("boss_wrath_scryer_soccothrates") { }
boss_wrath_scryer_soccothrates(Creature* creature) : BossAI(creature, DATA_SOCCOTHRATES)
{
preFight = false;
dalliahTaunt = false;
dalliahDeath = false;
}
struct boss_wrath_scryer_soccothratesAI : public BossAI
void Reset() override
{
_Reset();
preFight = false;
dalliahTaunt = false;
dalliahDeath = false;
}
void JustDied(Unit* /*killer*/) override
{
_JustDied();
Talk(SAY_DEATH);
if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_DALLIAH)))
if (dalliah->IsAlive() && !dalliah->IsInCombat())
dalliah->AI()->SetData(1, 1);
}
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
events.ScheduleEvent(EVENT_FELFIRE_SHOCK, 12s, 14s);
events.ScheduleEvent(EVENT_KNOCK_AWAY, 11s, 12s);
events.ScheduleEvent(EVENT_ME_FIRST, 6s);
Talk(SAY_AGGRO);
preFight = false;
}
void KilledUnit(Unit* /*victim*/) override
{
Talk(SAY_SLAY);
}
void MoveInLineOfSight(Unit* who) override
{
if (instance->GetData(DATA_CONVERSATION) == NOT_STARTED && who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 70.0f))
{
boss_wrath_scryer_soccothratesAI(Creature* creature) : BossAI(creature, DATA_SOCCOTHRATES)
Talk(SAY_SOCCOTHRATES_CONVO_1);
instance->SetData(DATA_CONVERSATION, DONE);
preFight = true;
events.ScheduleEvent(EVENT_PREFIGHT_1, 2s);
}
}
void SetData(uint32 /*type*/, uint32 data) override
{
switch (data)
{
case 1:
events.ScheduleEvent(EVENT_DALLIAH_DEATH, 6s);
dalliahDeath = true;
break;
default:
break;
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
{
if (preFight)
{
preFight = false;
dalliahTaunt = false;
dalliahDeath = false;
}
void Reset() override
{
_Reset();
preFight = false;
dalliahTaunt = false;
dalliahDeath = false;
}
void JustDied(Unit* /*killer*/) override
{
_JustDied();
Talk(SAY_DEATH);
if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_DALLIAH)))
if (dalliah->IsAlive() && !dalliah->IsInCombat())
dalliah->AI()->SetData(1, 1);
}
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
events.ScheduleEvent(EVENT_FELFIRE_SHOCK, 12s, 14s);
events.ScheduleEvent(EVENT_KNOCK_AWAY, 11s, 12s);
events.ScheduleEvent(EVENT_ME_FIRST, 6s);
Talk(SAY_AGGRO);
preFight = false;
}
void KilledUnit(Unit* /*victim*/) override
{
Talk(SAY_SLAY);
}
void MoveInLineOfSight(Unit* who) override
{
if (instance->GetData(DATA_CONVERSATION) == NOT_STARTED && who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 70.0f))
{
Talk(SAY_SOCCOTHRATES_CONVO_1);
instance->SetData(DATA_CONVERSATION, DONE);
preFight = true;
events.ScheduleEvent(EVENT_PREFIGHT_1, 2s);
}
}
void SetData(uint32 /*type*/, uint32 data) override
{
switch (data)
{
case 1:
events.ScheduleEvent(EVENT_DALLIAH_DEATH, 6s);
dalliahDeath = true;
break;
default:
break;
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
{
if (preFight)
{
events.Update(diff);
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_PREFIGHT_1:
if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_DALLIAH)))
dalliah->AI()->Talk(SAY_DALLIAH_CONVO_1);
events.ScheduleEvent(EVENT_PREFIGHT_2, 3s);
break;
case EVENT_PREFIGHT_2:
Talk(SAY_SOCCOTHRATES_CONVO_2);
events.ScheduleEvent(EVENT_PREFIGHT_3, 3s);
break;
case EVENT_PREFIGHT_3:
if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_DALLIAH)))
dalliah->AI()->Talk(SAY_DALLIAH_CONVO_2);
events.ScheduleEvent(EVENT_PREFIGHT_4, 6s);
break;
case EVENT_PREFIGHT_4:
Talk(SAY_SOCCOTHRATES_CONVO_3);
events.ScheduleEvent(EVENT_PREFIGHT_5, 2s);
break;
case EVENT_PREFIGHT_5:
if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_DALLIAH)))
dalliah->AI()->Talk(SAY_DALLIAH_CONVO_3);
events.ScheduleEvent(EVENT_PREFIGHT_6, 3s);
break;
case EVENT_PREFIGHT_6:
Talk(SAY_SOCCOTHRATES_CONVO_4);
events.ScheduleEvent(EVENT_PREFIGHT_7, 2s);
break;
