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Core/Spells: Fixed Crackling Jade Lightning, initial pull request by @Infamous-devel
Closes #17050
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4
sql/updates/world/6.x/2016_04_27_00_world.sql
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4
sql/updates/world/6.x/2016_04_27_00_world.sql
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DELETE FROM `spell_script_names` WHERE `ScriptName` IN ('spell_monk_crackling_jade_lightning','spell_monk_crackling_jade_lightning_knockback_proc_aura');
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INSERT INTO `spell_script_names` (`spell_id`,`ScriptName`) VALUES
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(117952,'spell_monk_crackling_jade_lightning'),
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(117959,'spell_monk_crackling_jade_lightning_knockback_proc_aura');
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131
src/server/scripts/Spells/spell_monk.cpp
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131
src/server/scripts/Spells/spell_monk.cpp
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/*
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* Scripts for spells with SPELLFAMILY_MONK and SPELLFAMILY_GENERIC spells used by monk players.
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* Scriptnames of files in this file should be prefixed with "spell_monk_".
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*/
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#include "SpellScript.h"
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#include "ScriptMgr.h"
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#include "Unit.h"
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#include "SpellAuraEffects.h"
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enum MonkSpells
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{
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SPELL_MONK_CRACKLING_JADE_LIGHTNING_CHANNEL = 117952,
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SPELL_MONK_CRACKLING_JADE_LIGHTNING_CHI_PROC = 123333,
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SPELL_MONK_STANCE_OF_THE_SPIRITED_CRANE = 154436,
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SPELL_MONK_CRACKLING_JADE_LIGHTNING_KNOCKBACK = 117962,
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SPELL_MONK_CRACKLING_JADE_LIGHTNING_KNOCKBACK_CD = 117953,
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};
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// 117952 - Crackling Jade Lightning
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class spell_monk_crackling_jade_lightning : public SpellScriptLoader
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{
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public:
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spell_monk_crackling_jade_lightning() : SpellScriptLoader("spell_monk_crackling_jade_lightning") { }
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class spell_monk_crackling_jade_lightning_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_monk_crackling_jade_lightning_AuraScript);
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bool Validate(SpellInfo const* /*spellInfo*/) override
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{
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if (!sSpellMgr->GetSpellInfo(SPELL_MONK_CRACKLING_JADE_LIGHTNING_CHI_PROC))
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return false;
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return true;
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}
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void OnTick(AuraEffect const* /*aurEff*/)
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{
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if (Unit* caster = GetCaster())
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if (caster->HasAura(SPELL_MONK_STANCE_OF_THE_SPIRITED_CRANE))
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caster->CastSpell(caster, SPELL_MONK_CRACKLING_JADE_LIGHTNING_CHI_PROC, TRIGGERED_FULL_MASK);
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}
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void Register() override
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{
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OnEffectPeriodic += AuraEffectPeriodicFn(spell_monk_crackling_jade_lightning_AuraScript::OnTick, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE);
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}
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};
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AuraScript* GetAuraScript() const override
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{
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return new spell_monk_crackling_jade_lightning_AuraScript();
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}
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};
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// 117959 - Crackling Jade Lightning
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class spell_monk_crackling_jade_lightning_knockback_proc_aura : public SpellScriptLoader
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{
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public:
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spell_monk_crackling_jade_lightning_knockback_proc_aura() : SpellScriptLoader("spell_monk_crackling_jade_lightning_knockback_proc_aura") { }
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class spell_monk_crackling_jade_lightning_aura_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_monk_crackling_jade_lightning_aura_AuraScript);
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bool Validate(SpellInfo const* /*spellInfo*/) override
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{
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if (!sSpellMgr->GetSpellInfo(SPELL_MONK_CRACKLING_JADE_LIGHTNING_KNOCKBACK))
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return false;
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if (!sSpellMgr->GetSpellInfo(SPELL_MONK_CRACKLING_JADE_LIGHTNING_KNOCKBACK_CD))
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return false;
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return true;
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}
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bool CheckProc(ProcEventInfo& eventInfo)
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{
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if (GetTarget()->HasAura(SPELL_MONK_CRACKLING_JADE_LIGHTNING_KNOCKBACK_CD))
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return false;
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if (eventInfo.GetActor()->GetGUID() != GetTarget()->GetChannelObjectGuid())
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return false;
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Spell* currentChanneledSpell = GetTarget()->GetCurrentSpell(CURRENT_CHANNELED_SPELL);
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if (!currentChanneledSpell || currentChanneledSpell->GetSpellInfo()->Id != SPELL_MONK_CRACKLING_JADE_LIGHTNING_CHANNEL)
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return false;
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return true;
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}
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void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo)
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{
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GetTarget()->CastSpell(eventInfo.GetActor(), SPELL_MONK_CRACKLING_JADE_LIGHTNING_KNOCKBACK, TRIGGERED_FULL_MASK);
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GetTarget()->CastSpell(GetTarget(), SPELL_MONK_CRACKLING_JADE_LIGHTNING_KNOCKBACK_CD, TRIGGERED_FULL_MASK);
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}
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void Register() override
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{
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DoCheckProc += AuraCheckProcFn(spell_monk_crackling_jade_lightning_aura_AuraScript::CheckProc);
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OnEffectProc += AuraEffectProcFn(spell_monk_crackling_jade_lightning_aura_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
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}
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};
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AuraScript* GetAuraScript() const override
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{
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return new spell_monk_crackling_jade_lightning_aura_AuraScript();
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}
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};
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void AddSC_monk_spell_scripts()
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{
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new spell_monk_crackling_jade_lightning();
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new spell_monk_crackling_jade_lightning_knockback_proc_aura();
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}
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@@ -21,6 +21,7 @@ void AddSC_druid_spell_scripts();
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void AddSC_generic_spell_scripts();
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void AddSC_hunter_spell_scripts();
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void AddSC_mage_spell_scripts();
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void AddSC_monk_spell_scripts();
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void AddSC_paladin_spell_scripts();
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void AddSC_priest_spell_scripts();
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void AddSC_rogue_spell_scripts();
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@@ -40,6 +41,7 @@ void AddSpellsScripts()
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AddSC_generic_spell_scripts();
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AddSC_hunter_spell_scripts();
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AddSC_mage_spell_scripts();
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AddSC_monk_spell_scripts();
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AddSC_paladin_spell_scripts();
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AddSC_priest_spell_scripts();
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AddSC_rogue_spell_scripts();
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