case EVENT_PREFIGHT_7:
if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_DALLIAH)))
dalliah->GetMotionMaster()->MovePoint(0, 118.6048f, 96.84852f, 22.44115f);
events.ScheduleEvent(EVENT_PREFIGHT_8, 4s);
break;
case EVENT_PREFIGHT_8:
me->GetMotionMaster()->MovePoint(0, 122.1035f, 192.7203f, 22.44115f);
events.ScheduleEvent(EVENT_PREFIGHT_9, 4s);
break;
case EVENT_PREFIGHT_9:
if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_DALLIAH)))
{
dalliah->SetFacingToObject(me);
me->SetFacingToObject(dalliah);
dalliah->SetHomePosition(dalliah->GetPositionX(), dalliah->GetPositionY(), dalliah->GetPositionZ(), 1.51737f);
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 4.725722f);
preFight = false;
}
break;
default:
break;
}
}
}
if (dalliahDeath)
{
events.Update(diff);
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_DALLIAH_DEATH:
Talk(SAY_DALLIAH_DEATH);
break;
default:
break;
}
}
}
return;
}
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_FELFIRE_SHOCK:
DoCastVictim(SPELL_FELFIRE_SHOCK, true);
events.ScheduleEvent(EVENT_FELFIRE_SHOCK, 12s, 14s);
break;
case EVENT_KNOCK_AWAY:
DoCast(me, SPELL_KNOCK_AWAY);
Talk(SAY_KNOCK_AWAY);
events.ScheduleEvent(EVENT_KNOCK_AWAY, 11s, 12s);
break;
case EVENT_ME_FIRST:
case EVENT_PREFIGHT_1:
if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_DALLIAH)))
if (dalliah->IsAlive() && !dalliah->IsInCombat())
dalliah->AI()->Talk(SAY_AGGRO_SOCCOTHRATES_FIRST);
dalliah->AI()->Talk(SAY_DALLIAH_CONVO_1);
events.ScheduleEvent(EVENT_PREFIGHT_2, 3s);
break;
case EVENT_PREFIGHT_2:
Talk(SAY_SOCCOTHRATES_CONVO_2);
events.ScheduleEvent(EVENT_PREFIGHT_3, 3s);
break;
case EVENT_PREFIGHT_3:
if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_DALLIAH)))
dalliah->AI()->Talk(SAY_DALLIAH_CONVO_2);
events.ScheduleEvent(EVENT_PREFIGHT_4, 6s);
break;
case EVENT_PREFIGHT_4:
Talk(SAY_SOCCOTHRATES_CONVO_3);
events.ScheduleEvent(EVENT_PREFIGHT_5, 2s);
break;
case EVENT_PREFIGHT_5:
if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_DALLIAH)))
dalliah->AI()->Talk(SAY_DALLIAH_CONVO_3);
events.ScheduleEvent(EVENT_PREFIGHT_6, 3s);
break;
case EVENT_PREFIGHT_6:
Talk(SAY_SOCCOTHRATES_CONVO_4);
events.ScheduleEvent(EVENT_PREFIGHT_7, 2s);
break;
case EVENT_PREFIGHT_7:
if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_DALLIAH)))
dalliah->GetMotionMaster()->MovePoint(0, 118.6048f, 96.84852f, 22.44115f);
events.ScheduleEvent(EVENT_PREFIGHT_8, 4s);
break;
case EVENT_PREFIGHT_8:
me->GetMotionMaster()->MovePoint(0, 122.1035f, 192.7203f, 22.44115f);
events.ScheduleEvent(EVENT_PREFIGHT_9, 4s);
break;
case EVENT_PREFIGHT_9:
if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_DALLIAH)))
{
dalliah->SetFacingToObject(me);
me->SetFacingToObject(dalliah);
dalliah->SetHomePosition(dalliah->GetPositionX(), dalliah->GetPositionY(), dalliah->GetPositionZ(), 1.51737f);
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 4.725722f);
preFight = false;
}
break;
default:
break;
}
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
if (HealthBelowPct(25) && !dalliahTaunt)
{
if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_DALLIAH)))
dalliah->AI()->Talk(SAY_SOCCOTHRATES_25_PERCENT);
dalliahTaunt = true;
}
DoMeleeAttackIfReady();
}
private:
bool preFight;
bool dalliahTaunt;
bool dalliahDeath;
};
if (dalliahDeath)
{
events.Update(diff);
CreatureAI* GetAI(Creature* creature) const override
{
return GetArcatrazAI<boss_wrath_scryer_soccothratesAI>(creature);
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_DALLIAH_DEATH:
Talk(SAY_DALLIAH_DEATH);
break;
default:
break;
}
}
}
return;
}
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_FELFIRE_SHOCK:
DoCastVictim(SPELL_FELFIRE_SHOCK, true);
events.ScheduleEvent(EVENT_FELFIRE_SHOCK, 12s, 14s);
break;
case EVENT_KNOCK_AWAY:
DoCast(me, SPELL_KNOCK_AWAY);
Talk(SAY_KNOCK_AWAY);
events.ScheduleEvent(EVENT_KNOCK_AWAY, 11s, 12s);
break;
case EVENT_ME_FIRST:
if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_DALLIAH)))
if (dalliah->IsAlive() && !dalliah->IsInCombat())
dalliah->AI()->Talk(SAY_AGGRO_SOCCOTHRATES_FIRST);
break;
default:
break;
}
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
if (HealthBelowPct(25) && !dalliahTaunt)
{
if (Creature* dalliah = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_DALLIAH)))
dalliah->AI()->Talk(SAY_SOCCOTHRATES_25_PERCENT);
dalliahTaunt = true;
}
DoMeleeAttackIfReady();
}
private:
bool preFight;
bool dalliahTaunt;
bool dalliahDeath;
};
void AddSC_boss_wrath_scryer_soccothrates()
{
new boss_wrath_scryer_soccothrates();
RegisterArcatrazCreatureAI(boss_wrath_scryer_soccothrates);
}

View File

@@ -41,88 +41,77 @@ enum Events
EVENT_SEED_OF_CORRUPTION = 3
};
class boss_zereketh_the_unbound : public CreatureScript
struct boss_zereketh_the_unbound : public BossAI
{
public:
boss_zereketh_the_unbound() : CreatureScript("boss_zereketh_the_unbound") { }
boss_zereketh_the_unbound(Creature* creature) : BossAI(creature, DATA_ZEREKETH) { }
struct boss_zereketh_the_unboundAI : public BossAI
void Reset() override
{
_Reset();
}
void JustDied(Unit* /*killer*/) override
{
_JustDied();
Talk(SAY_DEATH);
}
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
events.ScheduleEvent(EVENT_VOID_ZONE, 6s, 10s);
events.ScheduleEvent(EVENT_SHADOW_NOVA, 6s, 10s);
events.ScheduleEvent(EVENT_SEED_OF_CORRUPTION, 12s, 20s);
Talk(SAY_AGGRO);
}
void KilledUnit(Unit* /*victim*/) override
{
Talk(SAY_SLAY);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
boss_zereketh_the_unboundAI(Creature* creature) : BossAI(creature, DATA_ZEREKETH) { }
void Reset() override
switch (eventId)
{
_Reset();
case EVENT_VOID_ZONE:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 100, true))
DoCast(target, SPELL_VOID_ZONE);
events.ScheduleEvent(EVENT_VOID_ZONE, 6s, 10s);
break;
case EVENT_SHADOW_NOVA:
DoCastVictim(SPELL_SHADOW_NOVA, true);
Talk(SAY_SHADOW_NOVA);
events.ScheduleEvent(EVENT_SHADOW_NOVA, 6s, 10s);
break;
case EVENT_SEED_OF_CORRUPTION:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 100, true))
DoCast(target, SPELL_SEED_OF_CORRUPTION);
events.ScheduleEvent(EVENT_SEED_OF_CORRUPTION, 12s, 20s);
break;
default:
break;
}
void JustDied(Unit* /*killer*/) override
{
_JustDied();
Talk(SAY_DEATH);
}
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
events.ScheduleEvent(EVENT_VOID_ZONE, 6s, 10s);
events.ScheduleEvent(EVENT_SHADOW_NOVA, 6s, 10s);
events.ScheduleEvent(EVENT_SEED_OF_CORRUPTION, 12s, 20s);
Talk(SAY_AGGRO);
}
void KilledUnit(Unit* /*victim*/) override
{
Talk(SAY_SLAY);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_VOID_ZONE:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 100, true))
DoCast(target, SPELL_VOID_ZONE);
events.ScheduleEvent(EVENT_VOID_ZONE, 6s, 10s);
break;
case EVENT_SHADOW_NOVA:
DoCastVictim(SPELL_SHADOW_NOVA, true);
Talk(SAY_SHADOW_NOVA);
events.ScheduleEvent(EVENT_SHADOW_NOVA, 6s, 10s);
break;
case EVENT_SEED_OF_CORRUPTION:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 100, true))
DoCast(target, SPELL_SEED_OF_CORRUPTION);
events.ScheduleEvent(EVENT_SEED_OF_CORRUPTION, 12s, 20s);
break;
default:
break;
}
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetArcatrazAI<boss_zereketh_the_unboundAI>(creature);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
DoMeleeAttackIfReady();
}
};
void AddSC_boss_zereketh_the_unbound()
{
new boss_zereketh_the_unbound();
RegisterArcatrazCreatureAI(boss_zereketh_the_unbound);
}